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Mieszko

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  1. In KSP you cannot link multiple parts to a parent part via a former part. The best example of this is hinges. If you are trying to create an aircraft/spacecraft/anything that moves about a hinge (0-360 degrees) you are forced to use one hinge that actuates about the center of mass for best results. The issue here is that once your mass you are rotating becomes large enough, one hinge cannot handle the job. The aircraft/spacecraft will translate longitudinally about it's center out of control making a VTOL aircraft or X-Wing spacecraft unusable. If we could connect multiple hinges to a parent part it would solve this issue. In the example of an X-Wing aircraft that folds we could attach one hinge to the aft of the wing-mount and one at the forward allowing the spacecraft to have solid joints at both it's extreme extensions of mass. Thanks for the amazing game Squad! I really cannot wait for what you guys do next and I really hope you implement this fix!
  2. With breaking ground we can finally create stock propeller/rotorcraft. However there are a few oversights that I am sure the developers never meant to make. 1. Single rotor rotorcraft cannot function realistically without a cyclic and collective control. We have the ability to adjust blade angle but it is relatively crude. We do not however have the ability to properly control cyclic. A stock swashplate would solve this issue with a dedicated swashplate part dedicated to each size of rotor available. 2. There is no ability to set predetermined blade angles to a function key, or set a limit on blade angle authority. This means you cannot quickly and easily change your blade pitch to course, fine or feather. It also means doing an auto-gyro landing in a rotorcraft is damn near impossible since you cannot immediately set the blade angle to that predetermined setting. 3. The new turboshaft and turboprop engines do not include generators/alternators. This means no electricity, which I really believe was just forgotten. 4. Because there is no way to "link" or sync (with a ratio) rotor motors and engines to one another you cannot properly create a tail rotor to balance torque force on a rotor craft, or phase sync multi-prop aircraft. This is especially terrible for rotorcraft because you cannot balance out the torque on a single rotor rotorcraft without using counter-rotating rotors or by using an ungodly amount of reaction wheels. You can manually adjust blade angle on the tail rotor but this is extremely cumbersome and makes most realistic rotorcraft damn near impossible to fly. Thanks for the amazing DLC and I cannot wait to see what you guys do with it. The fan shrouds look awesome but if you devs could please look into these issues I am sure the entire community would love you dearly! Cannot wait for KSP2 by the way
  3. AMEN! Also the turboshaft engine really REALLY needs a swashplate, or a separate swashplate part. Building functional realistic helicopters is impossible without a collective and cyclic control. Being able to properly control the YAW moment with a tail rotor would be incredible as well. The expansion is amazing and the new parts are incredible but it just scratches the surface of what building propeller/rotor aircraft means.
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