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Posts posted by papasid
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On 9/24/2022 at 1:41 AM, donnager fan said:
Will this work with Non RO/Stock 2.5x Scale?
This hasn't been tested on 2.5x scale. Please test it and let us know, Thanks.
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Hi,
I have buran installed in RSS/RO and the rudder control surface moves up and down rather than left and right. How can this be fixed?
Ro Config:
@PART[Buran_Tail]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@rescaleFactor = 1.61
@mass = 0.61
%fuelCrossFeed = True
@maxTemp = 773
%skinMaxTemp = 2000
%heatConductivity = 0.01 //all conductivity
%skinInternalConductionMult = 0.005 //skin-to-int conductivity
%skinSkinConductionMult = 0.1
%emissiveConstant = 0.95 //matte black
%CoLOffset = 0, 0, 0
@dragModelType = override
@maximum_drag = 0
@minimum_drag = 0
@angularDrag = 0
@deflectionLiftCoeff = 0
@ctrlSurfaceRange = 0
@ctrlSurfaceArea = 0
!MODULE[ModuleLiftingSurface]{}
%MODULE[FARWingAerodynamicModel]
{
%MAC = 2.9
%MidChordSweep = 38.36
%b_2 = 7.7
%nonSideAttach = 1
%TaperRatio = 0.42
%rootMidChordOffsetFromOrig = 0, 0, 0
%massOverride = 0
}
}@PART[Buran_Tail_Control]:FOR[RealismOverhaul]
{
%RSSROConfig = true
%rescaleFactor = 1.61
%CoLOffset = 0, 0, 0
@maxTemp = 773
%skinMaxTemp = 2000
%heatConductivity = 0.01 //all conductivity
%skinInternalConductionMult = 0.005 //skin-to-int conductivity
%skinSkinConductionMult = 0.1
%emissiveConstant = 0.95 //matte black
@dragModelType = override
@maximum_drag = 0
@minimum_drag = 0
@angularDrag = 0
@deflectionLiftCoeff = 0
@ctrlSurfaceRange = 0
@ctrlSurfaceArea = 0
!MODULE[ModuleControlSurface]{}
%MODULE[FARControllableSurface]
{
%b_2 = 5.9
%MAC = 1.45
%TaperRatio = 0.57
%MidChordSweep = -4.6
%nonSideAttach = 1
%maxdeflect = 27
%ctrlSurfFrac = 1
%transformName = BURAN3_TAIL
%massOverride = 0
}
}Part Config:
PART
{
name = Buran_Tail_Control
module = Part
author = DECQMODEL
{
model = DECQ_ENERGIA/BURAN/BURAN_TAIL_CONTROL
scale = 0.64, 0.64, 0.64
}
scale = 0.64
rescaleFactor = 1.0
specPower = 500.1
node_stack = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
node_stack_side = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
TechRequired = advLanding
entryCost = 500
cost = 500
category = Aero
subcategory = 0
title = Buran Rudder
manufacturer = NPO Molniya
description = The Buran's rudder can split into two parts to act as an airbrake.
attachRules = 1,1,1,1,0
mass = 0.01
dragModelType = none
maximum_drag = 0.02
minimum_drag = 0.02
angularDrag = 2
crashTolerance = 10
maxTemp = 1500
skinMaxTemp = 2700
breakingForce = 5000
breakingTorque = 5000
explosionPotential = 0.1
fuelCrossFeed = True
tags = BURANMODULE
{
name = ModuleAnimateGeneric
animationName = T_LEFT
useInternalDragModel = True
dragCoeff = 0.9
defaultActionGroup = Brakes
startEventGUIName = Open
endEventGUIName = Close
actionGUIName = Toggle Airbrake
deployedDrag = 77
ignorePitch = True
ignoreYaw = True
ignoreRoll = True
}MODULE
{
name = ModuleAnimateGeneric
animationName = T_RIGHT
useInternalDragModel = True
dragCoeff = 0.9
defaultActionGroup = Brakes
startEventGUIName = Open
endEventGUIName = Close
actionGUIName = Toggle Airbrake
deployedDrag = 77
ignorePitch = True
ignoreYaw = True
ignoreRoll = True
}MODULE
{
name = ModuleControlSurface
useInternalDragModel = True
dragCoeff = 0.5
deflectionLiftCoeff = 2.0
ctrlSurfaceRange = 20
ctrlSurfaceArea = 1
actuatorSpeed = 35
ignorePitch = True
ignoreRoll = True
transformName = BURAN3_TAIL
}}
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On 3/10/2019 at 9:08 AM, linuxgurugamer said:
Ok, so I have it working, both for node attach and surface attach, but it's kind of weird. The following instructions apply to the files in the linked zip:
For this to work, the B9 Part Switcher is required.
