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Evolution

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Everything posted by Evolution

  1. Sounds like a good idea for spaceplanes, or planes in general. Seeing as you could disable roll SAS and manually roll while your craft is kept straight, then engage it and disable pitch SAS and do wide turns. You would need to get used to disabling/enabling the separate functions of course.
  2. I got bored: Not the best, want it anyways? Its supposed to be a small console screen and keypad.
  3. All this time I was worried I messed up with modelling, turns out I typed F22_wing.DAE instead of F-22_Wing.DAE in my cfg. 3 Days and I just figured that out. Now to finish the model and get the rest ingame:
  4. With parts like the kosmos docker node its actually possible to launch with the bigtrak vertical. It is also how I placed guns on mine. Make such a part and you can reduce the size of the fairing you need.
  5. Flight time: 19mins 10secs Highest Alt: 9,638m Highest speed over land: 511m/s Highest G\'s: 11.7G Total distance Travelled: 298,641m In the first 20 seconds I dropped the bombs that the plane was meant to carry - and, stupidly, I tried to land on an island... Mods: C7 C7 Experimental NovaSilisiko parts (For the bombs, which really didn\'t do anything) The experimental landing gear that C7 released are about as bad as using the cart mod. Actually since its basically a car with jets attached while landing you can go up to 200-300mps without snapping a wheel it might be worse. Though if you actually flew that\'s a whole other matter. Scratch that, you were using pontoons so landing gear is out of the question to begin with. And if my memory serves me correctly they have a tendency to drift if turning on land/craft too heavy.
  6. I have a relevant image but will refrain from posting it. Lets just say it involves trains and japans frequent usage of rule 34.
  7. I think any reference to 'air' would constitute being within the atmosphere.
  8. Yes! More angular parts, I get tired of the roundness so packs like this and truss are a godsend.
  9. Check the Wiki, start by follow the guide for setting up your particular IDE (Only VS2010 and MonoDevelop atm) http://kspwiki.nexisonline.net/wiki/Part_Modules Where you go from there is all up to you. I suggest following some C# tutorials.
  10. M-05-Y VTOL cargo plane. With that much fuel how long does it fly?
  11. UPDATE: Added two hull mounted missiles, tweaked rcs units to use less.
  12. I was about to say that yeah, I had split the UV map up into parts. Its all redundant now anyways as I ended up giving up and not saving the psd for the texture. I\'m just not good enough to try and learn blender and create textures at the same time.
  13. Absolutely beautiful. Now to attach large armaments. EDIT: ....And done! Come at me bro. Firing.
  14. Flying takes practice, it doesn\'t handle like you would expect, it basically handles like a fast flying barrel. Once you set it in a heading it will keep going near perfectly straight in that direction. (Hence the name 'Dart') Can 'hover' at around 30-40Mps with engine off using just RCS. Landing goes fine around 40-50Mps, actually driving with the cart is not a good idea as wings will get ripped off on turning. When taking off from a wheeled position keep your throttle low and nose down. And if you can\'t tell, its tiny. Only non-c7 parts are the RCS tank (Kosmos external tank, I was keeping size down) and cart ofc. I\'ll weaponize it in a bit, I don\'t have that pack atm.
  15. Same here, that\'s what I thought when I first seen it. I just decided to break it down part by part rather than attempt to texture every face at once. Now that I\'ve actually figured blender out a little bit so I could start testing textures this is what I got: I still need to work on the top part a bit (add some more texture to it) and then merge the rest of the UV map in so I can get started on the little bits.
  16. You\'re going to want to get someone used to using blender I suppose V.V, If I attempt messing with it any longer I may end up with a hole in my monitor.
  17. Afaik faces are selected in edit mode with shift+click right? I\'ve been trying to learn at least but its going rather slow. And yeah if you have an idea of what you want it to look like (color palette and style wise) sure send the UV map and I\'ll work with that.
  18. I can design textures, I just can\'t apply them to models because I am not familiar with the software, is what I meant. Even if you exported just a normal map I could work based on that as it would highlight surfaces and give a rough idea of where everything would fit.
  19. Ugh blender, anything 3D is beyond me, I couldn\'t figure out how to even apply a texture if I tried. Basically as long as I have a rough outline of what the actual texture image should look like I can go from there. Even if its just blocks of color specifying different areas of the model.
  20. Sure, show some examples of what you\'re looking for.
  21. Yes it has a bit depth of 32 with an alpha channel.
  22. No problem, and for future reference if you want to reduce the size of an image and not destroy the quality use Bicubic Sharper. Also when saving the image some software will give you the option of enabling/disabling the alpha channel (transparency) in this instance it would probably need to be disabled, although I\'m not too sure how textures work in ksp or unity for that matter.
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