Hi, I'm jimj316 and I've been lurking these forums since about 0.14 As you all know, recently the long-awaited and much delayed stock resource mining was finally shelved for good, such to the dismay of many in the community. Now, while I respect the decision of the developers (it's their game, after all) I can't help but feel disappointed by this decision; it honestly seems like a very good idea, and not really that difficult to implement. I had the idea of making a mod to implement the system myself. The mod would attempt to stay as faithful to the developer's original plan (see: http://i.imgur.com/lGlWdyn.png) as possible. The details of some systems were never revealed, I may have to take liberties in a few places . I already have lots of notes about how some things would work, which will be released once I turn them from insomnia-driven-text-document format into something readable. x3 As for my own experience, I am professionally skilled in Java and C++, which seems to be translating well to C#, and this is not the first mod I will have made; just the first I will have published. I can (kinda) design static models for use in the game, but not texture them very well, and I don't even know where to begin with animating. Does anyone have any feedback as to if this is a good idea, too ambitious, etc? Is anyone already doing this?