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papasid

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Everything posted by papasid

  1. Go ahead if you want to make configs. If you want to share, I can include them with the mod.
  2. This hasn't been tested on 2.5x scale. Please test it and let us know, Thanks.
  3. Hi, I have buran installed in RSS/RO and the rudder control surface moves up and down rather than left and right. How can this be fixed? Ro Config: @PART[Buran_Tail]:FOR[RealismOverhaul] { %RSSROConfig = True @rescaleFactor = 1.61 @mass = 0.61 %fuelCrossFeed = True @maxTemp = 773 %skinMaxTemp = 2000 %heatConductivity = 0.01 //all conductivity %skinInternalConductionMult = 0.005 //skin-to-int conductivity %skinSkinConductionMult = 0.1 %emissiveConstant = 0.95 //matte black %CoLOffset = 0, 0, 0 @dragModelType = override @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface]{} %MODULE[FARWingAerodynamicModel] { %MAC = 2.9 %MidChordSweep = 38.36 %b_2 = 7.7 %nonSideAttach = 1 %TaperRatio = 0.42 %rootMidChordOffsetFromOrig = 0, 0, 0 %massOverride = 0 } } @PART[Buran_Tail_Control]:FOR[RealismOverhaul] { %RSSROConfig = true %rescaleFactor = 1.61 %CoLOffset = 0, 0, 0 @maxTemp = 773 %skinMaxTemp = 2000 %heatConductivity = 0.01 //all conductivity %skinInternalConductionMult = 0.005 //skin-to-int conductivity %skinSkinConductionMult = 0.1 %emissiveConstant = 0.95 //matte black @dragModelType = override @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleControlSurface]{} %MODULE[FARControllableSurface] { %b_2 = 5.9 %MAC = 1.45 %TaperRatio = 0.57 %MidChordSweep = -4.6 %nonSideAttach = 1 %maxdeflect = 27 %ctrlSurfFrac = 1 %transformName = BURAN3_TAIL %massOverride = 0 } } Part Config: PART { name = Buran_Tail_Control module = Part author = DECQ MODEL { model = DECQ_ENERGIA/BURAN/BURAN_TAIL_CONTROL scale = 0.64, 0.64, 0.64 } scale = 0.64 rescaleFactor = 1.0 specPower = 500.1 node_stack = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1 node_stack_side = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1 TechRequired = advLanding entryCost = 500 cost = 500 category = Aero subcategory = 0 title = Buran Rudder manufacturer = NPO Molniya description = The Buran's rudder can split into two parts to act as an airbrake. attachRules = 1,1,1,1,0 mass = 0.01 dragModelType = none maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 10 maxTemp = 1500 skinMaxTemp = 2700 breakingForce = 5000 breakingTorque = 5000 explosionPotential = 0.1 fuelCrossFeed = True tags = BURAN MODULE { name = ModuleAnimateGeneric animationName = T_LEFT useInternalDragModel = True dragCoeff = 0.9 defaultActionGroup = Brakes startEventGUIName = Open endEventGUIName = Close actionGUIName = Toggle Airbrake deployedDrag = 77 ignorePitch = True ignoreYaw = True ignoreRoll = True } MODULE { name = ModuleAnimateGeneric animationName = T_RIGHT useInternalDragModel = True dragCoeff = 0.9 defaultActionGroup = Brakes startEventGUIName = Open endEventGUIName = Close actionGUIName = Toggle Airbrake deployedDrag = 77 ignorePitch = True ignoreYaw = True ignoreRoll = True } MODULE { name = ModuleControlSurface useInternalDragModel = True dragCoeff = 0.5 deflectionLiftCoeff = 2.0 ctrlSurfaceRange = 20 ctrlSurfaceArea = 1 actuatorSpeed = 35 ignorePitch = True ignoreRoll = True transformName = BURAN3_TAIL } }
  4. The file has been deleted, could you pls upload it again.
  5. If you are playing with FAR, I would recommend that you install RO as well because all the FAR configs work with RO only.
  6. try installing realism overhaul as lot of fixes are focused towards making it work with rss/ro only.
  7. Hi, i am unable to provide support for non-RO. also, are you following pitch up attitude till your craft becomes supersonic? till it slows down to supersonic speeds, buran has to essentially be nearly stalling. you could refer to the reentry video on the main post for proper reentry technique. After, it slows down enough, it is stable enough to fly descent path to the airport. you can try increasing control deflection to make control surfaces more responsive.
  8. ckan might not have got the dependencies right. check spacedock and install all dependencies.
  9. pls try the version 2.1 . also, engines are from ro engines. check faq.
  10. Reinstall v2.1 if parts are not showing. Use second stage attachement units to attach energia rocket to buran. Use second stage attachement unit for side boosters.
  11. Thanks for this. It's okay to have failed the first time to do things properly. Keep trying to learn. You didn't had to change the name manually. You could have either done it with a python script or batch rename via np++ . Hardly takes 10 mins to finish upload. Next time, try that.
  12. Spacedock and Github are at parity now. I have reverted back everything to the old naming scheme. you can upload files on gdrive and send me the link, i will upload the changes manually.
  13. your pull request doesn't maintain the file structure. make sure you clone out the main branch and then perform edits on it. I pulled in your request without checking, had to re-upload all the files again.
  14. Thanks for the insight. pls put up a merge request on the github to incorporate your changes.
  15. This looks like stock to me. I would advice you to rebuild the buran and not use the prebuilt craft. I haven't touched stock files. buran in stock was working previously, so it should work now as well.
  16. try installing without ckan and let me know. during testing we didnt had that issue. check if you installed dependencies as well. ckan doesnt shows dependencies properly.
  17. It should work with stock as well. this mod isn't RSS/RO only, but fixes are focused around that. stock was left mostly untouched.
  18. do you have realism overhaul installed? can you share a pic of your gamedata here?
  19. Buran is now Fully usable and aerodynamically stable. It can put around 30 Tons of payload into LEO.
  20. This can copy over fixes applied to SOCK and SSS shuttle. Cheers!
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