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MacJSteele

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  1. Hello, I am playing a modded save with Galileos Planet Pack and several other mods. For unknown reasons no new kerbals are available to be recruited despite the astronaut complex being upgraded to its highest level. It has been like this sense the start of the game, it is only now though that it has become an issue. Any idea what could be causing the issue? Note the time difference, top left, there should be new kerbals available. https://www.dropbox.com/s/xtlh9hou2fsojit/Player.log?dl=0 Here is the player.log along with the mod list. KSP: 1.12.3 (Win64) - Unity: 2019.4.18f1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.10.1 ClickThroughBlocker - 2.1.10.18 Filter Extensions - 3.2.7 Harmony - 2.2.1 Toolbar - 1.8.0.8 ToolbarControl - 0.1.9.8 B9 Animation Modules - 1.7 B9 Part Switch - 2.20 Chatterer - 0.9.99.2788 Community Category Kit - 0.1.0.112 Community Resource Pack - 112.0.1 CommunityTechTree - 3.4.4 ConfigurableContainers - 2.6.2.1 Contract Configurator - 2.2 Contract Pack: Exploration Plus - 2.0.1 Contract Pack: Field Research - 1.2.2 Contract Pack: Kerbal Academy - 1.1.10 Contract Pack: Bases and Stations - 3.7.3 Contract Pack: Tourism Plus - 1.5.2 CryoEngines - 2.0.6 CryoTanks - 1.6.5 DeployableEngines - 1.3.1 Distant Object Enhancement (DOE) /L - 2.1.1.9 DynamicBatteryStorage - 2.2.5 Easy Vessel Switch - 2.3.7852.41352 Environmental Visual Enhancements - Redux - 1.11.7.1 GalileosPlanetPack - 1.6.8 HeatControl - 0.6.1 HideEmptyTechTreeNodes - 1.3.2 JanitorsCloset - 0.3.7.8 RasterPropMonitor - 0.31.7 KAS - 1.12.8285.34332 KerbalAtomics - 1.3.3 Kerbal Engineer Redux - 1.1.9 Keridian Dynamics (KDVA) - 0.8.99.2 Kerbal Inventory System - 1.29.8039.40483 Kopernicus - 1.12.1.139 KSP-AVC Plugin - 1.4.1.9 MarkIVSystem - 3.2 ModularFlightIntegrator - 1.2.10 Docking Port Alignment Indicator - 6.10 NearFutureAeronautics - 2.1.1 NearFutureConstruction - 1.3.1 NearFutureElectrical - 1.2.3 NearFutureExploration - 1.1.2 NearFutureLaunchVehicles - 2.2 NearFutureProps - 0.7.1 NearFuturePropulsion - 1.3.5 NearFutureSolar - 1.3.2 NearFutureSpacecraft - 1.4.3 PlanetShine - 0.2.6.6 Kerbal Inventory System - No Fun (QBKN) - 0.1.11 ReStock - 1.4.3 ReStockPlus - 1.4.3 SCANsat - 1.20.4 ScienceAlert - 1.9.10.1 SpaceDust - 0.4.4 ButtonManager - 1.0.1.1 SpaceTuxLibrary - 0.0.8.4 VesselModuleSave - 1.0.1.2 StageRecovery - 1.9.5.7 StationPartsExpansionRedux - 2.0.10 SystemHeat - 0.5.6 Trajectories - 2.4.3 Transfer Window Planner - 1.8 Universal Storage 2 - 4.0.0.7 Waterfall - 0.9 WaterfallRestock - 0.2.3 Waypoint Manager - 2.8.3.4 Kerbal Actuators - 1.8.5 ZeroMiniAVC - 1.1.2.4
  2. Hello, do you have to do something different from the vanilla game in order to get new recruits? I have the Astronaut Complex at its max level and no new recruits are available to higher.
  3. It LIVES!!!! But for real its nice to see you working on this mod again. I liked this mod when it first came out and and happy to see you working on this mod again. Good luck!
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