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Tharl

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Everything posted by Tharl

  1. The smeltery having separate internal and surface temperatures is new info for me. Thanks for pointing out that the freshly smelted Metal will carry it's heat to the storage tank. I did enjoy reading the nitty gritty in the manual, which is why I was expecting Scrap to convert into Metal 100%. [Note to self: it converts 100% by mass not by quantity, so I need a much smaller Metal storage tank.] Thanks for putting me back on track to building my 15,000 ton station taniwha! - Tharl
  2. 10 Scrap remelting into 1 Metal is normal. Efficiency climbing to 100% while the temperature stays around 300 is only affecting the amount of time to remelt the 10 scrap (and thus fuel burned). Am I understanding that correctly? Thanks for the quick response! -Tharl edit: I noticed that my math was off by a decimal. Scrap to Metal conversion may be a 10:1 ratio by quantity, but it is 1:1 by mass. I tested the conversion chain farther along in a sandbox game and the QUANTITIES roughly go 10 Scrap ~ 1 Metal ~ 10 Rocket Parts.
  3. I just got my first smelter into orbit, thinking that I could recycle the crew launcher and return to the planet via capsule, but the smelters only return 1% of the Scrap as Metal. The thermometer I placed on the smelter hovers around 300 degrees Kelvin, but the info panel on the smelter shows efficiency climbing steadily. Is there a way for me to change the efficiency to a fixed value while the temperature systems gets fine-tuned? I am using ExtraPlanetaryLaunchpads version 6.3.2 with KerbalSpaceProgram version 1.5.1.2335 I am also running Tweakscale, CivillianPopulation, KerbalInventorySystem, KerbalAttachmentSystem and their supporting mods as well, but I have the same problem after un-installing and re-installing just ELP, MM, KIS. take care and have fun! -Tharl
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