-
Posts
463 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Space Nerd
-
Closest you have gotten to the Sun
Space Nerd replied to Cheif Operations Director's topic in KSP1 Discussion
Probably close to 9832684544 m -
Gilly, Ike, Duna, Laythe, Vall, Dres(return mission), and Tekto(only landing, ongoing return mission)
-
38-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
38-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
38-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
Granted. The tank exploded after one second and you die. I wish to be a moderator.
-
[1.7] [WIP] TD Advanced Propulsion Systems
Space Nerd replied to TiktaalikDreaming's topic in KSP1 Mod Development
Do I need to download another mod for the LH2 tanks? -
Granted. But you can only keep it for a second. I wish for free ksp 2.
-
[1.7] [WIP] TD Advanced Propulsion Systems
Space Nerd replied to TiktaalikDreaming's topic in KSP1 Mod Development
I have better time warp :-) maybe after I finished stock system + opm and installed extra solar systems mod, I will try to build something with your mod. So this mod includes liquid hydrogen tanks? -
38-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
[1.7] [WIP] TD Advanced Propulsion Systems
Space Nerd replied to TiktaalikDreaming's topic in KSP1 Mod Development
Oops, I mean extra star systems mods(like galaxies unbound by @StarCrusher96), and by mods I mean something like a nuclear fusion engine to help me get there.. And I somehow deleted my last post.(I mean stock size ksp with mods in that post) -
37-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
[1.7] [WIP] TD Advanced Propulsion Systems
Space Nerd replied to TiktaalikDreaming's topic in KSP1 Mod Development
So what mods should I use for going to other star systems in stock ksp? Edit: I just need a super efficient high thrust engine and some ultra long range antennae, not something very complex like interstellar extended. -
[1.7] [WIP] TD Advanced Propulsion Systems
Space Nerd replied to TiktaalikDreaming's topic in KSP1 Mod Development
For gameplay reasons, maybe you should give it higher isp and thrust than the stock nuke, so it can be used for interstellar travel. -
[1.7] [WIP] TD Advanced Propulsion Systems
Space Nerd replied to TiktaalikDreaming's topic in KSP1 Mod Development
Is this standalone or need another mod? -
37-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
[1.7] [WIP] TD Advanced Propulsion Systems
Space Nerd replied to TiktaalikDreaming's topic in KSP1 Mod Development
Does it requires anything other than liquid fuel? Also, what's the thrust and isp relative to the stock nuke? -
37-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
37-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
37-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
KSP "Collectables"
Space Nerd replied to Direwolf_TV's topic in KSP1 Suggestions & Development Discussion
I want the original one back. -
32-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
?/20 *cough* @guesswho2778 *cough*
-
31-
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with:
-
31- How do I change my signature?
- 14,980 replies
-
- the number war
- electric boogaloo
-
(and 1 more)
Tagged with: