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Cogiflector

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Everything posted by Cogiflector

  1. I love the difficulty brought about by the drift issues. Don't change that. Everybody needs to simply remember lots of hand-holds like they have on the ISS. But what's frustrating is when I grab a part from a pallet of parts that I just sent up and none of the nearby nodes light up for me to connect it to. Not a huge deal for parts that allow you to place them anywhere like beams and large panels. But when I grab a docking port Sr., I need the nearby nodes to light up. If they don't, my only choice is to let it drift away as space junk and grab another one hoping this one will work. Not good. Yes, orbital construction should be an extreme challenge, but not because of glitches. By the way, don't ever put undo into EVA construction. If we need undo, we can build it in the VAB/SPH and launch it like normal.
  2. My guess would be that KSP1 mods will be largely irrelevant in KSP2. Likewise, KSP2 mods will probably be largely irrelevant to KSP1.
  3. Will we be able to conduct orbital construction? I mean literally haul sections into orbit and weld them together or something?
  4. Uh oh! I don't do Windows anymore. (Except at work where I have to because we're Microsoft partners and all.) I guess I'll have to wait for the Linux version.
  5. Will this be free for those who have purchased 1.x? I doubt it. I understand if it isn't and I will totally get it anyway! But I'm wishing\dreaming anyway.
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