Space boy
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What do you think??
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Relays working unrealistically.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
I dropped the rover with purely parachutes and yes I did have a communotron 88-88 on it but it is just a direct antenna and most probably got destroyed upon impact, -
Relays working unrealistically.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
No the commnet is still on because the rover says 'connected to relay' and my rover has a simple communotron 16 (the extendable) And what I also am confused about is that even without the communotron 16 deployed, the rover is connected with 94% connection and extending the communotron 16 doesn't improve the connection! -
I am In the process of setting up a relay network for duna and I have three relay satellites with me and I have only deployed one yet. Now I switched to a rover I have on the surface and it is getting connection all the time! Even when the mothership relay with 2 relay satellites still sitting in there and the deployed relay are both on the opposite side of the planet. How is this happening?? I dont even have an equilateral relay network yet.
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A question about time-warp
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
How do you change the wheel suspension setting? I have seen many other people change the wheel suspension but I can't seem to find an option to do so. -
So with the help of you guys, I landed my first ever rover in this game and I have landed it on Duna. Now My rover doesnt have any connection back to kerbin, so I am planning to create a relay network that allows the rover to communicate with kerbin. Now what I simply want to know is that if I time-warp really fast will the rover be destroyed or something?? Learning from veterans I have seen that time-warp can cause alot of trouble. I really dont want that to happen with my rover.
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Mobile laboratory and action group
Space boy replied to NISHIHI's topic in KSP1 Gameplay Questions and Tutorials
Where are you sending this craft to?? -
Mobile laboratory and action group
Space boy replied to NISHIHI's topic in KSP1 Gameplay Questions and Tutorials
Well, don't worry about your English. -
Mobile laboratory and action group
Space boy replied to NISHIHI's topic in KSP1 Gameplay Questions and Tutorials
There are buttons on the top of the hud at the side of the altimeter. There is a light action group, brake action group, landing gear action group and abort action group which can be opened by hovering the pointer over the yellow black line. -
Multiple problems with ship
Space boy replied to Steve C.'s topic in KSP1 Gameplay Questions and Tutorials
Always, always attach struts to your radial decouplers. -
Rover keeps doing Tokyo drifts.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
Well you certainly do know a thing or two about Rovers. Well is there an actual use for the small wheels in this game? Doesn't work on moons, doesnt work on duna, probably works on jool and will always work on kerbin. Say no more -
Rover keeps doing Tokyo drifts.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
https://imgur.com/a/7Nda7Hj Heres a video -
So I am making a rover for duna and I put up a simple configuration, Rovemate and 4 smallest rover wheels. So to test how it would drive on duna, i reduced gravity to 0.28 (I experimented with the eva jetpack to get to a number) and I started to turn, it worked as expected, But when I reverted to launch, and tried to turn again, the rover was very sluggish and it didnt want to turn and when it eventually did turn, it was doing these drifts. Why was there a sudden change? Alright so I tried it again and as usual, on my first try, the rover was turning properly but on my second try ( after reverting to launch) the rover was sluggish. So I went to the input locks menu in the debug menu and cleared input locks and the rover was working fine again. I still do need help conforming that there wont be any bugs AFTER I land on Duna. And also, this isnt supposed to happen, is it?
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Space boy replied to Waz's topic in KSP1 Mod Releases
I downloaded the mod manually and I downloaded it from curseforge. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Space boy replied to Waz's topic in KSP1 Mod Releases
I downloaded the EVE plugin and the config files and moved them to the ksp gamedata folder but it doesnt work. This is actually my first mod. I have updated ksp to 1.8 and downloaded the correct version for the mod but it still doesnt work. -
Target nodes keep spinning.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
Okay, I have marked the answer which solved 'my' problem, but there are also answers which may be useful for others in other situations so I think yeah this thread should live on. -
Target nodes keep spinning.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
Hey, I see you are a moderator, can you like close this thread or something cause the problem is solved. I don't expect anymore replies now. -
Target nodes keep spinning.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
Hey, thanks man, you reminded me of the Hoffman transfer and I was able to get back. I was getting Apollo 13 vibes really. https://imgur.com/mEXktc8 What I did basically was increase my Apoapsis just a little high above kerbins orbit and then time-warped there and started reducing my periapsis to just to kerbins orbit and I got an encounter as the target nodes were closing in. -
Target nodes keep spinning.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
Nope, I got into the orbit by myself. What do I do now??? I've got about 1100m/s left. -
Target nodes keep spinning.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
https://imgur.com/O6zIKDS here is a video. -
How to remotely control a lander.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
haha yeah I guess. But I am currently trapped in a solar orbit. The goddarn target indicators keep spinning. -
I am trying to get a kerbin encounter and I managed to get a 148,000 km separation from kerbins SOI, so I thought, "great, now it will be very easy!" Boy was I wrong, I tried to get a final encounter, but the target nodes keep spinning around my solar orbit and I am not able to get an encounter. I am currently not in a kerbin transfer window (thats what it looks like) so I really need help.
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How to remotely control a lander.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
Hey, so yeah I landed on duna, Yayyyy! but i accidentally broke one of the antennas, i was Able to get a weak connection to kerbin using both antennas but now the other one is destroyed sooo... I wont be able to rendezvous now. Goddamnit. I was actually trying to access the science experiments that I stored in a service bay by the eva jetpack and it BROKE!!!!!! Please, Please tell me there is a way to rendezvous without maneuver nodes????? Ok so I guess i can still rendezvous because my mothership has a pilot in it. Update, so I didnt have sas so the ascent was the worst in the world like I am facing prograde for a minute and retrogade, radial in, radial out for another. So I ran out of fuel before reaching orbit. RCS thrusters galore! So finally, all kerbals are safe. -
How to remotely control a lander.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
Oh and one last question, is the communotron DTS-M1 enough to have a connection to kerbin? -
How to remotely control a lander.
Space boy replied to Space boy's topic in KSP1 Gameplay Questions and Tutorials
I've upgraded my tracking station to max and i am just short of science to get my hands on one of those nice remote guidance units.