Thadeasaurous1
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Posts posted by Thadeasaurous1
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8 hours ago, Beale said:
But, I believe if you have realplume installed, you should just leave these folders in place and they will just automatically apply themselves (If you have module manager installed).
weird, I have realplume installed but i don't get the plumes. I'll try to make them myself, then.
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3 hours ago, sslaptnhablhat said:
You don't drag anything from the Tantares/LV folders.
oh sorry, i meant where the real plume folder is in Tantares/patches.
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maybe I'm just stupid, but i can't get real plume to work with this. I'm not 100% sure i'm installing it correctly though. (i just put the realplume folder from the Tantares/TantaresLV into the gamedata folder so it then goes into the realplume folder)
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Not sure if anyone’s said this yet, but to get back the old mk1-2 pod, go into /Gamedata/squad/zDeprecated/parts/command or something like that, and you’ll find the old mk1-2. Go into its config and find “Tech Hidden” and change it from true to false. Now go into the advanced search and click on the parts tab and then module.
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try deleting the texture replacer folder from the AVP folder, you won't have the skybox anymore, but it should fix it.
(i haven't used AVP in a while, so if there is no Texture Replacer folder, i don't know how to help)
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13 hours ago, Jognt said:20 hours ago, Thadeasaurous1 said:
I saw you got it sorted, there's a step-by-step on how to do it 5 posts above yours on this page though.
Ok, don’t know how I missed that
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2 questions here, 1. What KS3P version do you have? and 2. Do you have custom scatterer configs?
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2 hours ago, SkyKaptn said:
Open notepad and paste the text into a blank page. Save as x.cfg (where x can be whatever name you like) and put your newly created cfg-file into KSP's gamedata folder.
For better overview you could even make your own folder inside the gamedata folder and stash own configs there. Name the folder i.e HomebrewConfigs
ahh, OK. Thanks so much.
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On 7/26/2019 at 5:14 AM, Jognt said:
Uhm, thinking about it.. How would I place the tweak from @SkyRex94 into a MM patch? I know how to MM-patch, but since the example would add it to every body and Kopernicus is a complex beast I'm wondering "Which bodies do I need to filter out?". I'm not fond of directly editing files for specific bodies, hence the MM-patch question.Edit: I think I got it. My test save works fine with this MM patch. Though Garbage Creation is still in the 17000KB per frame zone it at least plays smoothly. I'll take the increased GC stutter over 'unplayable FPS' any time.
@Kopernicus:AFTER[Kopernicus] { @Body:HAS[@PQS,!Ocean] { %Ocean { maxQuadLengthsPerFrame = 0.03 } } }
No idea how to do anything with MM. where would i put this?
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1 hour ago, Avera9eJoe said:
Odd... I get that on random occasion but not correlating with Spectra. Are you using all features of Spectra I.E. Scatterer, EnvironmentalVisualENhancements, and Kopernicus? Any addons too? Other mods?
I've got all spectra dependencies including Scatterer except the extras and Kopernicus, as it causes crashes. (or performance issues) the other mods I've got are Restock, Real plume and dependencies with custom Configs for Restock and kerbal reusability expansion.
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Spectra seems to be crashing my game. It usually happens during loading screens. Like a normal crash, it says “Kerbal Space Program has encountered an error and must close”. It only seems to happen when I have spectra installed, I don’t get crashes with other visual packs installed, and I have no idea how to fix it, I’ve Been trying for a week.
edit: I’ve also tried validating my files, however it still crashes, unfortunately.
[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Things are happening]
in KSP1 Mod Releases
Posted
Yes, and yes.