To do surface attach, you need to be in Mirror Symmetry mode, and the wing needs to be set to Surface Attach
To do node attach, you need to be in Radial Symmetry mode, and the wing needs to be set to Node Attach. Surface attach will still work with this, but the two wings will be directly opposite each other.
The files have had all the attachment node oriented in the correct direction.
https://www.dropbox.com/s/anoo0hxnukk0skn/TriCrossSection.zip?dl=0
The following video shows the wings working:
The file has been deleted, could you pls upload it again.
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2 hours ago, ExMachina said:
Do I need to put the RO folder even though I'm playing on FAR/Stock save?
If you are playing with FAR, I would recommend that you install RO as well because all the FAR configs work with RO only.
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try installing realism overhaul as lot of fixes are focused towards making it work with rss/ro only.
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19 hours ago, eagleswing12 said:
Hello,
I'm using FARc and having a problem in which the Buran falls nose-first regardless of the acceleration placed on it. This effect only takes place in low altitudes. I am using JNSQ, if that makes any difference. I have installed all dependencies. Please let me know if I need to provide any more information.
Hi, i am unable to provide support for non-RO. also, are you following pitch up attitude till your craft becomes supersonic? till it slows down to supersonic speeds, buran has to essentially be nearly stalling. you could refer to the reentry video on the main post for proper reentry technique.
After, it slows down enough, it is stable enough to fly descent path to the airport. you can try increasing control deflection to make control surfaces more responsive.
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13 hours ago, DoctorDeath said:
Hello. Thanks for your great work for amazing ship! I install 2.1 with RO and I no have attachment buran to energia in parts list. And gears are not functional. All mods are installed from CKAN. Manual installation produces the same results. What I do wrong?)
ckan might not have got the dependencies right. check spacedock and install all dependencies.
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pls try the version 2.1 . also, engines are from ro engines. check faq.
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Reinstall v2.1 if parts are not showing. Use second stage attachement units to attach energia rocket to buran. Use second stage attachement unit for side boosters.
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3 hours ago, vieju17 said:
Nice, I personally would've kept the single folder one. Anyway, I'm extremely burnt from trying stuff so I'll just send you the mod as I have it. However, if you've gone back to the old naming scheme my changes will be counterproductive. Do as you desire with my version and hope it is helpful in one way or another: https://drive.google.com/file/d/1GYcdrHrLcoAiyeHD0nyhYb8wh12cki5r/view?usp=sharing
Sincere apologies again for the inconvenience. If only I knew something about coding... This would've been way easier.
Thanks for this. It's okay to have failed the first time to do things properly. Keep trying to learn. You didn't had to change the name manually. You could have either done it with a python script or batch rename via np++ . Hardly takes 10 mins to finish upload. Next time, try that.
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21 minutes ago, vieju17 said:
Hi uhm... First of all, sorry for messing that up, truly. Secondly, I have no idea of how to do that. I've been trying these two days and watching and reading all tutorials but can't get it. I've got to the point where I made the changes and pushed them to my fork but then it is uploaded as a submodule and it says there are no changes made. It's weird.
