Jump to content

khrist0ff

New Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by khrist0ff

  1. Thanks for the response. Also, i have encountered another bug which i'm not sure if it's caused by the mod itself, but the thermal ramjet nozzle and the thermal turbojets appear to have a "NaN" TWR, with no Delta-V being detected whatsoever, when i launch a vessel with these engines and activate them, the game becomes really glitchy and every object turns transparent. the only solution i could find to this was to restart the game. its also important to mention that this doesn't happen to the Krusader thermal rocket engine. Here are some images of the issue: https://imgur.com/a/uDgVJLf here's a ksp.log line that could be useful: [LOG 21:29:44.450] Look rotation viewing vector is zero [ERR 21:29:44.450] [KSPI]: Error FixedUpdate Value NaN is greater than Decimal.MaxValue or less than Decimal.MinValue Source: mscorlib Stack trace: at System.Decimal..ctor (Single value) [0x00000] in <filename unknown>:0 at System.Decimal.op_Explicit (Single value) [0x00000] in <filename unknown>:0 at FNPlugin.ThermalNozzleController.FixedUpdate () [0x00000] in <filename unknown>:0 Aside from that and the science lab bug, i haven't had any kind of issues and i consider this mod as my favourite one, being the real-life-based concepts characteristic what i like about it so much. Keep up the good work and i'll keep you informed if i ever encounter any kind of bug in the future.
  2. I have a lot of electricity in my station and im 100% sure its enough to transmit all the science. Also i dont know if this could be related to the issue but there's a new button i had not seen before called "deploy experiment", when i press it, an error comes up saying "Science lab experiments require a scientist, but doesnt specify where, looks like this module isn't working properly". Btw, im in the newest version of this mod and i havent had this kind of problem before, im sure the antenna is working properly and my electricity is enough ( 3 Super Lithium batteries + solar panels) the problem here is, when i press the "transmit science" button it gets to the 100% mark and even shows the message saying that its done transmitting, but doesnt give me any science points even though the lab is full, help me please.
  3. Hey, new member here, i need help with an issue i had with the science labs from this mod, when i press the "transmit science" button, it supposedly transmits the science but i dont get any science points from the transmission, and the lab doesnt lose any science points as well, how can i solve this? thanks in advance.
×
×
  • Create New...