MrAndroPC
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Posts posted by MrAndroPC
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5 hours ago, Agustin said:
I am doing it now. And you may be right. Its a scaterer issue. I opened ksp without scattrerer, and I have some lines now, but only 2 or 3 and they are white now.
So I might post that video to the scatterer thread.Also, displacementOffset = 0.2 was best.
Can you show me the differences with a displacementOffset = 0.2 and without it? Just I'm not download parallax yet and probably will have this problem.
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1 hour ago, kerbiloid said:
Maybe simplified and welded 3d miniatures standing in halls, and a zoomed mode with real parts.
As an option
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5 hours ago, kerbiloid said:
The idea itself is good, but the game engine will crash when total part number exceeds several thousand.
And the early spacecrafts will be represented by the standalone capsule part, even without the heatshield, i.e. you can see it in the parts palette without museum.
Can be create several pavilions with a fixed number of parts (max. 1000) or turn craft into one part (I saw such a mod, but forgot its name. functional details stopped working).
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Will be space museum, with a old spacecrafts that was returned from space? Like National Air and Space Museum in Washington or The Museum of Cosmonautics in Mosvow. It can will be a good passive earnings for your Space Program and just place for memory and your soul.
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1 hour ago, AlamoVampire said:
I hope not. I really truly hope not. Why? Not all players code. I honestly think something like this stays as a mod. Just my 0.02 of course.
It need do tweakable, if it will be. Like a more realistic or hard option for gameplay, not mandatory.
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Compatibility with 1.9?
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Guys, how you thinking will be in KSP 2 a advanced photo-mode (not like at KSP 1, but with a fully free and advanced camera)? Or even a video-mode for cinematic record a craft launch/landing/etc.? Something like in Ansel/ Forza Horizon 4/ GTA 5 Director Mode. It would be very cool.
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On 10/8/2019 at 5:09 PM, nordon said:
Подскажите, будет ли поддержка русского языка на ПС4? Весь форум перелопатил, не смог найти информации
А смысл? Все равно в ближайшем будущем выходит 2 часть, а первую в оригинале и на английском можно понять.
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Моды от Nertea, SCANsat и DMagic. Остальные технические или на определённый тип деталей.
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Здравствуйте. Я тут решил перевести KrakenScience. Если кому интересно и кто-то хочет помочь, сделаю на гитхабе и скину ссылку. В лс не смогу кидать, недавно зарегался.
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On 12/18/2019 at 1:13 AM, JadeOfMaar said:
@MrAndroPC It works on 1.8 so just do it/install it. But don't install anything else that's included in its download. They are ancient and will crash KSP.
Also install this because some animated parts will cause your spaceplane to spawn 1km in the air and fall down.
Also install this and its dependencies so that you get lots of features and fixes.
Thanks, normally working w/o worldstabilizer, but very long loading with mods. I hope that in KSP 2 will be better mod compability and much parts optimization.
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Working on KSP 1.8.x? If so, how install OPT? Tnx.
Should modding support be added in late in the road map?
in Prelaunch KSP2 Discussion
Posted · Edited by MrAndroPC
I think would be fine if they're will make and give access to modding API before mod support will release for gamers (two-three months before release). It's allow to recreate/adapt some important mods for base game/KSP1 and create new ones.
But anyway better to have mod support since early access, maybe then community will do promised by devs even faster than devs.