Jump to content

Sulfur

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

5 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Downloaded the master, I see the lights now. Oh well. But I'll still keep my texture map, I like the density of the cities. BTW, I also reduced all the heightmap and normal maps of the mod by 1/4 to see how much of an impact it would have visually and on my hardware. It reduced my RAM load by 2GB and as far as I see there's been no decrease in visual fidelity. Because the color texture is so big, and most of the detail is actually stored there, reducing other textures doesn't really leave a noticeable drop in quality. Might be useful for those struggling with RAM usage like I was.
  2. Socially awkward monk chokes his girlfriend and kills children
  3. Granted. Every time you want to think you now have to hit a hard surface with your head. I wish I had unlimited wishes.
  4. I noticed that this mod doesn't have any city lights effects that come with stock EVE, so I made it myself. https://streamable.com/4aghg Basically all I did was create a texture map for the EVE citylight plugin and I used slightly modified (made the night version a bit brighter and less yellow) city textures that come with the stock EVE config. The map is 1/2 texture size but it could probably be made even smaller or baked into the alpha layer of one of the JNSQ Kerbin textures. Unfortunately I just can't get EVE to recognize my alpha layers. I'll also make new city textures that tile better sometime soon.
  5. Is there any way to disable maximum ignitions on engines? I'm using MechJeb and it has a weird way of course correction where it will switch on and off the engine for a split second. This can go through all of the ignitions in a single ascent to Kerbin orbit.
×
×
  • Create New...