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KallangoVerde

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Posts posted by KallangoVerde

  1. On 31/01/2021 at 12:56, SpacedInvader said:

    Alguém pode me dar algumas informações sobre como o BARIS lida com a construção orbital de multi-lançamento, bem como mods como Konstruction e Global Construction que permitem que você construa um navio no local sem realmente lançá-lo da superfície em si? Tenho o Extrasolar e o Far Future Technologies instaladas e espero lançar várias missões que levarão meses ou mesmo anos para serem construídas em órbita, já que também uso o KCT. Estou totalmente ciente de que o MTBF se degradará enquanto estiver em órbita, mas estou curioso para saber como esse MTBF irá interagir com coisas como novas peças sendo soldadas na nave algum tempo após o lançamento.

    I would also like to know about it. If I decide to mount a ship in orbit, can the mod get in the way?

    Another question: BARIS + KERBALISM.

    Does one mod disable the other's functions to work? for example. MTBF ... parts reliability ... (forgiveness for my english from google translator) :lol:

  2. Google translator

    Hi @Nertea I have problems with moving and inflatable parts, they are not inflating kkkk. I installed some mods but I don't remember the order I made and I believe that's the problem, but it's just a guess ...

    I'm new here on the forum and I'm still getting used to the rules, in the link below I'm making KSO.log available (I hope it's the right file kkkk)

     

    https://drive.google.com/file/d/1D7Cm3o_VMntetsuWhC212zoY-M4EV9NQ/view?usp=sharing

  3. (Google Translate);)

    Hello @ Benjee10 ... first I want to thank you for the excellent work you did on this mod, it's amazing! Congratulations! This Orbiter and HabTech2 are indispensable for me ...:lol:

    I installed the latest version of the mod in my game (KSP 1.9.1) and the new parts work but have the wrong textures. What did I do wrong? How can I submit my KSP.log or get support?

    (Even though I am inexperienced I risk saying that there was a conflict of mods, I use many mods hehehe ...)

  4. Hello @Lisias, it's KallangoVerde from Brazil. So ... I installed KSP Recall, but yesterday this alert appeared on the screen.

    "Unfortunately TweakScale encountered 16 problems with ** FATAL ** in its KSP installation! This will likely corrupt your games sooner or later!

    KSP.log is listing all parties committed to your parcel, look for lines with '[TweakScale] ERROR: ** FATAL **' in the log line. Be aware that the reported parties are not to blame, but the Screaming Victims. There is no automated solution possible for this.

    This is a problem with the Show Stooper. Your best course of action is to click the OK button to ask for help in the TweakScale thread on the forum (the KSP will be closed). We will help you to diagnose the Add'On that is bothering you. Publish your KSP.log to some file sharing service and mention it in the post.

    If you choose to ignore this message and click Cancel to continue, remember that your saved games can be corrupted at any time, even when things seem to be working now - and recovery can be more difficult.

    Back up everything * NOW * if you choose to ignore this message and continue - it is recommended to use S.A.V.E. to automate this task for you. "

    I would like help, what should I do?
    I am using version 1.9.1 of the game.

     

  5. Nome: Lucas Lima

    Idade: 25

    Nacionalidade: Brasil

    Estado/Cidade: Sergipe/Aracaju (Nordeste)

    Tempo de jogo: Conheço desde o lançamento mas só comecei na versao 1.4.2. Hoje jogo a versao 1.9.1

    Mods: B9, KAS, KIS, Mechjeb 2, Stockalike Station Parts Expansion Redux, SCANsat, ReStock, ReStock+, Real Plume, Real Plume- Stock Configs, New Tantares, Near Future Mods,  Knes, HabTech 2, Persistent Rotation, Bumblebee, CST-100 Starliner,  Chatterer, Feline Utility Rovers, Kerbal Engineer Redux, Kerbal Planetary Base Systems, Mark IV Spaceplane System, Shuttle Orbiter Construction Kit | Stockalike Space Shuttle Orbiter, Fuji.......Enfim, sao muitos kkkk mais de 8000 miiiiiilllll xD

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