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Flupster

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Everything posted by Flupster

  1. Sorry guys I've been hella busy with IRL, I've merged the PR and released version 5.26 which includes the changes I also managed to mess up v5.24 and set the min KSP version to 1.0.0 instead of 1.9.0 Does anyone know how to get that reverted from CKAN?
  2. My bad dude I'm just getting over the flu after going on vacation for a week, I'll get a new version up tonight sometime New build is up @ https://github.com/Flupster/KSP-X-Science/releases/download/5.23/x.Science.5.23.zip CKAN should pick it up soon Final edit: CKAN has picked it up, collect all the science for me, thanks!
  3. @linuxgurugamer do you want to do your proposed change PR also? then I can check both yours and @Dizor and release new version Not very active atm but can do it by the end of the week
  4. Hey buddy Seems I've been sloppy, I've fixed up all the loose ends you mentioned if you notice anymore please let me know also apologies for missing that!
  5. It appears I did, the bot picked up the changes and are deployed with ckan
  6. Update for 1.7.0 Not to sure on how CKAN does updates, I'll look into it later, but for now if you want [x] Science! then you can download from git for now
  7. I never got permission, when the original author comes back he can continue on and i'll retire this mod
  8. [x] Science! - A Science Report and Checklist for Kerbal Space Program [x] Science! keeps track of the science experiments you have completed and recovered to Kerbal Space Center. It also tracks science you have gathered which is held on vehicles and kerbals. No matter what game scene you are in, what you current vehicle is, [x] Science! always reports on all science held anywhere. Now with in-flight status window. No more searching around in service bays - run experiments at the click of a button. Why use [x] Science! ? In flight status window kind of like Science Alert With a simple list and a textbox filter it is really easy to use. Available from anywhere. No need to leave your craft and switch to the KSC Lab. It reports on all science, not just the stuff you have recovered to KSC. It reports on all vehicles, great for multi-craft missions. (Option to check debris for science.) Report on anywhere from anywhere else. Where should you go next? Wondering what to do next? Give your Kerbals a purpose. Features Automatically updates when you retrieve or transmit new science experiments Filter to only show experiments that are currently on your spacecraft; have been unlocked in the tech tree; or all experiments Keyword search to let you find experiments quickly View amount of science any experiment has left for you to find Should be compatible with any science-generating mods Uses stock toolbar. Blizzy's toolbar support Current biome detection OrbitalScience support Solar Science support CustomBiomes support Displays amount of science you'd get if you retrieved all outstanding experiments Only available in Science or Career modes. It will automatically disable itself in Sandbox mode. In flight status window - click buttons to run experiments. No more searching around in service bays - run experiments at the click of a button Downloads Latest Version 5.26 for KSP V1.9.0 - https://github.com/Flupster/KSP-X-Science/releases/download/5.26/x-science-v5.26.zip View older version here http://ksp.floppy.men/[x] Science!/ KSP-AVC Support - "This mod includes version checking using MiniAVC. If you opt-in, it will use the Internet to check whether there is a new version available. Data is only read from the Internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin." Source Is on GitHub - https://github.com/thewebbooth/KSP-X-Science Current fork - https://github.com/Flupster/KSP-X-Science Authors Me, Flupster is maintaining the releases for latest KSP versions Z-Key Aerospace is the last developer for the mod Previously by Bodrick. Great design and coding is entirely due to Bodrick. (Old forum thread) (Old code on bitbucket.org) License [x] Science! is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.
  9. I just update the mod at this point to the latest version, I don't really make any changes, but looking at the ScheduleExperimentUpdate function, this would add 5 seconds to every event, just extending it from 1s to 5s? // Schedules a full experiment update in 1 second. // In addition to the events we hook, this is also called bu the parent when // the system has been sleeping and wakes up. Eg when the window is made visible. public void ScheduleExperimentUpdate( bool FullRefresh = false, int AddTime = 1 ) { _nextExperimentUpdate = DateTime.Now.AddSeconds( AddTime ); if( FullRefresh ) _mustDoFullRefresh = true; } Also updated [x] Science! for 1.6 over at https://github.com/Flupster/KSP-X-Science/releases/latest
  10. Hey I'm just maintaining releases until it's pushed to the main github repo located here: https://github.com/thewebbooth/KSP-X-Science I'll keep pushing out releases until it gets merged into the main repo https://github.com/Flupster/KSP-X-Science/releases Finally sorry @Gordon Dry all I'm doing is fixing any problems between KSP patches and the mod, I'm not developing or fixing any long term issues, I'm just making sure the mod works on the most recent version of KSP
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