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Anth1

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Everything posted by Anth1

  1. Hmm, nevermind. I fixed it. I played around with the settings, and at least chose full size textures. Maybe something else. Not entirely sure:)
  2. There is something weird going on. On both Lua and Armstrong when landed and close to the surface, the surface is black. On armstrong the gorge is about pure white viewed from orbit, pitch black when landed. Same thing on Lua, on direct sunlight. Black ground. I removed scatterer, EVE and distant object enhancement mods. I don't think I have any other graphic mods. Did not help. I am using sigma dimensions with 2.5 rescale. Happy to provide logs or further info if needed:)
  3. Sorry, I should have clarified that I have not yet tested the latest version of the hangar. My last career in KSP (with hangar, of course) was... 3-4 months ago. Also my craft files (if I could find one) would be riddled with parts from various mods. So definitely not a clean reproduction of a bug. I suspect (but this is just my uneducated guess) that when the game loads in a ship with... considerable partcount inside a ship with... more parts, some lag occurs and the ships end up clipping briedly even when it should not mathematically happen. Other problem is that some of my ships do not hold constant heading, but instead wobble around a bit. Unbalanced reaction wheels or something. So soon after when the ship from hangar spawns, the mothership turns a bit and clips into the ship. Of course, this is fixed by just turning of SAS. Can't say that this is a fault of your mod. I remember trying to use VTOL hangar(?) in space, but I think it required the ship to be landed? The asteroid gateway might work for me quite well. I had not tested it, since I thought it requires an actual asteroid to function:)
  4. Hey @allista! I am an avid user of the hangar mod. Considering the problems with partcounts, your mod should be a stock feature. I have couple feature requests if that's not too much trouble: When using hangar my greatest problem with it is that I jam too large ships in too small hangars. They fit inside the hangar going in, but more often than not instantly collide with the mothership coming out of the hangar:) Also, like said above, some hangars do not fit the visual style of the ships. So, I suggest a tiny bit cheaty solution, but one that would service pretty much everyone. Add a (optional?) hangar that is just a docking port or a claw that creates a "virtual" invisible hangar around it. Basically allowing you to store ships without the confining structure. Then players could just pop one inside whatever cargo bay or structure, adjust it's size to match to create hangar anywhere!:) Your space hangars could also spawn the ship outside just in front of the hangar to prevent instant collisions. Maybe allow this as an option? What do you think? Would this be doable?
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