ThatGamerFTW
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[1.7.2] KK Launchers - Delta, Atlas Pack
ThatGamerFTW replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Im not sure if this goes here or not but the falcon 9 first stage rcs unit uses the wrong fuel type with the RO config. In game it uses MMH-NTO while in real life it is a nitrogen cold gas. -
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
It happens dont worry. Had an RO save where I was confused why the the tech tree wasn't right... turns out I uninstalled RP-1 by miss-clicking.- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
Did it work with BD installed only? It not it= might be the physics extender that comes with BD- 403 replies
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[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
ThatGamerFTW replied to Katniss218's topic in KSP1 Mod Releases
Yeah i figured it out my version of Omega was broken re updated and fixed it. Got it all running -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
ThatGamerFTW replied to Katniss218's topic in KSP1 Mod Releases
I figured out the VAB problem but is there a way to remove the old KSC pieces like the launch pad and the old VAB -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
ThatGamerFTW replied to Katniss218's topic in KSP1 Mod Releases
@Katniss218 First I applaud this great mod and all the work you put into it. Second, am i missing something bc STATIC { mesh = KSCmap.mu module = Part static = true keepConvex = author = Katniss title = KSC terrain (Earth) category = Katniss cost = 0 manufacturer = Katniss himself description = Do not expose to sunlight, water, air, or space. DefaultLaunchSiteLength = 1 DefaultLaunchSiteWidth = 1 name = KSCmap DefaultFacilityType = None DefaultLaunchPadTransform = } Are the blank equals ok? Once loaded there was no VAB at the real location only at the default RSS position. Was the mod supposed to move it? -
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
Are you using this in replacement of KSC Extended or in conjunction?- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
In response to a long ago post by @Zorg Which i tried in the past and didnt work I am seeing promise for a RO RSS KSC but will take some time to get perfect @damonvv If i get this done ill leave a drop box link since I couldnt find a github link to a dev branch.- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
I am back on the path to find the config to get the mod working with RO,, RSS and KSC Switcher bc KSC and Baikonur. Eventually hope to do a Raiz style ISS construction. But need a good KSC to make the Falcon 9 work. Anyway back to working through the code. As I just said im back on the hunt since i got some more time on my hands now.- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
The KSC launchpads (not irl) are based off of the KSC launch pads (irl) look at a NASA map- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
Not as of yet- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
New update edited the configs however i think the issue might also be with KerbalKonstructs because the add static menu does not come up with CTRL K or ALT K. I'll keep tinkering and will let you all know.- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
@Zorg @damonvv Thanks will try to edit the configs now. I really should have read all of the replies because it would make sense that the statics exist but are at the relative coords of the old non moved KSC. Thanks for the help I'll let you know if it works also i could provide the configs you need for RSS compatibility. (Only if it works)- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
I haven't read your configs yet but could the locations of the statics be wrong with them being within the scaled up kerbin and also at the wrong lat and long since the Kennedy Space Center is moved relative to the old KSC.- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
Uninstalled KSC Switcher still no statics- 403 replies
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
ThatGamerFTW replied to Damon's topic in KSP1 Mod Releases
All dependencies installed, I'm running RSS and RO plus KSC switcher. Is there a known incompatibility(ies) because there are no new statics at the launch site.- 403 replies
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