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Everything posted by firegun
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
firegun replied to stupid_chris's topic in KSP1 Mod Releases
Really demotivating to see you guys ignore my PR for more than a month, do the exact same changes on a separate commit. Of course you can drive your projects as you wish, still, sad. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
firegun replied to stupid_chris's topic in KSP1 Mod Releases
@ss8913 There are few minor changes you can see on that pull request on GitHub. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
firegun replied to stupid_chris's topic in KSP1 Mod Releases
I really don't get it. Ofc I also don't understand excrements on these licenses or anything like that, but still quite surprising to me that I cannot mention a link to a open source git repository... honestly just wanted to help. Could you educate me on which part of the license I didn't complied to? Should I not PR too? o.O -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
firegun replied to stupid_chris's topic in KSP1 Mod Releases
No DLL editor, I've recompiled it from updated source files. Done it with VS 2019. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
firegun replied to stupid_chris's topic in KSP1 Mod Releases
Fear not Kerbonauts! I've just raised a PR with the required code changes to get it back up with KSP 1.9+. I just tested it and is working fine on my machine™. If you don't want to wait for further verification of my changes, want to play with this mod now, and you trust me enough to download a binary I compiled (): Copy RealChute.version to <KSP_INSTANCE>\GameData\RealChute Copy RealChute.dll to <KSP_INSTANCE>\GameData\RealChute\Plugins <-- This is the binary I mentioned before It should get you going now. I hope @stupid_chris may check it and eventually we get a new release out. For now I can go back to play! Hope it helps. -
That version It's on your discord server #release channel since last Sunday, and I've done the fix to the patches, so I had that tested previously in any case ^^ But maybe those changes were not included on that release and it happened that I had the patched files on my GameData folder that were not touched by CKAN... so I can be wrong in that sense
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@allista Just to close the loop, the proposed fix is already incorporated on IFS v1.25.4.5 (just released). I can confirm it works and don't require any other mods/patches to be applied. Again thanks for great help and support @pmborg and @Aelfhe1m for the killing tip on the MM patches!
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@pmborg That trick with the Stock Fuel Switch really made it work. Thanks a bunch for your time and such didactic approach! @allista Is this anyhow expected? I mean, when I read this change log entry "IFS is fully compatible with CC patches" I would never expect that it requires a third mod to make CC and IFS play nice with each other ^^ Maybe it worth a more visible mention to it, or could it anyhow be part of CC (as it seems to have an MIT license...)? In any case, my problem is solved and I can go back to rocket building! Have a wonderful new year guys!
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Sure can mate, laziness prevented me to do so before ^^ No CCC: With CCC:
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Hello! I'm facing an issue, maybe you can point me on the right direction to fix it. Issue: I can't switch fuel tanks contents (probably some evil interaction between mods ^^) Steps: On a clean KSP installation, using CKAN, I've installed Interstelar Extended and Interstelar Fuel Switch (along with their hard dependencies). Launch the game, start a new sandbox game, open VAB, add a stock fuel tank (say FL-T100, but don't seems to make a difference which one), right click on it, the option to fuel switch is there. Now I've closed the game and went on adding Configurable Containers Core, launch the game again, and now the fuel switch option is no more. Log file: https://www.dropbox.com/s/xi742ipm1u0ch8j/Player.log?dl=0 I've done all this exercise is to narrow down the issue I've noticed when I added MKS to KSP. I've tried to search for such issue on the this topic, with no much luck. From your previous posts I see version 2.4.7 is supposed to be fully compatible with IFS, so I'm doing something super stupid or there is something out there . Glad to help pinpoint the issue, if more tests are required, please let me know.
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[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
firegun replied to linuxgurugamer's topic in KSP1 Mod Releases
@DanGer, you need to check your configs, you probably has the "Use distance override" option enabled. Seems that this option was changed with latest updates, it was the issue here and with @capi3101as can be seen on previous posts. Disabling that one should make the mod behave as previously. -
[1.12.x] StageRecovery - Recover Funds+ from Dropped Stages
firegun replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, First of all, thank you very much @linuxgurugamer for all your work on KSP mods, much appreciated. Also, very quick response to this configuration changes, I just came to report something I'm not sure it's to you I should do, if not please ignore and point me to whom ;) I've got the update notice on CKAN, it downloads a new file, but it's contents (although named as) is not the latest version, but 1.9.0.1. During game load (after the update by CKAN) you still get the notification for a newer version, and of course the changes are not there. Here CKAN downloaded a file called 8549BDEB-StageRecovery-1.9.0.2.zip, if that may be helpful. I'm manually updating it now in any case, but maybe others will run into this issue. Thanks a lot!