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KerboNerd

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Everything posted by KerboNerd

  1. So basically i stared making a cargo bay. As i made the animations for the doors in Blender, when i imported the FBX into unity, there we're multiple animations. I've seen videos explaining how to animate a single door, but none really explain how to animate two or more! I got one door to work by just copying the animation name from the inspector window, but inspector doesn't allow multiple animation components. I also tried making the animations in unity, but that was even more complicated than blender. So i'm left with a question. Can you compile those animations in one and tigger it with a single module in the config or is there a different method? Thanks in advance.
  2. Omg.... I'm legit a r33**rd. So turns out i had the ActiveTextureManagement mod installed. AS IT TURNS OUT it SOMEHOW deletes the textures from my created parts no matter how hard i try! This has to be heard. If anyone struggles with this, PLEASE check if you have that mod or not And SpannerMoney... I'm so terribly sorry for waste of your time.
  3. There are no error showing anywhere in Unity. At this point, i'm beginning to think that the problem is in blender. Maybe my UV mapping technique is unsupported? Tried creating the new material, nothing happened. This is what my .MU file shows: http://prntscr.com/mkpfi5 Where can i fing the Log for the part?
  4. Hi, I was wondering, what would be the best way to UV map textures for, let's say, an engine. I know as far as seams and unwraps go. Could anyone do a step by step explanation of the process?
  5. This is what it shows http://prntscr.com/mkf50l Does this matter by any means? http://prntscr.com/mkf6jx
  6. At this point i'm totally helpless. http://prntscr.com/mk8vaa Have tried literally everything you suggested... nothing.
  7. It's basically the same thing cuz it happens with every model that i make. In these pics i made the changes you suggested. I set the file url to the mod folder in GameData, made one game object of which i made a child object - the mesh. Applied the collider to it. Handle position to pivot/local. Now i'm beginning to worry my PartTools are incorrect. I had to redownload them once cuz i lost them. Maybe i messed up upon importing them. Here are all of the pics that should resemble the problem: http://prntscr.com/mk6iy5 http://prntscr.com/mk6j19 http://prntscr.com/mk6j7s http://prntscr.com/mk6jk8 http://prntscr.com/mk6k2i EDIT I really think, the problem lies in a simple thing that would fix the textures for all of my meshes. So basically it doesn't matter what mesh i'm showing cause the process i go through is the same. Until i fix the problem, of course. EDITTTT Also will try installing your suggested Unity version. EDIT AFTER INSTALLING SUGGESTED UNITY The problem still presists. I don't understand PNG. Do you need to add a texture line in the config?
  8. This is shown when "Show materials" is enabled: http://prntscr.com/mk57qo When i write the file with the PNG textures, do i need to target the texture file via the config file or it's already in the file This is a similar project. I just chose a simpler cylinder. http://prntscr.com/mk5ekq
  9. This is the unity window: http://prntscr.com/mk2wn7 The part's config: http://prntscr.com/mk2xta I only have one mesh and one uv map.
  10. Hi, So my problem is kinda weird. After boring while of UV mapping the blender mesh, texturing it and finally importing it into Unity, after i apply the texture and the mesh collider, when i finally place the mod in the GameData folder, happens the unpredictable. No textures in-game. Just the plain old mesh crappy gray texture. It's getting kinda annoying over time. I've made a few parts before and the textures worked. Now it really looks like a mystery. I'm beginning to doubt blender. Although i've checked everything there, i'm left with no answers. I became so desperate, i came here. Could anyone help? Thanks in advance.
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