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MrAndroPC

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Everything posted by MrAndroPC

  1. I think would be fine if they're will make and give access to modding API before mod support will release for gamers (two-three months before release). It's allow to recreate/adapt some important mods for base game/KSP1 and create new ones. But anyway better to have mod support since early access, maybe then community will do promised by devs even faster than devs.
  2. Can you show me the differences with a displacementOffset = 0.2 and without it? Just I'm not download parallax yet and probably will have this problem.
  3. Can be create several pavilions with a fixed number of parts (max. 1000) or turn craft into one part (I saw such a mod, but forgot its name. functional details stopped working).
  4. Will be space museum, with a old spacecrafts that was returned from space? Like National Air and Space Museum in Washington or The Museum of Cosmonautics in Mosvow. It can will be a good passive earnings for your Space Program and just place for memory and your soul.
  5. It need do tweakable, if it will be. Like a more realistic or hard option for gameplay, not mandatory.
  6. Guys, how you thinking will be in KSP 2 a advanced photo-mode (not like at KSP 1, but with a fully free and advanced camera)? Or even a video-mode for cinematic record a craft launch/landing/etc.? Something like in Ansel/ Forza Horizon 4/ GTA 5 Director Mode. It would be very cool.
  7. А смысл? Все равно в ближайшем будущем выходит 2 часть, а первую в оригинале и на английском можно понять.
  8. Моды от Nertea, SCANsat и DMagic. Остальные технические или на определённый тип деталей.
  9. Здравствуйте. Я тут решил перевести KrakenScience. Если кому интересно и кто-то хочет помочь, сделаю на гитхабе и скину ссылку. В лс не смогу кидать, недавно зарегался.
  10. Thanks, normally working w/o worldstabilizer, but very long loading with mods. I hope that in KSP 2 will be better mod compability and much parts optimization.
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