Also, I find it strange that the GitHub file is different from the SpaceDock one... In GitHub the mod is still devided into two folders while the SpaceDock one is the new single one. I don't know if that's intentional.
I would really love to contribute with my changes but can't figure out how. So maybe it'll be easier if you do it yourself. It's just a matter of changing the mod's folder name to "Buran_Energia" and then in every part's cfg file where it says MODEL and either "DECQ_ENERGIA/" or "Alcentar_Add-ons/" change it to "Buran_Energia" too.
Sincerely sorry, I'm really bad at this
Spacedock and Github are at parity now. I have reverted back everything to the old naming scheme.
you can upload files on gdrive and send me the link, i will upload the changes manually.
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15 hours ago, vieju17 said:
Sure! Let me just be sure everything works since I just tried with two parts and I'll be doing that as soon as possible.
your pull request doesn't maintain the file structure. make sure you clone out the main branch and then perform edits on it.
I pulled in your request without checking, had to re-upload all the files again.
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On 3/2/2022 at 12:33 AM, vieju17 said:
Hi again! Been so long
I have downloaded the mod from SpaceDock and I believe people who do this have the problem of parts not showing due to a directory issue. I have little knowledge of this but I suspect this has to do with the model of the parts. In that download you’ve merged all folders into a single “Buran Energia” one, which is to be thanked to be honest, but the part configs are still taking the model as if the mod was still divided into two separate. For example: the body flap config is taking the model from DECQ_ENERGIA/BURAN/BURAN_BODY_FLAP, which is one of the old folders, when instead it should be taking it from Buran Energia/BURAN/BURAN_BODY_FLAP.
I’ll try myself to see if changing that fixes the issue.
Hope to be of service.
Update: it did fix it, so you just have to do that with every part. However, I’d recommend naming the folder “Buran_Energia” since I’ve heard leaving spaces between words produces issues with the configs.
Thanks for the insight. pls put up a merge request on the github to incorporate your changes.
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3 hours ago, Soviet_Velir said:
Okay, built an orbiter from scratch, set the elevons to pitch, yaw and roll, and attached the shuttle to the Energia (The rocket is taken from crafting because I don't know how to build it) Launched with FGB, I return to Earth, but still the same problem with aerodynamics
see the landing demonstration on first post.
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This looks like stock to me. I would advice you to rebuild the buran and not use the prebuilt craft. I haven't touched stock files. buran in stock was working previously, so it should work now as well.
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yes. try it out for yourself.
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On 2/9/2022 at 8:17 PM, TheUndertaker97 said:
I have the same problem, KSP 1.12.3 and no RSS/RO. Installed the mod via CKAN, all the files are in the correct place but can't see any part ingame.
try installing without ckan and let me know. during testing we didnt had that issue. check if you installed dependencies as well. ckan doesnt shows dependencies properly.
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It should work with stock as well. this mod isn't RSS/RO only, but fixes are focused around that. stock was left mostly untouched.
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On 2/4/2022 at 6:38 PM, TonyT said:
I put the Buran Energia folder in gamedata. Parts doesn't show up in game. Have i done anything wrong?
do you have realism overhaul installed? can you share a pic of your gamedata here?
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Buran is now Fully usable and aerodynamically stable. It can put around 30 Tons of payload into LEO.
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On 11/1/2021 at 10:39 PM, Jim123 said:
Thank you very much!
Hi, Were you able to fix some of the issues?
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On 11/1/2021 at 10:39 PM, Jim123 said:
Thank you very much!
This can copy over fixes applied to SOCK and SSS shuttle. Cheers!
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On 10/28/2021 at 2:46 AM, Jim123 said:
@papasidCan you repost the link please, so people can Fork it on GitHub and improve upon it. I know you said you don't know much about maintaining or coding it, etc. It would be very much appreciated thank you!
[1.8-1.12.x] Buran Energia [Fully Usable]- 2.1 [RSS/RO Compatible]
in KSP1 Mod Releases
Posted
Go ahead if you want to make configs. If you want to share, I can include them with the mod.