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Zhatt

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  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: AMD Ryzen 5 | GPU: NVIDIA GeForce GTX 1060 | RAM: 14201 MB In the the tracking station, distance units are showing as "k/m". It should be just "km". Included Attachments: .ipsImage { width: 900px !important; }
  2. Hello all, I just finished uploading my Tylo tutorial. I used no mods other than Engineer to build the rocket and balance the Delta V. Hopefully this can help anyone who is having trouble getting to the outer planets.
  3. Hey Tiberion, I just tried lowering the wall and cone fairing drag way down, but I still get the issue. It always breaks between the 2m to 1.75m adapter and the 1.75m stack decouplers (both sizes). I can get the same thing to happen on the NovaPunch Heavy that comes with the pack, but it\'s harder to make it happen. As for the Odin module, it looks awesome! I\'m particularly fond of the module itself and the heat shield. That\'s an ingenious setup you have there too. I noted one big issue trying it right now; the lower RCS thrusters don\'t quite work. While transiting horizontally they fire the wrong direction. This causes the craft to pitch or yaw, but in the opposite direction from the animation shows. Also while rotating the lower RCS kind of just sputter in three different directions. Vertical translation works and looks just fine. A few small things bug me. The fuel tanks hold nearly half the fuel as a stock small tank, but are a 20th the size. I\'ll have to experiment, but if you\'re just doing orbital maneuvers, you really don\'t need that much power. I could nearly return from a moon landing with that. I also find at full throttle the huge plume coming out of a tiny capsule a bit odd. Along the same lines, it\'s hard seeing that huge parachute fitting in that tiny package. The ASAS I think works well, since it\'s just a computer from what I understand. The other thing is a bit more personal, but I\'m not fond of highly custom parts. If there was a way to make them widely useable in other applications without altering your look too much, that would be great. All in all, a great craft. Looking forward to the updated pack. Edit: I used the below parameters on the fuel tanks which was enough to de-orbit from 1,500 Km. This is 1/5th of the small stock fuel tank. I tried it at 1/10th and I couldn\'t de-orbit from only 1,000 Km. So it looks like you do need about 50 to 150 units of fuel to do anything useful.
  4. I just downloaded the pack a bit ago, and I noted an error: Part NP_1.75m_short_fueltank_HH78ab has a crash tolerance of 10, which I assume should be 160. It\'s a small change, but I was wondering for a while why my ship kept splitting in half on assent. Other than that, it\'s a great pack. Edit: My ship is still splitting in half just as it exits the lower layer of the atmosphere. I tried increasing the crash tolerance of part 'NP_2m_1.75_adapter' (HH-90908 Adapter) to 160, but it still keeps happening. The ship is attached; try it out yourself. Edit again: I found out what it was. The large fairings at the top of the ship create so much drag, that it was crushing the ship together with the amount of power I was giving it. It\'s really cool that this is simulated, but it took me a while to figure it out. I can launch with the same ship, I just don\'t engage the liquid engine at the same time as the solid booster. Now it\'s slow enough that it doesn\'t get ripped apart by drag.
  5. (Easy to read image gallery here.) This is the result of 'Monday-3', my 3rd mission to Mun. Rayny, Philley, and Harwig had made a successful trip there, but due to an impatient Captain Philley, fuel was wasted burning towards the moon the more was wasted on the subsequent breaking burn. Now they were stuck; their only hope was rescue from Kerbin. Here sits 'Tuesday-5', a modified doctorheredoctor design: http://redd.it/qx0hn I used this design because I wanted a separate Mun escape module on top of the lander to ensure (using Kerbal logic) that I had enough fuel to get back home. I also used it because it\'s just damn good lookin\'. Here we see our ship 'Tuesday-5', the Mun-stricken 'Monday-3' as well as 'Monday-4' in low Mun orbit. Monday-4 was the first rescue attempt, but they quickly ran into a similar fate, running low on fuel. Leaning from past mistakes they aborted landing on Mun, keeping enough fuel to return home. They currently sit in orbit as they forgot to pack a parachute and aren\'t in any rush to do Kerbin reentry. 'We\'re coming for ya, boys!' Some minor corrections... And about three quciksave reloads. Easy does it now. As usual Kelrie is in the washroom and missing all the excitement. Made it! Not a lot of fuel left and not as close as I would have liked, but close enough! I\'m sure the crew could use some exercise after being couped-up in that capsule for a day. Everyone in? Time to go home! Sunrise over Mun. Truth be told, this is a screenshot of one five times I tried leaving Mun. This one happens to be at about 3000m... I finally managed to make it back, but the smaller fuel tank doesn\'t give you much to work with, so you have to be very exact, with only the smallest of corrections. This stage is also very light, so adjustments are very sensitive. I managed to make it back by setting my initial apoapsis to only 1000m above the surface. That took about a quarter tank. (1) Once I reached that point, I burned at 90 degrees towards the horizon until I had a circular orbit at 1000m. That took another quarter tank. (2) I waited until I was over the centre of the largest crater on the far-side of Mun before I did my escape burn to anticipate the movement of the moon. This took a third quarter of the fuel. (3 & 4) Last, as soon as I could see the orbit around Kerbin, I did my retro-burn. The last image is right when I cut the engine and right when I used the last quarter. I turned it back on during reentry, but it immediately ran dry. Moon-set over Kerbin. I hope not to see Mun again anytime soon. Moment\'s before splashdown this screenshot crashed the game to windows. Thank goodness for autosaves! The crew of Monday-4 also made it back 'safely' even without a chute. They\'re still in recovery, but within a month or two they\'ll be able to fly again!
  6. I spent nearly all of yesterday playing the demo and watching videos of KSP. When I get home today the first thing I\'m doing is donating and grabbing the newest version. I see so much potential for this game, and I can\'t wait for the future missions to Kerbal\'s version of Mars or the moons of Saturn; launching and recovering satellites; and maybe races to the moon versus a friend in the same persistent world. Thanks KSP team for developing this awesome game.
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