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KSP2 Release Notes
Everything posted by Terrestris
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Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh Finally!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Sadly, I can see people's love start to turn into hate ...
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So glad to have a confirmation. Thanks for the amazing work!
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Terrestris replied to Souper's topic in Kerbal Network
Appreciate -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Terrestris replied to Souper's topic in Kerbal Network
Can you change my name to Terrestris ? Thank you! -
[WIP] Nert's Dev Thread - Current: various updates
Terrestris replied to Nertea's topic in KSP1 Mod Development
Sounds like what people said when Musk founded SpaceX. -
[WIP] Nert's Dev Thread - Current: various updates
Terrestris replied to Nertea's topic in KSP1 Mod Development
I am curious. I hold the opposite. It seems that the dev team has put a lot of effort into optimizing physics. KPS2 may perform better than KSP in low graphic setting on potato machine. But if KSP2 disappoints everyone, then KSP will live forever. -
[WIP] Nert's Dev Thread - Current: various updates
Terrestris replied to Nertea's topic in KSP1 Mod Development
@Rakete I don't think there will be new content for NF/FF anymore. KSP 2 will release next year if everything goes as plan and won't be supporting mods for KSP 1. Laser and light sail had featured in other mods, I remember Nertea said he don't want to replicate things alredy exist or overlapping with KSP 2. -
[1.12.x] Near Future Technologies (September 6)
Terrestris replied to Nertea's topic in KSP1 Mod Releases
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How can I scale up an existing fairing? Looks like resaclefactor only work on fairing base ...
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
Terrestris replied to Nertea's topic in KSP1 Mod Releases
I guess reuseing existing assets from FFT Frisbee engine to make a 5m radiator truss (switchable length) is not a bad idea. -
[1.12.x] Near Future Technologies (September 6)
Terrestris replied to Nertea's topic in KSP1 Mod Releases
Of course in flight. -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Terrestris replied to Nertea's topic in KSP1 Mod Releases
Will be hidden from the parts list in VAB, but existing craft remain intact until Nertea decide to remove those files. -
[1.12.x] Near Future Technologies (September 6)
Terrestris replied to Nertea's topic in KSP1 Mod Releases
Can I config solar tracking panel as static panel? (Stay in default position) -
[WIP] Nert's Dev Thread - Current: various updates
Terrestris replied to Nertea's topic in KSP1 Mod Development
New texture look fantastic, but pure white paint for KRDA container feel less 'RDA' . SDV-1 Logistic module's contain indicator is upside down in VAB. Didn't found the muti join for 1.875m parts, or there is no plan to includ? Since these parts are can use on interplanetary trip, a large dust shield may be worth to make. -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Terrestris replied to Nertea's topic in KSP1 Mod Releases
Maybe bigger procedural static microchannel radiator. -
[WIP] Nert's Dev Thread - Current: various updates
Terrestris replied to Nertea's topic in KSP1 Mod Development
Holly molly -
[1.12.x] Far Future Technologies - October 9
Terrestris replied to Nertea's topic in KSP1 Mod Releases
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[1.12.x] Far Future Technologies - October 9
Terrestris replied to Nertea's topic in KSP1 Mod Releases
Best Christmas present for sure