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Adjie

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Everything posted by Adjie

  1. Please help, the altimeter had stopped working since I updated to 1.8.0 Mods: Log: https://drive.google.com/open?id=1DPEMyY5wbeKrWAQ5xg6hYw45lvUewKcn
  2. Wait, I just realized something. So, here's the scenario: 2 crafts are outside each other's physics range. Craft A timewarps for 5 years. After time warp finishes, Craft A does a maneuver Craft B is in a different in-game time than Craft A(behind, to be accurate). It approaches Craft A's physics range and destroys Craft A before Craft A finishes timewarping in the in-game time. The server (or player, or something, depending on how the KSP2 team codes it) realizes that Craft A shouldn't have able to complete the timewarp. How will the server handle it? Will it just crash?
  3. Does this work with KSP v1.7.1? Now, if you ask me, "Why don't you try it yourself?", here's the answer: I don't want to waste 25 minutes to load the game, 5 minutes to close it, and do that repeatedly. Time is precious.
  4. When I installed it, it somehow deleted my kerbal's texture. It looks like this. What do I do? Installed Mods: Log: here it is
  5. Can CKAN run with .NET versions later than 4.5? It only tells I must use 4.5, but I don't want my programs to suddenly stop working. I have .NET version 4.8
  6. Ok... That will surely require a lot of CPU processing, cores, threads, RAM, etc. if your multiplayer server is packed full of players. That means it'll be hard to create a internet server, so if the KSP 2 developers are clever enough, they could provide that feature but you can choose between intranet and internet. That way, lots of players won't just join randomly if you choose the intranet option, but if you want to play with a friend outside of your network, you will have to choose the internet option, which has a probability that someone mistypes someone else's address and joins your server.
  7. I removed it and the mod that didn't work (aside from VesselMover, which is ReStock+) still didn't work.
  8. I was installing mods for KSP, editing the .version files so that it doesn't give out an error when I load it in 1.7.1 (it takes time to update) but when I launched it, some mods doesn't load. In the loading screen, it says that it is reading the mod's code. It was able to finish loading, but I couldn't use it. Log: https://drive.google.com/open?id=1XyinykfLwj9I3p72129QrCyZuQGPbvUD The mods I use: KER HyperEdit ReStock+ Making History (DLC) Breaking Ground (DLC) Time Control Kerbal Alarm Clock Vessel Mover Module Manager The mods that load: KER HyperEdit Making History (DLC) Breaking Ground (DLC) Time Control Kerbal Alarm Clock Module Manager TL;DR: ReStock+ and Vessel Mover doesn't work after I change the .version file to support 1.7.1
  9. Have a way to turn realistic life support on or off, preferably in the Settings > Difficulty menu.
  10. I just built a symmetrical rocket. The rocket's center of mass(as you guessed it) is approximately in the center. The fuel tanks are all full. But when I launched it... Well, the rocket's center of mass moved. One of the fuel tanks(2x symmetry) is heavier and more loaded than the opposite side of the same tank. At that point I thought I didn't place the fuel lines(or pumps or whatever) symmetrically(I did use asparagus staging, by the way). I reverted to the VAB and... that's not it. I placed it symmetrically and put it in the right place. If you can duplicate the problem and fix it, here are the mods + craft file: Mods: Module Manager Making History Expansion for KSP 1.5.1 KSP 1.5.1 (just so you know the version) TimeControl ToolbarControl NearFutureElectrical Kerbal Alarm Clock Landing Height BDArmory Click Through Blocker Community Resource Pack Dynamic Battery Storage B9Part Switch KER VesselMover Craft File: https://drive.google.com/open?id=1E-OocxItx_A1VJ4bByiNSV9zKhIpEuX3
  11. Okay. Now I found out why I can't see the debris in Tracking Station. It was because I didn't turn on the visibility for debris. But I just don't know why the focus is changed. My theory: Somehow, the rocket became corrupted until it can't load itself, so it tries to focus to the nearest vessel. Lucky enough, that debris was the closest. Then, the game keeps the information to just load that vessel every time the rocket gets corrupted. (Note : It's just what I think going on.) Also, I forgot that it actually had the Periapsis of 28km and not 21km. At least the difference was not 50km... Thankfully, that debris already has the parachute armed. So, I switched to it and thankfully, the parachute does not need any vessel control to open up. I just knew it was a Drogue parachute so the bottom engine just exploded. At least not the whole thing exploded and I recovered it. Did you know? The debris was there for 6 kerbal years.
