I have a problem...
I tired everything but I can't solve it.The particles don't stay on their place.I want a normal engine plume.
[noparse]
//Ren1
//d_s___3
PART
{
name = ds3_engine_Ren1
module = Part
author = d_s___3
mesh = Ren1-M
scale = 1
rescaleFactor = 1
node_stack_top = 0.0, 0.1, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.5, 0.0, 0.0, -1.0, 0.0, 1
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
TechRequired = nuclearPropulsion
entryCost = 450000
cost = 9000
category = Engine
subcategory = 0
title = Ren1
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = --MOD-- Ein tolles Triebwerk!
attachRules = 1,0,1,0,0
mass = 3
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2500 // = 4000
bulkheadProfiles = size1
radiatorMax = 0.15 //Kühler
tags = #autoLOC_500438 //#autoLOC_500438 = active atom efficient engine inter liquid (nerv nuclear nuke orbit propuls radio reactor vacuum
MODULE
{
name = ModuleEnginesFX
engineID = ds3_exhaust_Ren1
thrustVectorTransformName = particleFX
runningEffectName = running_closed
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 90
heatProduction = 150
fxOffset = 0, 0, 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
atmosphereCurve
{
key = 0 800
key = 1 185
key = 2 0.001
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.7
maxDistance = 50
falloff = 2.5
thrustTransformName = thrustTransform
}
EFFECTS
{
running_closed
{
MODEL_MULTI_PARTICLE
{
modelName = Exhaust2/FX/Ren1_Exhaust
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.5
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
}
}