I can concur that EVE + RCSBuildAid causes EVE to stop functioning. The output_log.txt file produces the following error message:
AddonLoader: Instantiating addon 'GlobalEVEManager' from assembly 'EVEManager'
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
ArgumentNullException: Argument cannot be null.
Parameter name: source
at System.Linq.Check.SourceAndPredicate (System.Object source, System.Object predicate) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Where[EVEManagerBase] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0
at EVEManager.GlobalEVEManager.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup)
AddonLoader:StartAddons(Startup)
AddonLoader:OnLevelWasLoaded(Int32)