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iLikeSarnus

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Everything posted by iLikeSarnus

  1. When I decided to crash-land on Mars for fun, the terrain looked like this: I still don't know why this is still an issue, as I've also seen this issue in other Kopernicus Planets I have crash-landed on. Is there some PQSMod that could fix this? I don't care if it's too complex or not.
  2. Sorry if this is short, but, what does the "randomMainMenuBody" in Kopernicus actually do? Is it basically useless?
  3. Note: Sorry for responding waaaay very long... I took a very long break from KSP. All I did to fix it was putting the Value in the deactivateAltitude, then putting the Map Decal.
  4. OMG!!! The NullReference disapeared in my log file! Thanks OhioBob!
  5. Yes, both of the textures have the .png format while the normals are in .dds format.
  6. I enabled isHomeWorld to true, added a script that deletes Kerbin, and it still showed me the warning. Here is the exception that I found in the log file. [EXC 20:39:49.256] NullReferenceException: Object reference not set to an instance of an object So, what is causing these weird errors? I've tried deleting Kerbin then replacing it with another .cfg script that has the same name as kerbin but it still doesn't work. It is a coding mistake? Also, here is 2 of my cfg scripts: smearth.cfg: @Kopernicus:FOR[SmolarSystem] { Body { name = Kerbin cacheFile = SmolarSystem/KopernicusConfigs/Planets/Smearth/cache/smearth.bin Template { name = Kerbin removePQSMods = PQSCity[Monolith00], PQSCity[Monolith01], MapDecal, PQSMod_MapDecalTangent, PQSMod_FlattenArea, PQSLandControl, PQSMod_VertexSimplexHeightAbsolute, PQSMod_VertexHeightNoiseVertHeightCurve2, PQSMod_VertexRidgedAltitudeCurve, VertexHeightMap, VertexColorMap removeOcean = true } Properties { description = A smaller version of Earth. It is 10% the size of Earth, but it has the same surface gravity and atmospheric pressure. Note: the creator is too lazy to make oceans, hence the heightmap is applied to make it look like the oceans are real. radius = 637100 displayName = Smearth geeASL = 9.7 rotationPeriod = 8616.40989037 rotates = true tidallyLocked = false initialRotation = 10.01833 isHomeWorld = true timewarpAltitudeLimits = 0 14000 14000 14000 14000 200000 3500000 3500000 ScienceValues { landedDataValue = 0 splashedDataValue = 0 flyingLowDataValue = 0 flyingHighDataValue = 0 inSpaceLowDataValue = 0 inSpaceHighDataValue = 0 recoveryValue = 10 flyingAltitudeThreshold = 5000 spaceAltitudeThreshold = 3578600 } } Orbit { referenceBody = Sun inclination = 0 eccentricity = 0.016711 semiMajorAxis = 12559826100.0 longitudeOfAscendingNode = 359.9 argumentOfPeriapsis = 1.993303 meanAnomalyAtEpoch = -3.013170 epoch = -3.013170 color = 0.403,0.615,1,1 } ScaledVersion { type = Atmospheric fadeStart = 100000 fadeEnd = 102000 Material { texture = SmolarSystem/Textures/PlanetTextures/earth.png normals = SmolarSystem/Textures/PlanetTextures/flat.dds color = 1.4,1.4,1.4,1 shininess = 0.2 specular = 0.5,0.5,0.5,1 // Atmosphere settings rimPower = 2.4 rimBlend = 1.1 Gradient { 0.0 = 0.45, 0.55, 0.7, 1.0 0.3 = 0.2,0.15,0.05,1.0 0.6 = 0.0,0.0,0.0,1.0 1.0 = 0.0,0.0,0.0,1.0 } } } Atmosphere { // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint) ambientColor = 0.05,0.05,0.05,1 // // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); // lightColor = 0.65, 0.58, 0.5, 1.0 // General atmosphere settings enabled = true oxygen = true maxAltitude = 140000.0 // constants adiabaticIndex = 1.4 atmosphereMolarMass = 0.0289644 // Atmosphere Pressure pressureCurve { key = 0 101.325 0 -0.0119729 key = 1000 89.9537 -0.0107923 -0.0107923 key = 2000 79.7013 -0.00972759 -0.00972759 key = 3000 70.4691 -0.00875313 -0.00875313 key = 4000 62.1620 -0.00787633 -0.00787633 key = 5000 54.6886 -0.00708329 -0.00708329 key = 6000 47.9719 -0.00636074 -0.00636074 key = 7000 41.9470 -0.00569867 -0.00569867 key = 8000 36.5555 -0.00509376 -0.00509376 key = 9000 31.7428 -0.00453892 -0.00453892 key = 10000 27.4635 -0.00402664 -0.00402664 key = 12000 20.3407 -0.00312205 -0.00312205 key = 14000 14.8739 -0.00236992 -0.00236992 key = 16000 10.7657 -0.00175875 -0.00175875 key = 18000 7.76098 -0.00126703 -0.00126703 key = 20000 5.61289 -0.000901159 -0.000901159 key = 22000 4.08419 -0.000643110 -0.000643110 key = 24000 2.98894 -0.000462653 -0.000462653 key = 26000 2.19866 -0.000334849 -0.000334849 key = 28000 1.62536 -0.000243495 -0.000243495 key = 30000 1.20769 -0.000177736 -0.000177736 key = 35000 0.588602 -8.25983E-05 -8.25983E-05 key = 40000 0.296819 -3.96388E-05 -3.96388E-05 key = 45000 0.154692 -1.97099E-05 -1.97099E-05 key = 50000 0.0825035 -1.03082E-05 -1.03082E-05 key = 55000 0.0438832 -5.63677E-06 -5.63677E-06 key = 60000 0.0227005 -3.07935E-06 -3.07935E-06 key = 65000 0.0112807 -1.62592E-06 -1.62592E-06 key = 70000 0.00536204 -8.22892E-07 -8.22892E-07 key = 75000 0.00243557 -3.94225E-07 -3.94225E-07 key = 80000 0.00106710 -1.78982E-07 -1.78982E-07 key = 85000 0.000456872 -7.82929E-08 -7.82929E-08 key = 90000 0.000192739 -3.34218E-08 -3.34218E-08 key = 95000 8.12137E-05 -1.38889E-08 -1.38889E-08 key = 100000 3.52962E-05 -5.69392E-09 -5.69392E-09 key = 105000 1.62730E-05 -2.40474E-09 -2.40474E-09 key = 110000 8.14091E-06 -1.04206E-09 -1.04206E-09 key = 115000 4.55287E-06 -4.76718E-10 -4.76718E-10 key = 121920 2.40103E-06 -1.98682E-10 -1.98682E-10 key = 140000 0 0 0 } // Atmosphere Temperature temperatureSeaLevel = 288 temperatureCurve { key = 0 282.5 0 -0.0025 key = 8000 240.5 -0.006 -0.006 key = 15000 212 -0.0025 -0.0025 key = 21000 214 0.0015 0.0015 key = 30000 228 0.002 0.002 key = 42000 255.5 0.0025 0.0025 key = 49750 268 0 0 key = 60000 247.5 -0.003 -0.003 key = 75000 209 -0.002 -0.002 key = 91000 191.75 0 0 key = 100000 206 0.003 0.003 key = 110000 256 0.009 0.009 key = 120000 375 0.011 0.011 key = 140000 560 0.007 0 } temperatureSunMultCurve { key = 0 1 0 -0.0002 key = 2250 0.65 0 0 key = 7000 0.65 0 0 key = 12500 0 -0.000135 -0.000135 key = 16500 -0.335 0 0 key = 22000 0 6.5E-05 6.5E-05 key = 33000 0.315 0 0 key = 40500 0.315 0 0 key = 52000 0.12 -3.5E-05 -3.5E-05 key = 54750 0.0215 -1.4E-05 -1.4E-05 key = 64500 -0.115 -1.4E-05 -1.4E-05 key = 73000 -0.43 0 0 key = 74750 -0.43 0 0 key = 85750 -0.035 0 0 key = 88750 -0.035 0 0 key = 96250 -0.13 0 0 key = 97500 -0.13 0 0 key = 110000 0.275 6E-05 -3E-06 key = 140000 0.185 -2E-06 0 } temperatureLatitudeBiasCurve { key = 0 11.5 0 0 key = 20 9 -0.22 -0.22 key = 38 0 -0.9 -0.9 key = 59 -15 -0.7 -0.7 key = 75 -27.5 -0.7 -0.7 key = 90 -35 -0.5 0 } temperatureLatitudeSunMultCurve { key = 0 9.75 0 0 key = 23 15.75 0 0 key = 40 12.7 -0.25 -0.25 key = 70 6.7 -0.085 -0.085 key = 90 5 -0.085 0 } temperatureAxialSunBiasCurve { key = 0 -16.5691 0 -0.122752 key = 23 -18 0 0 key = 113 0 0.314159 0.314159 key = 203 18 0 0 key = 293 0 -0.314159 -0.314159 key = 360 -16.5691 -0.122752 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 key = 15 0.085 0.014 0.014 key = 30 0.39 0.018 0.018 key = 45 0.615 0.015 0.015 key = 62 0.845 0 0 key = 73 0.78 -0.007 -0.007 key = 80 0.825 0.0175 0.0175 key = 90 1 0.0175 0 } temperatureEccentricityBiasCurve { key = 0 0 0 0 key = 1 0 0 0 } AtmosphereFromGround { innerRadius = 6357290 // 0.99 outerRadius = 6560275 // 1.025 waveLength = 0.65, 0.58, 0.5, 1.0 } } PQS { deactivateAltitude = fadeStart = 10200 fadeEnd = 12700 Material { saturation = 0.8 contrast = 2.5 } Mods { VertexSimplexHeightAbsolute { seed = 79654760 octaves = 1 persistence = 0.1 deformity = 2 frequency = 5 order = 12 enabled = true } VertexColorMapBlend { map = SmolarSystem/Textures/PlanetTextures/earth.png order = 11 blend = 1 enabled = true } VertexHeightMap { map = SmolarSystem/Textures/PlanetTextures/earthheight.png offset = -100 deformity = 2902.9 scaleDeformityByRadius = false enabled = true order = 10 } VertexColorMap { map = SmolarSystem/Textures/PlanetTextures/earth.png order = 9 enabled = true } } } SpaceCenter { //PQSCity latitude = 28.608389 longitude = -80.604333 lodvisibleRangeMult = 6 repositionRadiusOffset = 53 reorientFinalAngle = -9.4 groundColor = 0.15, 0.26, 0.04, 0.2 groundTexture = BUILTIN/terrain_grass00_new } } } deletekerbin.cfg: @Kopernicus:FOR[SmolarSystem] { !Body[Kerbin] {} }
  7. Whoops. I forgot that. I will set it to true and then test it.
  8. No, it didn't work for me. Here's the cfg file: @Kopernicus:FOR[SmolarSystem] { Body { name = Kerbin finalizeOrbit = false Debug { exportMesh = true update = true } cacheFile = SmolarSystem/KopernicusConfigs/Planets/Smearth/cache/smearth.bin Template { name = Kerbin removeOcean = True removePQSMods = PQSCity[IslandAirfield], MapDecalTangent[IslandAirfield], PQSCity[UFO], PQSCity[Pyramids], FlattenArea[Pyramids], PQSLandControl, VertexSimplexHeightAbsolute, VertexHeightNoiseVertHeightCurve2, VertexRidgedAltitudeCurve, VertexHeightMap } Properties { description = A smaller version of Earth. It is 10% the size of Earth, but it has the same surface gravity and atmospheric pressure. Note: the creator is too lazy to make oceans, hence the heightmap is applied to make it look like the oceans are real. radius = 637100 displayName = Smearth geeASL = 9.7 rotationPeriod = 8616.40989037 rotates = true tidallyLocked = false initialRotation = 10.01833 isHomeWorld = false timewarpAltitudeLimits = 0 14000 14000 14000 14000 200000 3500000 3500000 ScienceValues { landedDataValue = 0 splashedDataValue = 0 flyingLowDataValue = 0 flyingHighDataValue = 0 inSpaceLowDataValue = 0 inSpaceHighDataValue = 0 recoveryValue = 10 flyingAltitudeThreshold = 5000 spaceAltitudeThreshold = 3578600 } } Orbit { referenceBody = Sun inclination = 0 eccentricity = 0.016711 semiMajorAxis = 12559826100.0 longitudeOfAscendingNode = 359.9 argumentOfPeriapsis = 1.993303 meanAnomalyAtEpoch = -3.013170 epoch = -3.013170 color = 0.403,0.615,1,1 } ScaledVersion { type = Atmospheric fadeStart = 100000 fadeEnd = 102000 Material { texture = SmolarSystem/Textures/PlanetTextures/earth.png normals = SmolarSystem/Textures/PlanetTextures/flat.dds color = 1.4,1.4,1.4,1 shininess = 0.2 specular = 0.5,0.5,0.5,1 // Atmosphere settings rimPower = 2.4 rimBlend = 1.1 Gradient { 0.0 = 0.45, 0.55, 0.7, 1.0 0.3 = 0.2,0.15,0.05,1.0 0.6 = 0.0,0.0,0.0,1.0 1.0 = 0.0,0.0,0.0,1.0 } } } Atmosphere { // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint) ambientColor = 0.05,0.05,0.05,1 // // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); // lightColor = 0.65, 0.58, 0.5, 1.0 // General atmosphere settings enabled = true oxygen = true maxAltitude = 140000.0 // constants adiabaticIndex = 1.4 atmosphereMolarMass = 0.0289644 // Atmosphere Pressure pressureCurve { key = 0 101.325 0 -0.0119729 key = 1000 89.9537 -0.0107923 -0.0107923 key = 2000 79.7013 -0.00972759 -0.00972759 key = 3000 70.4691 -0.00875313 -0.00875313 key = 4000 62.1620 -0.00787633 -0.00787633 key = 5000 54.6886 -0.00708329 -0.00708329 key = 6000 47.9719 -0.00636074 -0.00636074 key = 7000 41.9470 -0.00569867 -0.00569867 key = 8000 36.5555 -0.00509376 -0.00509376 key = 9000 31.7428 -0.00453892 -0.00453892 key = 10000 27.4635 -0.00402664 -0.00402664 key = 12000 20.3407 -0.00312205 -0.00312205 key = 14000 14.8739 -0.00236992 -0.00236992 key = 16000 10.7657 -0.00175875 -0.00175875 key = 18000 7.76098 -0.00126703 -0.00126703 key = 20000 5.61289 -0.000901159 -0.000901159 key = 22000 4.08419 -0.000643110 -0.000643110 key = 24000 2.98894 -0.000462653 -0.000462653 key = 26000 2.19866 -0.000334849 -0.000334849 key = 28000 1.62536 -0.000243495 -0.000243495 key = 30000 1.20769 -0.000177736 -0.000177736 key = 35000 0.588602 -8.25983E-05 -8.25983E-05 key = 40000 0.296819 -3.96388E-05 -3.96388E-05 key = 45000 0.154692 -1.97099E-05 -1.97099E-05 key = 50000 0.0825035 -1.03082E-05 -1.03082E-05 key = 55000 0.0438832 -5.63677E-06 -5.63677E-06 key = 60000 0.0227005 -3.07935E-06 -3.07935E-06 key = 65000 0.0112807 -1.62592E-06 -1.62592E-06 key = 70000 0.00536204 -8.22892E-07 -8.22892E-07 key = 75000 0.00243557 -3.94225E-07 -3.94225E-07 key = 80000 0.00106710 -1.78982E-07 -1.78982E-07 key = 85000 0.000456872 -7.82929E-08 -7.82929E-08 key = 90000 0.000192739 -3.34218E-08 -3.34218E-08 key = 95000 8.12137E-05 -1.38889E-08 -1.38889E-08 key = 100000 3.52962E-05 -5.69392E-09 -5.69392E-09 key = 105000 1.62730E-05 -2.40474E-09 -2.40474E-09 key = 110000 8.14091E-06 -1.04206E-09 -1.04206E-09 key = 115000 4.55287E-06 -4.76718E-10 -4.76718E-10 key = 121920 2.40103E-06 -1.98682E-10 -1.98682E-10 key = 140000 0 0 0 } // Atmosphere Temperature temperatureSeaLevel = 288 temperatureCurve { key = 0 282.5 0 -0.0025 key = 8000 240.5 -0.006 -0.006 key = 15000 212 -0.0025 -0.0025 key = 21000 214 0.0015 0.0015 key = 30000 228 0.002 0.002 key = 42000 255.5 0.0025 0.0025 key = 49750 268 0 0 key = 60000 247.5 -0.003 -0.003 key = 75000 209 -0.002 -0.002 key = 91000 191.75 0 0 key = 100000 206 0.003 0.003 key = 110000 256 0.009 0.009 key = 120000 375 0.011 0.011 key = 140000 560 0.007 0 } temperatureSunMultCurve { key = 0 1 0 -0.0002 key = 2250 0.65 0 0 key = 7000 0.65 0 0 key = 12500 0 -0.000135 -0.000135 key = 16500 -0.335 0 0 key = 22000 0 6.5E-05 6.5E-05 key = 33000 0.315 0 0 key = 40500 0.315 0 0 key = 52000 0.12 -3.5E-05 -3.5E-05 key = 54750 0.0215 -1.4E-05 -1.4E-05 key = 64500 -0.115 -1.4E-05 -1.4E-05 key = 73000 -0.43 0 0 key = 74750 -0.43 0 0 key = 85750 -0.035 0 0 key = 88750 -0.035 0 0 key = 96250 -0.13 0 0 key = 97500 -0.13 0 0 key = 110000 0.275 6E-05 -3E-06 key = 140000 0.185 -2E-06 0 } temperatureLatitudeBiasCurve { key = 0 11.5 0 0 key = 20 9 -0.22 -0.22 key = 38 0 -0.9 -0.9 key = 59 -15 -0.7 -0.7 key = 75 -27.5 -0.7 -0.7 key = 90 -35 -0.5 0 } temperatureLatitudeSunMultCurve { key = 0 9.75 0 0 key = 23 15.75 0 0 key = 40 12.7 -0.25 -0.25 key = 70 6.7 -0.085 -0.085 key = 90 5 -0.085 0 } temperatureAxialSunBiasCurve { key = 0 -16.5691 0 -0.122752 key = 23 -18 0 0 key = 113 0 0.314159 0.314159 key = 203 18 0 0 key = 293 0 -0.314159 -0.314159 key = 360 -16.5691 -0.122752 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 key = 15 0.085 0.014 0.014 key = 30 0.39 0.018 0.018 key = 45 0.615 0.015 0.015 key = 62 0.845 0 0 key = 73 0.78 -0.007 -0.007 key = 80 0.825 0.0175 0.0175 key = 90 1 0.0175 0 } temperatureEccentricityBiasCurve { key = 0 0 0 0 key = 1 0 0 0 } AtmosphereFromGround { innerRadius = 6357290 // 0.99 outerRadius = 6560275 // 1.025 waveLength = 0.65, 0.58, 0.5, 1.0 } } PQS { deactivateAltitude = fadeStart = 10200 fadeEnd = 12700 Material { saturation = 0.8 contrast = 2.5 } Mods { VertexSimplexHeightAbsolute { seed = 79654760 octaves = 1 persistence = 0.1 deformity = 2 frequency = 5 order = 12 enabled = true } VertexColorMapBlend { map = SmolarSystem/Textures/PlanetTextures/earth.png order = 11 blend = 1 enabled = true } VertexHeightMap { map = SmolarSystem/Textures/PlanetTextures/earthheight.png offset = -100 deformity = 2902.9 scaleDeformityByRadius = false enabled = true order = 10 } VertexColorMap { map = SmolarSystem/Textures/PlanetTextures/earth.png order = 9 enabled = true } } } SpaceCenter { //PQSCity latitude = 28.608389 longitude = -80.604333 lodvisibleRangeMult = 6 repositionRadiusOffset = 53 reorientFinalAngle = -9.4 groundColor = 0.15, 0.26, 0.04, 0.2 groundTexture = BUILTIN/terrain_grass00_new } } }
  9. Is it because the planet's name is the same as Kerbin? Some I saw some planet packs/mods replace kerbin by putting it's name.
  10. Here is my actual script (same method as on beforekerbin mod), but failed. @Kopernicus:FOR[SmolarSystem] { Body { name = Kerbin finalizeOrbit = false Debug { exportMesh = true update = true } cacheFile = SmolarSystem/KopernicusConfigs/Planets/Smearth/cache/smearth.bin Template { name = Kerbin removeOcean = True removeAllPQSMods = true } Properties { description = A smaller version of Earth. It is 10% the size of Earth, but it has the same surface gravity and atmospheric pressure. Note: the creator is too lazy to make oceans, hence the heightmap is applied to make it look like the oceans are real. radius = 637100 displayName = Smearth geeASL = 9.7 rotationPeriod = 8616.40989037 rotates = true tidallyLocked = false initialRotation = 10.01833 isHomeWorld = false timewarpAltitudeLimits = 0 14000 14000 14000 14000 200000 3500000 3500000 ScienceValues { landedDataValue = 0 splashedDataValue = 0 flyingLowDataValue = 0 flyingHighDataValue = 0 inSpaceLowDataValue = 0 inSpaceHighDataValue = 0 recoveryValue = 10 flyingAltitudeThreshold = 5000 spaceAltitudeThreshold = 3578600 } } Orbit { referenceBody = Sun inclination = 0 eccentricity = 0.016711 semiMajorAxis = 12559826100.0 longitudeOfAscendingNode = 359.9 argumentOfPeriapsis = 1.993303 meanAnomalyAtEpoch = -3.013170 epoch = -3.013170 color = 0.403,0.615,1,1 } ScaledVersion { type = Atmospheric fadeStart = 100000 fadeEnd = 102000 Material { texture = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png normals = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/Flat_NRM.dds color = 1.4,1.4,1.4,1 shininess = 0.2 specular = 0.5,0.5,0.5,1 // Atmosphere settings rimPower = 2.4 rimBlend = 1.1 Gradient { 0.0 = 0.45, 0.55, 0.7, 1.0 0.3 = 0.2,0.15,0.05,1.0 0.6 = 0.0,0.0,0.0,1.0 1.0 = 0.0,0.0,0.0,1.0 } } } Atmosphere { // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint) ambientColor = 0.05,0.05,0.05,1 // // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); // lightColor = 0.65, 0.58, 0.5, 1.0 // General atmosphere settings enabled = true oxygen = true maxAltitude = 140000.0 // constants adiabaticIndex = 1.4 atmosphereMolarMass = 0.0289644 // Atmosphere Pressure pressureCurve { key = 0 101.325 0 -0.0119729 key = 1000 89.9537 -0.0107923 -0.0107923 key = 2000 79.7013 -0.00972759 -0.00972759 key = 3000 70.4691 -0.00875313 -0.00875313 key = 4000 62.1620 -0.00787633 -0.00787633 key = 5000 54.6886 -0.00708329 -0.00708329 key = 6000 47.9719 -0.00636074 -0.00636074 key = 7000 41.9470 -0.00569867 -0.00569867 key = 8000 36.5555 -0.00509376 -0.00509376 key = 9000 31.7428 -0.00453892 -0.00453892 key = 10000 27.4635 -0.00402664 -0.00402664 key = 12000 20.3407 -0.00312205 -0.00312205 key = 14000 14.8739 -0.00236992 -0.00236992 key = 16000 10.7657 -0.00175875 -0.00175875 key = 18000 7.76098 -0.00126703 -0.00126703 key = 20000 5.61289 -0.000901159 -0.000901159 key = 22000 4.08419 -0.000643110 -0.000643110 key = 24000 2.98894 -0.000462653 -0.000462653 key = 26000 2.19866 -0.000334849 -0.000334849 key = 28000 1.62536 -0.000243495 -0.000243495 key = 30000 1.20769 -0.000177736 -0.000177736 key = 35000 0.588602 -8.25983E-05 -8.25983E-05 key = 40000 0.296819 -3.96388E-05 -3.96388E-05 key = 45000 0.154692 -1.97099E-05 -1.97099E-05 key = 50000 0.0825035 -1.03082E-05 -1.03082E-05 key = 55000 0.0438832 -5.63677E-06 -5.63677E-06 key = 60000 0.0227005 -3.07935E-06 -3.07935E-06 key = 65000 0.0112807 -1.62592E-06 -1.62592E-06 key = 70000 0.00536204 -8.22892E-07 -8.22892E-07 key = 75000 0.00243557 -3.94225E-07 -3.94225E-07 key = 80000 0.00106710 -1.78982E-07 -1.78982E-07 key = 85000 0.000456872 -7.82929E-08 -7.82929E-08 key = 90000 0.000192739 -3.34218E-08 -3.34218E-08 key = 95000 8.12137E-05 -1.38889E-08 -1.38889E-08 key = 100000 3.52962E-05 -5.69392E-09 -5.69392E-09 key = 105000 1.62730E-05 -2.40474E-09 -2.40474E-09 key = 110000 8.14091E-06 -1.04206E-09 -1.04206E-09 key = 115000 4.55287E-06 -4.76718E-10 -4.76718E-10 key = 121920 2.40103E-06 -1.98682E-10 -1.98682E-10 key = 140000 0 0 0 } // Atmosphere Temperature temperatureSeaLevel = 288 temperatureCurve { key = 0 282.5 0 -0.0025 key = 8000 240.5 -0.006 -0.006 key = 15000 212 -0.0025 -0.0025 key = 21000 214 0.0015 0.0015 key = 30000 228 0.002 0.002 key = 42000 255.5 0.0025 0.0025 key = 49750 268 0 0 key = 60000 247.5 -0.003 -0.003 key = 75000 209 -0.002 -0.002 key = 91000 191.75 0 0 key = 100000 206 0.003 0.003 key = 110000 256 0.009 0.009 key = 120000 375 0.011 0.011 key = 140000 560 0.007 0 } temperatureSunMultCurve { key = 0 1 0 -0.0002 key = 2250 0.65 0 0 key = 7000 0.65 0 0 key = 12500 0 -0.000135 -0.000135 key = 16500 -0.335 0 0 key = 22000 0 6.5E-05 6.5E-05 key = 33000 0.315 0 0 key = 40500 0.315 0 0 key = 52000 0.12 -3.5E-05 -3.5E-05 key = 54750 0.0215 -1.4E-05 -1.4E-05 key = 64500 -0.115 -1.4E-05 -1.4E-05 key = 73000 -0.43 0 0 key = 74750 -0.43 0 0 key = 85750 -0.035 0 0 key = 88750 -0.035 0 0 key = 96250 -0.13 0 0 key = 97500 -0.13 0 0 key = 110000 0.275 6E-05 -3E-06 key = 140000 0.185 -2E-06 0 } temperatureLatitudeBiasCurve { key = 0 11.5 0 0 key = 20 9 -0.22 -0.22 key = 38 0 -0.9 -0.9 key = 59 -15 -0.7 -0.7 key = 75 -27.5 -0.7 -0.7 key = 90 -35 -0.5 0 } temperatureLatitudeSunMultCurve { key = 0 9.75 0 0 key = 23 15.75 0 0 key = 40 12.7 -0.25 -0.25 key = 70 6.7 -0.085 -0.085 key = 90 5 -0.085 0 } temperatureAxialSunBiasCurve { key = 0 -16.5691 0 -0.122752 key = 23 -18 0 0 key = 113 0 0.314159 0.314159 key = 203 18 0 0 key = 293 0 -0.314159 -0.314159 key = 360 -16.5691 -0.122752 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 key = 15 0.085 0.014 0.014 key = 30 0.39 0.018 0.018 key = 45 0.615 0.015 0.015 key = 62 0.845 0 0 key = 73 0.78 -0.007 -0.007 key = 80 0.825 0.0175 0.0175 key = 90 1 0.0175 0 } temperatureEccentricityBiasCurve { key = 0 0 0 0 key = 1 0 0 0 } AtmosphereFromGround { innerRadius = 6357290 // 0.99 outerRadius = 6560275 // 1.025 waveLength = 0.65, 0.58, 0.5, 1.0 } } PQS { Mods { VertexSimplexHeightAbsolute { seed = 39080948 octaves = 2 persistence = 0.2 deformity = 4 frequency = 10 order = 12 enabled = true } VertexColorMapBlend { map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png order = 11 blend = 1 enabled = true } VertexHeightMap { map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/height.png offset = -215.0 deformity = 17300.0 scaleDeformityByRadius = false enabled = true order = 10 } VertexColorMap { map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png order = 9 enabled = true } } } SpaceCenter { //PQSCity latitude = 28.608389 longitude = -80.604333 lodvisibleRangeMult = 6 repositionRadiusOffset = 53 reorientFinalAngle = -9.4 groundColor = 0.15, 0.26, 0.04, 0.2 groundTexture = BUILTIN/terrain_grass00_new } } }
  11. I've also deleted strings that lead to Kerbin's Name and deleted the debug and useOnDemand, but still got a warning.
  12. Yes, I have a script that deletes Kerbin right here: @Kopernicus:FOR[SmolarSystem] { !Body[Kerbin] {} } But whenever I load it, it still doesn't load.
  13. Hello, I am having this problem. Whenever I load KSP, a warning shows up that the planet doesn't load properly because of an exception from the .cfg file. Here's my .cfg script for Planet Smearth. @Kopernicus:FOR[SmolarSystem]:NEEDS[!KOPERNIK] { useOnDemand = false Body { name = Kerbin cacheFile = SmolarSystem/KopernicusConfigs/Planets/Smearth/cache/smearth.bin Template { name = Kerbin removeOcean = True removeAllPQSMods = true } Properties { description = A smaller version of Earth. It is 10% the size of Earth, but it has the same surface gravity and atmospheric pressure. Note: the creator is too lazy to make oceans, hence the heightmap is applied to make it look like the oceans are real. radius = 637100 displayName = Smearth geeASL = 9.7 rotationPeriod = 8616.40989037 rotates = true tidallyLocked = false initialRotation = 10.01833 isHomeWorld = true timewarpAltitudeLimits = 0 14000 14000 14000 14000 200000 3500000 3500000 ScienceValues { landedDataValue = 0 splashedDataValue = 0 flyingLowDataValue = 0 flyingHighDataValue = 0 inSpaceLowDataValue = 0 inSpaceHighDataValue = 0 recoveryValue = 10 flyingAltitudeThreshold = 5000 spaceAltitudeThreshold = 3578600 } } Orbit { referenceBody = Sun inclination = 0 eccentricity = 0.016711 semiMajorAxis = 12559826100.0 longitudeOfAscendingNode = 359.9 argumentOfPeriapsis = 1.993303 meanAnomalyAtEpoch = -3.013170 epoch = -3.013170 color = 0.403,0.615,1,1 } ScaledVersion { type = Atmospheric fadeStart = 100000 fadeEnd = 102000 Material { texture = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png normals = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/Flat_NRM.dds color = 1.4,1.4,1.4,1 shininess = 0.2 specular = 0.5,0.5,0.5,1 // Atmosphere settings rimPower = 2.4 rimBlend = 1.1 Gradient { 0.0 = 0.45, 0.55, 0.7, 1.0 0.3 = 0.2,0.15,0.05,1.0 0.6 = 0.0,0.0,0.0,1.0 1.0 = 0.0,0.0,0.0,1.0 } } } Atmosphere { // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint) ambientColor = 0.05,0.05,0.05,1 // // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); // lightColor = 0.65, 0.58, 0.5, 1.0 // General atmosphere settings enabled = true oxygen = true maxAltitude = 140000.0 // constants adiabaticIndex = 1.4 atmosphereMolarMass = 0.0289644 // Atmosphere Pressure pressureCurve { key = 0 101.325 0 -0.0119729 key = 1000 89.9537 -0.0107923 -0.0107923 key = 2000 79.7013 -0.00972759 -0.00972759 key = 3000 70.4691 -0.00875313 -0.00875313 key = 4000 62.1620 -0.00787633 -0.00787633 key = 5000 54.6886 -0.00708329 -0.00708329 key = 6000 47.9719 -0.00636074 -0.00636074 key = 7000 41.9470 -0.00569867 -0.00569867 key = 8000 36.5555 -0.00509376 -0.00509376 key = 9000 31.7428 -0.00453892 -0.00453892 key = 10000 27.4635 -0.00402664 -0.00402664 key = 12000 20.3407 -0.00312205 -0.00312205 key = 14000 14.8739 -0.00236992 -0.00236992 key = 16000 10.7657 -0.00175875 -0.00175875 key = 18000 7.76098 -0.00126703 -0.00126703 key = 20000 5.61289 -0.000901159 -0.000901159 key = 22000 4.08419 -0.000643110 -0.000643110 key = 24000 2.98894 -0.000462653 -0.000462653 key = 26000 2.19866 -0.000334849 -0.000334849 key = 28000 1.62536 -0.000243495 -0.000243495 key = 30000 1.20769 -0.000177736 -0.000177736 key = 35000 0.588602 -8.25983E-05 -8.25983E-05 key = 40000 0.296819 -3.96388E-05 -3.96388E-05 key = 45000 0.154692 -1.97099E-05 -1.97099E-05 key = 50000 0.0825035 -1.03082E-05 -1.03082E-05 key = 55000 0.0438832 -5.63677E-06 -5.63677E-06 key = 60000 0.0227005 -3.07935E-06 -3.07935E-06 key = 65000 0.0112807 -1.62592E-06 -1.62592E-06 key = 70000 0.00536204 -8.22892E-07 -8.22892E-07 key = 75000 0.00243557 -3.94225E-07 -3.94225E-07 key = 80000 0.00106710 -1.78982E-07 -1.78982E-07 key = 85000 0.000456872 -7.82929E-08 -7.82929E-08 key = 90000 0.000192739 -3.34218E-08 -3.34218E-08 key = 95000 8.12137E-05 -1.38889E-08 -1.38889E-08 key = 100000 3.52962E-05 -5.69392E-09 -5.69392E-09 key = 105000 1.62730E-05 -2.40474E-09 -2.40474E-09 key = 110000 8.14091E-06 -1.04206E-09 -1.04206E-09 key = 115000 4.55287E-06 -4.76718E-10 -4.76718E-10 key = 121920 2.40103E-06 -1.98682E-10 -1.98682E-10 key = 140000 0 0 0 } // Atmosphere Temperature temperatureSeaLevel = 288 temperatureCurve { key = 0 282.5 0 -0.0025 key = 8000 240.5 -0.006 -0.006 key = 15000 212 -0.0025 -0.0025 key = 21000 214 0.0015 0.0015 key = 30000 228 0.002 0.002 key = 42000 255.5 0.0025 0.0025 key = 49750 268 0 0 key = 60000 247.5 -0.003 -0.003 key = 75000 209 -0.002 -0.002 key = 91000 191.75 0 0 key = 100000 206 0.003 0.003 key = 110000 256 0.009 0.009 key = 120000 375 0.011 0.011 key = 140000 560 0.007 0 } temperatureSunMultCurve { key = 0 1 0 -0.0002 key = 2250 0.65 0 0 key = 7000 0.65 0 0 key = 12500 0 -0.000135 -0.000135 key = 16500 -0.335 0 0 key = 22000 0 6.5E-05 6.5E-05 key = 33000 0.315 0 0 key = 40500 0.315 0 0 key = 52000 0.12 -3.5E-05 -3.5E-05 key = 54750 0.0215 -1.4E-05 -1.4E-05 key = 64500 -0.115 -1.4E-05 -1.4E-05 key = 73000 -0.43 0 0 key = 74750 -0.43 0 0 key = 85750 -0.035 0 0 key = 88750 -0.035 0 0 key = 96250 -0.13 0 0 key = 97500 -0.13 0 0 key = 110000 0.275 6E-05 -3E-06 key = 140000 0.185 -2E-06 0 } temperatureLatitudeBiasCurve { key = 0 11.5 0 0 key = 20 9 -0.22 -0.22 key = 38 0 -0.9 -0.9 key = 59 -15 -0.7 -0.7 key = 75 -27.5 -0.7 -0.7 key = 90 -35 -0.5 0 } temperatureLatitudeSunMultCurve { key = 0 9.75 0 0 key = 23 15.75 0 0 key = 40 12.7 -0.25 -0.25 key = 70 6.7 -0.085 -0.085 key = 90 5 -0.085 0 } temperatureAxialSunBiasCurve { key = 0 -16.5691 0 -0.122752 key = 23 -18 0 0 key = 113 0 0.314159 0.314159 key = 203 18 0 0 key = 293 0 -0.314159 -0.314159 key = 360 -16.5691 -0.122752 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 key = 15 0.085 0.014 0.014 key = 30 0.39 0.018 0.018 key = 45 0.615 0.015 0.015 key = 62 0.845 0 0 key = 73 0.78 -0.007 -0.007 key = 80 0.825 0.0175 0.0175 key = 90 1 0.0175 0 } temperatureEccentricityBiasCurve { key = 0 0 0 0 key = 1 0 0 0 } AtmosphereFromGround { innerRadius = 6357290 // 0.99 outerRadius = 6560275 // 1.025 waveLength = 0.65, 0.58, 0.5, 1.0 } } PQS { Mods { VertexSimplexHeightAbsolute { seed = 39080948 octaves = 2 persistence = 0.2 deformity = 4 frequency = 10 order = 12 enabled = true } VertexColorMapBlend { map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png order = 11 blend = 1 enabled = true } VertexHeightMap { map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/height.png offset = -215.0 deformity = 17300.0 scaleDeformityByRadius = false enabled = true order = 10 } VertexColorMap { map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png order = 9 enabled = true } } } SpaceCenter { //PQSCity latitude = 28.608389 longitude = -80.604333 lodvisibleRangeMult = 6 repositionRadiusOffset = 53 reorientFinalAngle = -9.4 // MapDecal decalLatitude = 28.608389 decalLongitude = -80.604333 heightMapDeformity = 80 absoluteOffset = 0 absolute = true radius = 10000 groundColor = 0.15, 0.26, 0.04, 0.2 groundTexture = BUILTIN/terrain_grass00_new } } } Here's a slice of my log file where the error occurs: [EXC 21:29:51.836] NullReferenceException: Object reference not set to an instance of an object My version of KSP is 1.4.2. I think what caused the error from a coding bug or a string that wasn't in the version of Kopernicus. Here is my mods: CTTP OPM JupiteryJoolRecolor Jupiter_Style (jool rings) Kopernicus ModularFlightIntegrator Scansat SmolarSystem (the one that im working from) ModuleManager (only .dll) I have a .cfg file from the After Kerbin mod, but I deleted the .zip for saving storage. @Kopernicus:FOR[BK]:NEEDS[!GPP] { useOnDemand = false Body { name = Kerbin finalizeOrbit = false Debug { exportMesh = true update = true } cacheFile = BeforeKerbin/Cache/Eden.bin Template { name = Kerbin removeOcean = True removePQSMods = PQSCity[IslandAirfield], MapDecalTangent[IslandAirfield], PQSCity[UFO], PQSCity[Pyramids], FlattenArea[Pyramids], PQSLandControl, VertexSimplexHeightAbsolute, VertexHeightNoiseVertHeightCurve2, VertexRidgedAltitudeCurve, VertexHeightMap } Properties { description = Eden is the home of your space program. It is a temperate world capable of supporting life. Its planetary properties match those of the planet prophesied in the ancient scriptures - Kerbin. radius = 600000 geeASL = 1 tidallyLocked = false initialRotation = 1 rotates = true displayName = Eden rotationperiod = 21600 albedo = 0.35 emissivity = 0.9 isHomeWorld = True timewarpAltitudeLimits = 0 70000 70500 72000 75000 80000 90000 100000 // -----> biomeMap = BUILTIN/moho_biome ScienceValues { landedDataValue = 0.3 splashedDataValue = 0.4 flyingLowDataValue = 0.7 flyingHighDataValue = 0.9 inSpaceLowDataValue = 1 inSpaceHighDataValue = 1.5 recoveryValue = 1 flyingAltitudeThreshold = 18000 spaceAltitudeThreshold = 300000 } biomeMap = BeforeKerbin/Textures/Kerbin_Biome.dds Biomes { Biome { name = Cool Seas value = 1 color = #121A28 } Biome { name = Sandy Shores value = 1 color = #898470 } Biome { name = Grassy Lowlands value = 1 color = #4C563C } Biome { name = Grassy Uplands value = 1 color = #3C452B } Biome { name = Rocky Highlands value = 1 color = #898989 } Biome { name = Polar Regions value = 1 color = #BFE9FF } Biome { name = KSC Island value = 1 color = #45602E } } } Orbit { referenceBody = Sun color = 0.75,0.3,0.7,1 inclination = 0 //If I set this to 90? Heh. semiMajorAxis = 10000000000 eccentricity = 0 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0.4690319936 epoch = 0 } Atmosphere { enabled = True oxygen = True staticDensityASL = 1.22497705725583 adiabaticIndex = 1.39999997615814 maxAltitude = 70000 altitude = 70000 atmosphereDepth = 70000 gasMassLapseRate = 8.33518264702189 atmosphereMolarMass = 0.0289644002914429 pressureCurveIsNormalized = False staticPressureASL = 101.324996948242 temperatureCurveIsNormalized = False temperatureLapseRate = 0.0041 temperatureSeaLevel = 287 ambientColor = 0.243137255,0.250980407,0.254901975,1 lightColor = 0.649999976,0.569999993,0.474999994,0.25 addAFG = True pressureCurve { key = 0 101.325 0 -0.01501631 key = 1241.025 84.02916 -0.01289846 -0.01289826 key = 2439.593 69.68138 -0.01107876 -0.01107859 key = 3597.11 57.78001 -0.009515483 -0.009515338 key = 4714.942 47.90862 -0.00817254 -0.008172415 key = 5794.409 39.72148 -0.00701892 -0.007018813 key = 6836.791 32.93169 -0.006027969 -0.006027877 key = 7843.328 27.30109 -0.005176778 -0.0051767 key = 8815.22 22.63206 -0.004445662 -0.004445578 key = 10786.42 15.3684 -0.003016528 -0.00301646 key = 12101.4 11.87313 -0.002329273 -0.00232922 key = 13417.05 9.172798 -0.001798594 -0.001798554 key = 16678.47 4.842261 -0.0009448537 -0.0009448319 key = 21143.1 2.050097 -0.0003894095 -0.0003894005 key = 26977.92 0.6905929 -0.0001252565 -0.0001252534 key = 33593.82 0.2201734 -3.626878E-05 -3.626788E-05 key = 42081.87 0.05768469 -9.063159E-06 -9.062975E-06 key = 49312.13 0.01753794 -3.029397E-06 -3.029335E-06 key = 56669.95 0.004591824 -8.827175E-07 -8.826996E-07 key = 62300.84 0.001497072 -3.077091E-07 -3.077031E-07 key = 70000 0 0 0 } temperatureCurve { key = 0 288.15 0 -0.008125 key = 8815.22 216.65 -0.008096968 0 key = 16050.39 216.65 0 0.001242164 key = 25729.23 228.65 0.001237475 0.003464929 key = 37879.44 270.65 0.00344855 0 key = 41129.24 270.65 0 -0.003444189 key = 57440.13 214.65 -0.003422425 -0.002444589 key = 68797.88 186.946 -0.002433851 0 key = 70000 186.946 0 0 } temperatureSunMultCurve //magic { key = 0 1 0 0 key = 8815.22 0.3 -5.91316E-05 -5.91316E-05 key = 16050.39 0 0 0 key = 25729.23 0 0 0 key = 37879.44 0.2 0 0 key = 57440.13 0.2 0 0 key = 63902.72 1 0.0001012837 0.0001012837 key = 70000 1.2 0 0 } temperatureLatitudeBiasCurve //more magic { key = 0 17 0 -0.3316494 key = 10 12 -0.65 -0.65 key = 18 6.36371 -0.4502313 -0.4502313 key = 30 0 -1.3 -1.3 key = 35 -10 -1.65 -1.65 key = 45 -23 -1.05 -1.05 key = 55 -31 -0.6 -0.6 key = 70 -37 -0.6689383 -0.6689383 key = 90 -50 -0.02418368 0 } temperatureLatitudeSunMultCurve //even more magic { key = 0 9 0 0.1554984 key = 40 14.2 0.08154097 0.08154097 key = 55 14.9 -0.006055089 -0.006055089 key = 68 12.16518 -0.2710912 -0.2710912 key = 76 8.582909 -0.6021729 -0.6021729 key = 90 5 0 0 } temperatureAxialSunBiasCurve //some sort of voodoo { key = 0 0 0 0 } temperatureAxialSunMultCurve { key = 0 0 0 0 } temperatureEccentricityBiasCurve //ugh { key = 0 0 0 0 } } ScaledVersion { type = Atmospheric fadeStart = 55000 fadeEnd = 60000 Material { color = 1,1,1,1 specColor = 0.164705887,0.164705887,0.164705887,1 shininess = 0.1085012 texture = BeforeKerbin/Textures/Eden_Color.dds normals = BeforeKerbin/Textures/Eden_Normal.dds //shininess = 1 //specular = 0.0,0.0,0.0,1 } } PQS { fadeStart = 60000 fadeEnd = 120000 deactivateAltitude = 160000 //ocean and terrain unloads at 160,000 minLevel = 2 maxLevel = 8 minDetailDistance = 6 materialType = AtmosphericExtra //it's like 'atmospheric', but... extra maxQuadLengthsPerFrame = 0.03 //stops stuff from lagging Material { saturation = 0.6 contrast = 0.7 powerNear = 0.6 powerFar = 0.82 groundTexStart = 0 groundTexEnd = 1750 steepPower = 4 steepTexStart = 500 steepTexEnd = 100000 steepTex = BUILTIN/terrain_rock00 steepTexScale = 1,1 steepTexOffset = 0,0 steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM steepBumpMapScale = 1,1 steepBumpMapOffset = 0,0 steepNearTiling = 1000 steepTiling = 200 lowTex = CTTP/Textures/sand.dds lowBumpMap = CTTP/Textures/sand_normal.dds lowNearTiling = 2000 lowMultiFactor = 2000 lowBumpNearTiling = 2000 lowBumpFarTiling = 2000 midTex = CTTP/Textures/sand.dds midBumpMap = CTTP/Textures/sand_normal.dds midNearTiling = 2000 midMultiFactor = 2000 midBumpNearTiling = 2000 midBumpFarTiling = 2000 highTex = CTTP/Textures/sand.dds highBumpMap = CTTP/Textures/sand_normal.dds highNearTiling = 5000 highMultiFactor = 50 highBumpNearTiling = 5000 highBumpFarTiling = 50 lowStart = 0 lowEnd = 0.3 highStart = 0.6 highEnd = 2 } //FallbackMaterial //{ // saturation = 1 // contrast = 2 // tintColor = 0.172549024,0.172549024,0.172549024,0.482352942 // texTiling = 4000 // texPower = 0.75 // multiPower = 0.75 // groundTexStart = 0 // groundTexEnd = 10000 // multiFactor = 100 // mainTex = BUILTIN/terrain_sand00 // mainTexScale = 1,1 // mainTexOffset = 0,0 // //planetOpacity = 0 //} Mods { VertexHeightMap { map = BeforeKerbin/Textures/Eden_Height.png offset = -250 deformity = 8000 scaleDeformityByRadius = False //nobody uses this order = 10 enabled = True name = HeightMap } VertexHeightNoiseVertHeightCurve2 { deformity = 4000 ridgedAddFrequency = 48 ridgedAddLacunarity = 4 ridgedAddOctaves = 6 ridgedAddSeed = 138404 ridgedMode = Low ridgedSubFrequency = 32 ridgedSubLacunarity = 4 ridgedSubOctaves = 6 ridgedSubSeed = 21133 simplexFrequency = 32 simplexHeightEnd = 4600 simplexHeightStart = 800 simplexOctaves = 4 simplexPersistence = 0.60 simplexSeed = 248775 order = 32 enabled = True name = HeightNoise1 index = 0 simplexCurve { key = 0 0 0 0 key = 0.2 0.2 0.1 0.1 key = 0.85 0.6 0.5 0.5 key = 1 1.1 1.005844 1.005844 } } VertexRidgedAltitudeCurve { deformity = 500 ridgedAddFrequency = 120 ridgedAddLacunarity = 2.5 ridgedAddOctaves = 3 ridgedAddSeed = 138404 ridgedMinimum = -0.7 ridgedMode = Low simplexFrequency = 50 simplexHeightEnd = 6000 simplexHeightStart = 0 simplexOctaves = 2 simplexPersistence = 0.1 simplexSeed = 248775 order = 16 enabled = True name = HeightNoise index = 0 simplexCurve { key = 0.00724 0.00070 0 key = 0.075 -0.0007 0.03 0.03 key = 0.3 0.4 11.27714 11.27714 key = 0.31 0.2 -17.29987 -17.29987 key = 0.4 0.0015 -0.02 -0.02 key = 0.42 0.1432 4.5596 4.5596 key = 0.5 0.640 0.03 0.03 key = 1.0 0.6552 -0.02 -0.02 } } VoronoiCraters //large craters { colorOpacity = 0.9 DebugColorMapping = False deformation = 800 jitter = 0.08 jitterHeight = 0.1 rFactor = 1 rOffset = 1 simplexFrequency = 18 simplexOctaves = 8 simplexPersistence = 0.5 simplexSeed = 652 voronoiDisplacement = 0 voronoiFrequency = 40 voronoiSeed = 1463568 order = 40 enabled = True } VoronoiCraters //small craters { colorOpacity = 0.8 DebugColorMapping = False deformation = 249 jitter = 0.03 jitterHeight = 0.1 rFactor = 1 rOffset = 1 simplexFrequency = 48 simplexOctaves = 8 simplexPersistence = 0.5 simplexSeed = 652 voronoiDisplacement = 0 voronoiFrequency = 40 voronoiSeed = 1463568 order = 40 enabled = True } VertexColorMap { map = BeforeKerbin/Textures/Eden_Color_Surface.dds order = 80 enabled = true } LandControl { altitudeBlend = 0.01 altitudeFrequency = 12 altitudeOctaves = 2 altitudePersistance = 0.6 altitudeSeed = 212121 createColors = False createScatter = True heightMap = BUILTIN/kerbin_height_new latitudeBlend = 0.05 latitudeFrequency = 4 latitudeOctaves = 4 latitudePersistance = 0.6 latitudeSeed = 47373 longitudeBlend = 0.05 longitudeFrequency = 4 longitudeOctaves = 4 longitudePersistance = 0.6 longitudeSeed = 768453 useHeightMap = False vHeightMax = 3500 order = 9999991 enabled = True name = _LandClassOcean index = 0 altitudeSimplex { frequency = 12 octaves = 2 persistence = 0.600000023841858 } latitudeSimplex { frequency = 4 octaves = 4 persistence = 0.600000023841858 } longitudeSimplex { frequency = 4 octaves = 4 persistence = 0.600000023841858 } landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.694029808,0.631407022,0.473202139,1 coverageBlend = 1 coverageFrequency = 0.8 coverageOctaves = 4 coveragePersistance = 0.5 coverageSeed = 121214 name = BaseBeach latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0.5 noiseColor = 0.604477644,0.582080245,0.454414994,1 noiseFrequency = 8 noiseOctaves = 4 noisePersistance = 0.5 noiseSeed = 453737 delete = False altitudeRange { endEnd = 0.0199999995529652 endStart = 0.00499999988824129 startEnd = 0 startStart = -0.0500000007450581 } coverageSimplex { frequency = 2 octaves = 4 persistence = 0.5 } latitudeDoubleRange { endEnd = 0.909999996423721 endStart = 0.909999996423721 startEnd = 0.399999976158142 startStart = 0.399999976158142 } latitudeRange { endEnd = 0.600000023841858 endStart = 0.600000023841858 startEnd = 0.0900000035762787 startStart = 0.0900000035762787 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 8 octaves = 4 persistence = 0.5 } scatters { Scatter { density = -0.3 scatterName = Tree00 } Scatter { density = -0.3 scatterName = Grass00 } Scatter { density = 0.25 scatterName = Rock00 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.235080481,0.276119411,0.19019413,1 coverageBlend = 1 coverageFrequency = 6 coverageOctaves = 8 coveragePersistance = 0.5 coverageSeed = 14554 name = BaseLand latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0.75 noiseColor = 0.151177242,0.201492548,0.0852468461,1 noiseFrequency = 14 noiseOctaves = 3 noisePersistance = 0.9 noiseSeed = 44445 delete = False altitudeRange { endEnd = 0.800000011920929 endStart = 0.699999988079071 startEnd = 0.00999999977648258 startStart = 0 } coverageSimplex { frequency = 6 octaves = 8 persistence = 0.5 } latitudeDoubleRange { endEnd = 0.909999996423721 endStart = 0.909999996423721 startEnd = 0.399999976158142 startStart = 0.399999976158142 } latitudeRange { endEnd = 0.600000023841858 endStart = 0.600000023841858 startEnd = 0.0900000035762787 startStart = 0.0900000035762787 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 14 octaves = 3 persistence = 0.899999976158142 } scatters { Scatter { density = 0.3 scatterName = Grass00 } Scatter { density = 0.05 scatterName = Tree00 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.141791046,0.141791046,0.141791046,1 coverageBlend = 0.7 coverageFrequency = 2 coverageOctaves = 4 coveragePersistance = 0.6 coverageSeed = 454545 name = BaseMountains latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 1 noiseColor = 0.149253726,0.141269952,0.127857208,1 noiseFrequency = 12 noiseOctaves = 4 noisePersistance = 0.6 noiseSeed = 1 delete = False altitudeRange { endEnd = 2 endStart = 2 startEnd = 0.400000005960464 startStart = 0.200000002980232 } coverageSimplex { frequency = 2 octaves = 4 persistence = 0.600000023841858 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 12 octaves = 4 persistence = 0.600000023841858 } scatters { Scatter { density = 0.1 scatterName = Grass00 } Scatter { density = 0.1 scatterName = Tree00 } Scatter { density = 1 scatterName = Rock00 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.417910457,0.417910457,0.417910457,1 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 4 coveragePersistance = 0.5 coverageSeed = 1247389 name = BaseSnow latDelta = 0 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0.25 noiseColor = 0.477611959,0.474074066,0.474074066,1 noiseFrequency = 18 noiseOctaves = 4 noisePersistance = 0.6 noiseSeed = 973572 delete = False altitudeRange { endEnd = 25 endStart = 25 startEnd = 0.800000011920929 startStart = 0.600000023841858 } coverageSimplex { frequency = 1 octaves = 4 persistence = 0.5 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0.599999994039536 startStart = 0.550000011920929 } latitudeRange { endEnd = 0.449999988079071 endStart = 0.400000005960464 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 18 octaves = 4 persistence = 0.600000023841858 } scatters { Scatter { density = -0.3 scatterName = Tree00 } Scatter { density = -0.3 scatterName = Grass00 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.333452225,0.440298498,0.297124505,1 coverageBlend = 1 coverageFrequency = 6 coverageOctaves = 4 coveragePersistance = 0.5 coverageSeed = 121221 name = Tundra latDelta = 0 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 1 noiseColor = 0.349675268,0.425373137,0.34357059,1 noiseFrequency = 34 noiseOctaves = 4 noisePersistance = 0.6 noiseSeed = 8687 delete = False altitudeRange { endEnd = 1 endStart = 0.800000011920929 startEnd = 0.0500000007450581 startStart = 0 } coverageSimplex { frequency = 6 octaves = 4 persistence = 0.5 } latitudeDoubleRange { endEnd = 2 endStart = 2 startEnd = 0.849999994039536 startStart = 0.699999988079071 } latitudeRange { endEnd = 0.300000011920929 endStart = 0.150000005960464 startEnd = -1 startStart = -1 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 34 octaves = 4 persistence = 0.600000023841858 } scatters { Scatter { density = -0.201492548 scatterName = Grass00 } Scatter { density = -0.23 scatterName = Tree00 } Scatter { density = 0.01 scatterName = Pine00 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.641791046,0.534848213,0.410656542,1 coverageBlend = 0.1 coverageFrequency = 3 coverageOctaves = 4 coveragePersistance = 0.6 coverageSeed = 44473 name = DesertGround latDelta = 1 latitudeDouble = False lonDelta = 0 minimumRealHeight = 0 noiseBlend = 0.8 noiseColor = 0.582089543,0.491048872,0.417232007,1 noiseFrequency = 14 noiseOctaves = 2 noisePersistance = 0.6 noiseSeed = 6858 delete = False altitudeRange { endEnd = 0.800000011920929 endStart = 0.600000023841858 startEnd = 0.00999999977648258 startStart = 0 } coverageSimplex { frequency = 3 octaves = 4 persistence = 0.600000023841858 } latitudeDoubleRange { endEnd = 0.599999994039536 endStart = 0.550000011920929 startEnd = 0.449999988079071 startStart = 0.399999976158142 } latitudeRange { endEnd = 0.600000023841858 endStart = 0.550000011920929 startEnd = 0.449999988079071 startStart = 0.400000005960464 } longitudeRange { endEnd = 0.699999988079071 endStart = 0.649999976158142 startEnd = 0.550000011920929 startStart = 0.479999989271164 } noiseSimplex { frequency = 14 octaves = 2 persistence = 0.600000023841858 } scatters { Scatter { density = 0.1 scatterName = Rock00 } Scatter { density = 0.1 scatterName = cactus } Scatter { density = -0.3 scatterName = Tree00 } Scatter { density = -0.4 scatterName = Grass00 } } } Class { alterApparentHeight = -0.8 alterRealHeight = 0 color = 0.328358233,0.298953027,0.290470749,1 coverageBlend = 0.5 coverageFrequency = 1 coverageOctaves = 4 coveragePersistance = 0.6 coverageSeed = 44473 name = DesertMountains latDelta = 1 latitudeDouble = False lonDelta = 0.476008917228375 minimumRealHeight = 0 noiseBlend = 0.5 noiseColor = 0.24626863,0.228674337,0.214408696,1 noiseFrequency = 28 noiseOctaves = 4 noisePersistance = 0.6 noiseSeed = 6858 delete = False altitudeRange { endEnd = 25 endStart = 25 startEnd = 0.800000011920929 startStart = 0.600000023841858 } coverageSimplex { frequency = 1 octaves = 4 persistence = 0.600000023841858 } latitudeDoubleRange { endEnd = 0.599999994039536 endStart = 0.550000011920929 startEnd = 0.449999988079071 startStart = 0.399999976158142 } latitudeRange { endEnd = 0.600000023841858 endStart = 0.550000011920929 startEnd = 0.449999988079071 startStart = 0.400000005960464 } longitudeRange { endEnd = 0.75 endStart = 0.649999976158142 startEnd = 0.5 startStart = 0.449999988079071 } noiseSimplex { frequency = 28 octaves = 4 persistence = 0.600000023841858 } scatters { Scatter { density = 0.2 scatterName = Grass00 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.283582091,0.241034418,0.169554323,1 coverageBlend = 1 coverageFrequency = 2 coverageOctaves = 4 coveragePersistance = 0.6 coverageSeed = 44473 name = RockyGround latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0.5 noiseColor = 0.321568638,0.301960796,0.274509817,1 noiseFrequency = 32 noiseOctaves = 4 noisePersistance = 0.6 noiseSeed = 17857 delete = False altitudeRange { endEnd = 0.800000011920929 endStart = 0.75 startEnd = 0.5 startStart = 0.300000011920929 } coverageSimplex { frequency = 2 octaves = 4 persistence = 0.600000023841858 } latitudeDoubleRange { endEnd = 0.909999996423721 endStart = 0.909999996423721 startEnd = 0.0899999737739563 startStart = 0.0899999737739563 } latitudeRange { endEnd = 0.910000026226044 endStart = 0.910000026226044 startEnd = 0.0900000035762787 startStart = 0.0900000035762787 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 32 octaves = 4 persistence = 0.600000023841858 } scatters { Scatter { density = 0.2 scatterName = Tree00 } Scatter { density = 0.1 scatterName = Grass00 } Scatter { density = 1 scatterName = Rock00 } } } Class { alterApparentHeight = 100 alterRealHeight = 10 color = 0.947761178,0.947761178,0.947761178,1 coverageBlend = 0 coverageFrequency = 5 coverageOctaves = 4 coveragePersistance = 0.7 coverageSeed = 44473 name = IceCaps latDelta = 0 latitudeDouble = True lonDelta = 1 minimumRealHeight = 20 noiseBlend = 1 noiseColor = 0.540288091,0.68206352,0.76119405,1 noiseFrequency = 4 noiseOctaves = 4 noisePersistance = 0.6 noiseSeed = 17857 delete = False altitudeRange { endEnd = 10 endStart = 10 startEnd = -10 startStart = -10 } coverageSimplex { frequency = 5 octaves = 4 persistence = 0.699999988079071 } latitudeDoubleRange { endEnd = 2 endStart = 2 startEnd = 0.909999996423721 startStart = 0.909999996423721 } latitudeRange { endEnd = 0.0900000035762787 endStart = 0.0900000035762787 startEnd = -1 startStart = -1 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 4 octaves = 4 persistence = 0.600000023841858 } scatters { Scatter { density = -1 scatterName = Grass00 } Scatter { density = -0.7 scatterName = Tree00 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.106928043,0.178412944,0.298507452,1 coverageBlend = 0 coverageFrequency = 5 coverageOctaves = 4 coveragePersistance = 0.7 coverageSeed = 44473 name = Ocean Bottom latDelta = 1 latitudeDouble = True lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0.5 noiseColor = 