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Zoeille

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Everything posted by Zoeille

  1. Script link: https://pastebin.com/g32Pkwx9 Yeah it's quite a mess to explain how to import a sketchup model in KSP but basically this script will save you a lot of time
  2. I want to do a little dev post, so here will be just some news about how was made Aurora Space Center (and why it was a pain in the *ss) and how it will be now made today. To give you an idea, here are the different stages for a model on Aurora: - Design in Sketchup -> Post-processing in blender -> Post-processing in Unity (as for any mod) In Blender, I have to take each object (often named "Sketchup.001") and rename it to its texture (as the mod uses the game's textures). This used to be a pain, but in 2/3 hours I could manage a static of 20 objects easily. Problem: My statics in Aurora (the SLC-6 and the 37B) are so detailed that they contain groups and lots of objects... TOO MANY OBJECTS (2500 objects for the 37B) As you can imagine, this process would have taken me three days. So I decided to do something about it, and yesterday I worked on a life-saving blender script! (Link here: https://pastebin.com/bgwP1xgP) Today, after much trial and error, I can convert a Sketchup model into a Blender-ready one in just 5 minutes thanks to this script. This will greatly improve my desire to make more models and improve them too! ------- Thanks ! Yes it's what I aim for. I want a really good integration via these mods. (Tbh I may work on a mod soon that called Aurora Space Center RSS Version with only decal based on satellites imagery) Here is what it look like on my launch pad (using the old version of 37B):
  3. Working on SLC-37B today. Made a lot of modifications to LC-37B, and I started to work on the MST.
  4. