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Optical9090

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Everything posted by Optical9090

  1. I'm currently working on a design that gets a 3-man pod into LKO. Having some problem balancing it though with trust too weight too achieve enough Delta-V.
  2. When you manage to reach the mun, ar eyou just going head on or are you achieving an orbit? i find it easier to first set myself in a orbit around mun, about 10km or so, then perform a retrograde burn to remove most of the horizontal speed, then it's just a matter of falling gently while firing rockets towards the gound to slow your descent. But it all depends on the rocket you're using.
  3. Just landed a Airplane on Duna with one Kerbonaut in it, all went well, abit bouncy on the landing due to the lower gravity and all. Now, only one problem, this was a science mission, which means a mission to evaluate the atmosphere (who said Kerbals always do it right? A probe would probably have been better than a manned flight) so the Kernichians only installed a atmospheric turbojet engine, that means one kerbonaut is currently stranded on Duna due to the lack of oxygen in the atmosphere. Rescue mission awaits... screenies from first mission: http://imgur.com/a/zQ3UG#0
  4. Epic! the music i mean. The bridge is also very cool, and very Kerbal too, with the random explodies and whatnot.
  5. I like your criteria, 50m/s on land and in water. that's 180kmh or ~112mph. That's one fast craft.
  6. Challenge accepted. I give you the Swallow light reentry glider with none other than Jebediah Kerman at the rudder. I used my design for a small glider which i use for reentry from orbital spaceplanes, gave it a solid structure underneath, and in true Kerbal spirit, added horrendous amounts of forward momentum. This craft accelerates from 0-200m/s in less than 5 seconds. It leaves the runway and releases the glider at 261.8 m/s. After release the Swallow slowly banks 180 degrees and lands smoothly on the runway again. edit: Crapcake... This craft uses Damned Robotics, for the carriage, i used 2m trusses to attach then engines and landing gear. I reckon that disqualifies this attempt?
  7. Ah, fair enough, back to the drawingboard. Btw, Aerospikes allowed? i noticed your own entry uses one and it's on the leaderboard for distance.
  8. Attempting this challenge. Final velocity: 5731 m/s Final height: 2772 km Someone please help me with the maths because i'm getting 19.something on this, i might be slightly off. at last screenshot i was half a second from burnout, so numbers might have been a tad higher if i went the distance, don't matter.
  9. Herman, Shepney and Billy-Bobfel Kerman just returned from their speedrun. 12:53.3 was the time from lift-off until splash-down in the ocean. Could have done it quicker but i was aiming for high Gs too. Sadly, if the game-engine had allowed it, our brave pilots would have been pancaked when their pod entered Kerbin atmosphere at ~5000 m/s or roughly 18000 km/h.
  10. Not at all. Now i just need to find a way to power this baby even more 8)
  11. Another attempt at this challenge. I\'m gonna add some \'chutes now and see if i can go the full 40km and brake any faster.
  12. Challenge Accepted: http://kerbalspaceprogram.com/forum/index.php?topic=12649.0 I enter with the X-66 Reya
  13. Fast design Stable design Ground-going design Pick 2 Got one right now that does the run in less than 4 minutes, problem is i end up dead in the side of the mountain when i get close.
  14. Steering, i\'ve got 16 rcs units total, 8 on each side, 4 front, 4 rear. I hammered it all the way at about 120 m/s. My current design does 170m/s but i need to learn when to brake on the way so i dont go airborn and crash. It\'s a very, very unbalanced design.
  15. I know. Here you og, sadly i decided it was a grandious idea to go in the middle of the night. Working on shaving a minute of that, but i seem to crash horrbily every time XD
  16. I\'ve got 5:20 to the top of one of the hills just now, gonna replace my engine and go again, lets see if i can best my score.
  17. Rather simple Delta Canard design. Light Swing-role aircraft designed and produced by the swedish SAAB company. http://en.wikipedia.org/wiki/JAS_39_Gripen
  18. Addons needed: Mechjeb Optical Space Indutries presents: X-66 Reya I Air Launch to Orbit rocket. Featuring: The X-66 carrier concept craft, currently non-reusable. The Reya I Rocket. Capabilities: Low and high Kerbin orbits. Mun orbit, landing and return mission Minmus orbit, landing and return mission Safe, parachute assisted powered landing Instructions: 1. 100% throttle, lift off should be easy, just watch the rear engines. RCS on. 45 degree climb 2. Keep the climb at around 45 degrees throughout the ascent, 100% throttle. 3. At 2000M, fire the aerospikes. 4. At 6-7000M, fire the rockets. 5. When the aerospikes run dry, release the rocket. 6. Power to 100 km, coast and circulize. 7. Transfer, orbit, land, loop the loop or why not full throttle into the ocean?
  19. Done 8) 1 LV-T45 5 full tanks 1 Mechjeb for cheats EDIT: Redone it with 4 full tanks, 1 LV-T45 and a parachute, one full orbit of the mun and safe, watery return.
  20. Just made a simple type rocket to test this theory for myself. Chute Pod Mechjeb 1m 7 large tanks 7 LV-909 Simple launch, without fuellines, got me to a apogee of 2.150m Setting 2.150m meters as the baseline i rearranged the staging and attached 6 fuellines then launched. at 2.150m meters apogee i had a stunning 3/4 tank left in my final stage. I might try a dubble-layered Asparagus-Stalk booster next.
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