0.146580532,0.296419472,0.417910457,1 noiseFrequency = 16 noiseOctaves = 4 noisePersistance = 0.6 noiseSeed = 17857 delete = False altitudeRange { endEnd = 0 endStart = -0.0500000007450581 startEnd = -1 startStart = -1 } coverageSimplex { frequency = 5 octaves = 4 persistence = 0.699999988079071 } latitudeDoubleRange { endEnd = 0.909999996423721 endStart = 0.909999996423721 startEnd = 0.399999976158142 startStart = 0.399999976158142 } latitudeRange { endEnd = 0.600000023841858 endStart = 0.600000023841858 startEnd = 0.0900000035762787 startStart = 0.0900000035762787 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } noiseSimplex { frequency = 16 octaves = 4 persistence = 0.600000023841858 } scatters { Scatter { density = -1 scatterName = Grass00 } Scatter { density = -0.3 scatterName = Tree00 } Scatter { density = -0.2 scatterName = cactus } Scatter { density = -0.3 scatterName = Pine00 } } } Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.278664112,0.328358233,0.161882892,1 coverageBlend = 0.2 coverageFrequency = 5 coverageOctaves = 4 coveragePersistance = 0.7 coverageSeed = 4563456 name = Savannah latDelta = 0.505546780473614 latitudeDouble = False lonDelta = 0 minimumRealHeight = 0 noiseBlend = 1 noiseColor = 0.5,0.464594871,0.262785673,1 noiseFrequency = 16 noiseOctaves = 2 noisePersistance = 0.6 noiseSeed = 435345 delete = False altitudeRange { endEnd = 0.800000011920929 endStart = 0.699999988079071 startEnd = 0.00999999977648258 startStart = 0 } coverageSimplex { frequency = 5 octaves = 4 persistence = 0.699999988079071 } latitudeDoubleRange { endEnd = 0.699999988079071 endStart = 0.599999994039536 startEnd = 0.599999994039536 startStart = 0.449999988079071 } latitudeRange { endEnd = 0.550000011920929 endStart = 0.400000005960464 startEnd = 0.400000005960464 startStart = 0.300000011920929 } longitudeRange { endEnd = 0.25 endStart = 0.100000001490116 startEnd = 0.0750000029802322 startStart = 0 } noiseSimplex { frequency = 16 octaves = 2 persistence = 0.600000023841858 } scatters { Scatter { density = 1 scatterName = Grass00 } Scatter { density = -0.3 scatterName = Tree00 } Scatter { density = -0.2 scatterName = cactus } Scatter { density = -0.1 scatterName = Pine00 } } } } scatters { Scatter { materialType = AerialCutout mesh = BUILTIN/mapletree castShadows = True densityFactor = 0.1 maxCache = 512 maxCacheDelta = 64 maxLevelOffset = 0 maxScale = 2 maxScatter = 50 maxSpeed = 500 minScale = 0.5 recieveShadows = False name = Tree00 seed = 48 verticalOffset = -1 delete = False collide = False science = False Material { color = 0.132352948,0.132352948,0.132352948,0.433999985 mainTex = BUILTIN/mapletree mainTexScale = 1,1 mainTexOffset = 0,0 texCutoff = 0.5 fogColor = 0.882352948,0.882352948,1,1 heightFallOff = 0.2 globalDensity = -1.5E-05 atmosphereDepth = 5000 } Experiment { } } Scatter { materialType = AerialCutout castShadows = False densityFactor = 0.07 maxCache = 512 maxCacheDelta = 64 maxLevelOffset = 0 maxScale = 2 maxScatter = 200 maxSpeed = 200 minScale = 1 recieveShadows = False name = Grass00 seed = 44444 verticalOffset = -0.25 delete = False collide = False science = False Material { color = 0.147633612,0.335820913,0.107763417,0.254901975 mainTex = BUILTIN/Grass2 mainTexScale = 1,1 mainTexOffset = 0,0 texCutoff = 0.5 fogColor = 0.894117653,0.894117653,1,1 heightFallOff = 0.2 globalDensity = -1.5E-05 atmosphereDepth = 5000 } Experiment { } } Scatter { materialType = DiffuseWrapped mesh = BUILTIN/boulder castShadows = True densityFactor = 0.25 maxCache = 512 maxCacheDelta = 64 maxLevelOffset = 0 maxScale = 1.5 maxScatter = 10 maxSpeed = 200 minScale = 0.15 recieveShadows = True name = boulder seed = 123887 verticalOffset = -0.25 delete = False collide = False science = False Material { mainTex = BUILTIN/rock00 mainTexScale = 1,1 mainTexOffset = 0,0 color = 1,1,1,0.621999979 diff = 0.2 } Experiment { } } Scatter { materialType = CutoutDiffuse mesh = BUILTIN/pine castShadows = True densityFactor = 0.5 maxCache = 512 maxCacheDelta = 64 maxLevelOffset = 0 maxScale = 4 maxScatter = 50 maxSpeed = 200 minScale = 2 recieveShadows = False name = Pine00 seed = 5767645 verticalOffset = -0.1 delete = False collide = False science = False Material { color = 0.891608417,0.93205303,1,1 mainTex = BUILTIN/pinetree mainTexScale = 1,1 mainTexOffset = 0,0 cutoff = 0.9626865 } Experiment { } } Scatter { materialType = Diffuse mesh = BUILTIN/cactus castShadows = True densityFactor = 0.0500000007450581 maxCache = 512 maxCacheDelta = 64 maxLevelOffset = 0 maxScale = 1.5 maxScatter = 50 maxSpeed = 200 minScale = 0.5 recieveShadows = True name = cactus seed = 5767645 verticalOffset = -0.1 delete = False collide = False science = False Material { color = 0.798507452,0.798507452,0.798507452,1 mainTex = BUILTIN/cactus mainTexScale = 1,1 mainTexOffset = 0,0 } Experiment { } } } } MapDecalTangent { absolute = True absoluteOffset = 600 angle = 300 cullBlack = False DEBUG_HighlightInclusion = False heightMap = BUILTIN/ksc_decal_heightMap heightMapDeformity = 0 position = -281215.3,-3665.169,530004.3 removeScatter = True radius = 4500 smoothColor = 0 smoothHeight = 0 useAlphaHeightSmoothing = True order = 800 enabled = True name = ESC } } } Ocean //As kerbin-like as possible { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 16 minDetailDistance = 4 oceanColor = RGBA(18, 26, 40, 255) Material { color = 0.450980395,0.525490224,0.525490224,1 colorFromSpace = 0.0695908442,0.10210041,0.156716406,1 } FallbackMaterial { color = 0.494117647,0.552941203,0.627451003,1 colorFromSpace = 0.0509803928,0.164705887,0.215686277,1 } Mods { AerialPerspectiveMaterial { atmosphereDepth = 5000 DEBUG_SetEveryFrame = False globalDensity = -7.5E-06 heightFalloff = 0.2 oceanDepth = 0 order = 100 enabled = True name = _Material_AerialPerspective index = 0 } OceanFX { angle = -0.5109142 blendA = 0 blendB = 0 framesPerSecond = 10 oceanOpacity = 0 spaceAltitude = 0 spaceSurfaceBlend = 1 specColor = 1,1,1,1 texBlend = 0.2509193 txIndex = 5 order = 100 enabled = True name = OceanFX index = 0 Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 waterTex-0 = BUILTIN/sea-water1 } } } } SpaceCenter //Here's where all the jebs will die. I should create a scatter for 'graves' here, if only I knew how { //PQSCity latitude = -0.35 longitude = 118.082 lodvisibleRangeMult = 6 repositionRadiusOffset = 578 reorientFinalAngle = 152.65 // MapDecal //decalLatitude = -0.35 //decalLongitude = 117.95 //heightMapDeformity = 0 //absoluteOffset = 600 //absolute = true //radius = 4200 //angle = 300 groundColor = 0.22, 0.24, 0.156, 0.145 groundTexture = CTTP/Textures/gravel } } } I tried the method but it didn't work for me. So, how do I exactly change the homeworld in Kopernicus for the version 1.4.2? Note: the Smolar System is inspired from SimpleRockets.
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