  12. Yes, I think not fully corrupted. It can fly pretty well, all the parts are working. I don't know why it's partially corrupted and not fully corrupted. Also, can you please help with the SAS modes disappearing? I ever had a probe orbiting Duna, sending Science stuff to KSP using the Communutron 88 (spelling might be wrong). It ran out of electricity, so I waited until it's done transmitting. Then, I turned on SAS but the modes didn't show up. From that point on, SAS is completely pointless but it doesn't work only on that vessel. I had full electricity, communication with Kerbin, and all that stuff that should make me enable SAS. If this is a bug, I hope Squad fixes it.
  13. Done. I already told you that the problem stopped: I'm not from the US, so I might answer it at (your perspective) midnight or something.
  14. 1. The list of mods that are not working for me: BetterTimeWarp Hangar Extender (just installed) 2. The rocket HAS electricity, connection AND kerbals inside. 3. Well, I didn't use any savefiles. Just used the "persistent" savefile. 4. The mods used for the rocket is just the stock game, KER, and Making History Expansion. Everything else is just in case. 5. I didn't install Module Manager. By the way, I can see the debris list if I use Hyperedit instead of the normal Tracking Station. Also when I built another rocket, since then, I've never had a problem like that ever again. Note : I haven't deleted the not working mods. Sorry I didn't use any pictures, logs, etc. to visualize it.
  15. According to https://wiki.kerbalspaceprogram.com/wiki/Debris it says that it will remove it at 0.1 atm pressure, at 23km on Kerbin's orbit. It also says it can be removed/recovered using Tracking Station, but I can't see my debris in Tracking Station. The first "it" meant the game.
  16. I was just preparing my rocket and fixing the TWR of less than 1 with the help of KER (Kerbal Engineer Redux). I pressed "Launch". Then, I clicked the speed on top of my navball and changed to 'Orbit Velocity'. I turned on SAS (note: I haven't lifted off the ground yet). Just then, I realised that the button for changing SAS modes is gone (the one like "Stability Control", "Prograde", "Retrograde", etc.) So, I thought that reverting to launch would help... and the problem has just begun. I focused on a debris vessel, which should obliterate ages ago. I saw the periapsis was a low 21km(if I'm not mistaken). It should have been burnt up or crashed before I had even launched my newest rocket! I don't know what's causing it, but here is the list of mods I had: - KER -Hyperedit -Better Time Warp (didn't work for me) -ClickThroughBlocker -ToolbarController -VesselMover -Landing Height -Making History Expansion Note: I might have forgotten to write some mods in here... And I said "might", not "have"
  17. Oh yeah, I already have the 1.4.5 version. Just need one more thing... THAT VERSION (which I already had) doesn't have the file named "KSP.exe", instead, "KSP_x64.exe". Hmm, maybe an even older one? Can anyone help?
  18. I know about that. I just want to make it simple. I use Windows 7 SP1, by the way. (I kind of like XP...) Also, I'm too lazy to wait for Windows to install, update drivers, etc. THANK YOU!! Now that I have found a solution, I can try that solution!
  19. I have a Core 2 Duo... And no external GPUs(lol) I have 4GB of RAM, but it makes Windows buggy if I turn it 64-bit. I think I'm the poorest person who own a computer...
  20. I've downloaded KSP, but my computer is 32-bit. I don't want to make my OS 64-bit. I want the 32-bit version of KSP. Some other people has wanted 32-bit KSP, but sadly, I don't use Steam. At my KSP folder (where all the KSP files and stuff is located), I can't seem to find the program called "KSP.exe". I only found "KSP_64.exe". How do I run it in 32-bit? PLEASE HELP! I am using version 1.5: Dressed for Success, if you need the information.
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