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Mogoloko

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Everything posted by Mogoloko

  1. Just forgot to add the argument to the function. ^^U Admins, you can delete this post if you want. Thx
  2. Hi all, I'm trying to use RPM IVA to launch mu own plugin. I've copied a PROP and renamed to: ASET\ASET_Props\Control\Switch_Tumble\swTumble_TEST.cfg I've change just the label: MODULE { name = JSILabel transformName = TextTopObj alignment = Center anchor = LowerCenter transformOffset = 0.026,-0.011 //fontName = Arial fontName = InconsolataGo-Bold fontSize = 7.0 variableName = CUSTOM_ALCOR_BACKLIGHT_ON emissive = active positiveColor = COLOR_ASET_SWITCHER_AGNAME_POSITIVECOLOR zeroColor = COLOR_ASET_SWITCHER_AGNAME_ZEROCOLOR negativeColor = COLOR_ASET_SWITCHER_AGNAME_NEGATIVECOLOR labelText = <=0=> $&$ CLK } and added the pluginAction: MODULE { name = JSIActionGroupSwitch animationName = SwitchTumbleAnim switchTransform = SwitchColider actionName = plugin switchSound = ASET/ASET_Props/Sounds/tumbleClick01 PLUGINACTION { name = ClassButton actionMethod = testHello } } I've put my DebugTest.dll file inside GameData. The cs code is: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace DebugTest { public class ClassButton : InternalModule { public void testHello() { Debug.Log("Hello World PLUGIN"); } } } But nothing happens (excepting the button lose the animation). Could you please help me? Thank you in advance
  3. Do they have x-science already integrated?
  4. I love Kerbal, and I love playing in "always IVA" mode using @linuxgurugamer mods and others ("Through the eye", etc). It would be great if I could control all science from IVA, integrating x-science in MFD maybe. So, @linuxgurugamer, if you need some new idea for your next mod, here you are. Thank you!!
  5. Hi, Have you tried to modify the name of model to use, as alexustas said? @Mogoloko You should also add all this stuff to the config of the Pod, but not only change the name of the INTERNAL Reveal hidden contents or you can take the config from this post and replace "mk1-3pod " to "mk1pod_v2"
  6. Yes! Last option in the MFD does it! (Crew EVA). Thank you!
  7. Hi (one more time, sorry), I'm enjoying a lot this morning. It's awesome. But I have a doubt. I've decided to start a new hardcore game: IVA Only, life support, etc. Is there a button (or hotkey) to start an EVA from IVA? I've tried to click in the hatch with no results. Due to an option that i've activate in another mod ('force IVA' in Through the eyes of a Kerbal) I can't go outside the rocket and start an EVA from there. I have also tried to install a mod called (quick IVA) that in theory create a hotkey to go to EVA, but I doesn't seem to work. Thanks a lot!
  8. Hi again! I have a question about a button in IVA. It's the "EPG" button. It reloads the power of the aircraft. Is it legal? I mean, is there a way to do that in "vanilla"? If not, has it any cost, or is it free (like a little cheat to get electricity)? Thanks!
  9. Great! It's working now. Thank you!
  10. Yes, Only 1 star. Anyway, I do can change to prograde/retrograde/stability from mapView. There are more buttons that don't work (thrust limit, for example) Thx again!
  11. Hi, I'm having problems with my IVA. There're som burrons that doesn't have any effect. For example: "prograde button": Images My basic mods are: RPM 0.30.6 ASET 1.5.0 'MK1-2 Pod' IVA Replacement by ASET ModuleManager 3.1.3 I downloaded everything and change a line in GameData\Squad\Parts\Command\mk1pod_v2\mk1Pod_v2.cfg: INTERNAL { // name = mk1pod_IVA name = MK1-2_ASETInternals } Should i do something more? Edit: BTW, i've also tested with an older version of RPM (0.32) and same result Thank you in advance
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