Jump to content

HattyMan

Members
  • Posts

    8
  • Joined

  • Last visited

Everything posted by HattyMan

  1. Forgot to post it yesterday, so here it is: I attempted a Scaythe manned mission with Mars 1 rocket I built specifically for this mission. Nothing went wrong with the transfer, it was rather easy to do so. The landing, however, was rather difficult as Scaythe felt very similar to Tylo, although its gravity was smaller. Then I noticed that the gravity is too high to use jetpacks normally and thus, I could not get into the pod conventional way. Nevertheless, I managed to get back into the ship by using extreme climbing skills of Bob! ^ The flag was destroyed by gravity kraken Being quite angry at the fact this happened, I also decided to commence Scindo landing which was an optional goal of mine if I had enough fuel to do so. Contrary to Scaythe, Scindo was similar to Minmus in difficulty. Also, beautiful biomes! The mission was a big success as I received over 3k science from it, allowing me to "buy" more stuff for my ships, such as energy stuff! Meanwhile, after spending 33 years in deep space, this ship came back to Rhode in almost one piece. Quite a day, I have to say.
  2. Sooooo... There's the list: - Forgetting to put a flag on Bop - Forgetting parachutes for re-entry... twice. - Getting Kerbals stuck in space twice. - Almost stranded 2 kerbals twice on atmospheric bodies (Laythe and Eve). Luckily, they survived by EVA. - Accidentally destroying a rover on Vall by going too fast and hitting the ground too hard. - Destroyed KSC for fun. - Awakening Kraken (is that a crime?) - Leaving debris in space I guess that's all?
  3. Not gonna lie, Gateway looks gorgeous and I'm astonished by the fact that it has a surface. I'm thinking of sending a probe into it to see what mysteries hide there!
  4. Today, I have decided to do an expedition to Hydrus system, mainly on its moon, Hydron. https://imgur.com/a/y4rrDDM Took me quite a lot of time, but the science amount was worth it: 2700+
  5. I am happy to say that removing Kerbal Konstructs has fixed the issue with landing legs on Rhode. I also tested the same thing on Lua landing and there were no issues whatsoever. https://imgur.com/a/STDg8I8 I'm looking forward how this mod develops, I really can't wait for science custom texts to appear in the future (unless they are already implemented and they do not work for me for some reason).
  6. So far I have tested few things: 1. The save'n'load after setting orbit in debug menu. After I had landed the lander with landing legs, it seemed to work pretty much fine, just as shown in this shot: https://imgur.com/a/KhM1BKM 2. Now, there's another thing I tested and it is shown in this video: https://www.youtube.com/watch?v=p44Zut0-Dp0 In brief, I tested a random probe on the launchpad and seems like landing struts do fail. Not only that, I put another situation in the description of the video when landing legs also fail. This only seems to happen on Rhode System. Everywhere else works just fine as I can tell from landing on Scindo not-so long ago.
  7. The springs were set to 3 and Damples were set to 2, yet no change could be seen. I am using the cheat menu which is already implemented in stock KSP.
  8. Hi, I've been looking forward to this planet pack, so far I'm loving it and I hope this mod develops well! However, I have encountered a rather weird bug, namely this one: https://imgur.com/a/EHW6K2g For some reason the landing struts, even extended, do not do their job as intended. Instead, they should've been supporting the weight of the lander, whose weight is not high. This is not happening only on Armstrong, it happens on Rhode, Ash and Lua as well. What's even more interesting, after setting an orbit through debug menu right away after the initial loading of the flight to any of the named moons, landing struts seem to work fine regardless. Nevertheless, they seem to work fine on Tribute and other planets without using 'Set Orbit'. What may be causing this? I'm genuinely curious.
×
×
  • Create New...