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dinostar1210111

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  1. ALL PROBLEMS FIXED. MY IP LITERALLY CHANGED. I'VE NEVER SEEN THIS BEFORE.
  2. The server used to work fine, but now my friends can't seem to join at all. Portforwarding is not the issue as it doesnt say my machine actively refused the connection. My firewall isn't the issue either, as it has been disabled when they've tried to connect. My DMP settings folder read my HTTP Port as 6702, which my friend is using to try and connect, and the IP is correct. Has anyone got any ideas? Is there any information i need to add? Sorry for the bad post, i don't use the forums that much and because it's DMP issue and not a KSP issue i didn't think i needed to add any logs.
  3. Having some issues with sound. None of the guns or cannons make any sound, although they fire and destroy just as they normally would. Any fix for this?
  4. I loaded up the game today, no sound. Looked at the audio settings and they were all 50% to 100%. I removed all my mods, loaded it up, and no sound. Validated game files to see two were missing and I got them back, Loaded it up, No sound, Validated it again and it found another missing. I've now reinstalled the game twice, and restarted my computer about five times, still no sound.Help.
  5. Used the Bdac stock AA plane and it used the AIM-120s only...Maybe I have a bug with every other missile apart from the AIM-120? I'll try that next (And i have removed all the guns but that doesnt seem to work)
  6. Sorry for the long reply, I have school mock exams and have been focusing on them. I wouldn't know how to upload planes to KerbalX and again, I don't know what bdac stock planes are as I am new to BdArmory. Yes, I do have Radar on the aircraft, although the Side-winders I have on the aircraft is heat-seeking.
  7. Guns are set to 500, And i did not reduce the range of the missles, by "i set them to 5000" i meant i set the distance the aircraft have to go before going to attack eachother.
  8. The Missiles will engage air, Weapon managers are set to the setting you said, Both missiles are not in bays, Missiles are on rails and i can fire them if i controll the craft. It's min is 500 and max is 15000. I just set them to 5000 and both ai did not fire their missiles and used guns.
  9. I know. I set my pilots to fight when they are over 8km away. They don't start before 8km has been passed. The missiles are heat-seeking side-winders, at-least they were. I've replaced them with every missile in the mod and they don't work. And yes, they have fought in the air and used only the 50.cals i gave them.
  10. No...They attempted to dogfight with guns, Evading, etc. When I placed one on the ground and one in the air and set the one in the air to attack the enemy it did not slam into the plane on the ground, Even if I remove the Missile module manager the AI does not fire missiles and behaves the same when it does have it.
  11. I've been playing BD armory, Creating war-machines, testing them and they work. But I've decided to create an aircraft that will dogfight another one of its-self. When I did, I put four Side-winder missiles onto it and they did not fire, Thought it was a bug with the sidewinders and tried another, radar guided missile this time. Same again. I've now found that all of my aircraft are able to use the guns (50. cals, Gau, Vulcan, etc) But not missiles. The only thing that might be suspicious is that when the aircraft is in competition (or guard mode) they switch to "Un-named" Could that be it? I've watched all the tutorials, read the wiki and placed everything right (Weapon managers, Ai flight computers and even modular missile guidance.) Is there something else like a tracker that I'm missing? I have no idea why the AI cannot fire missiles.
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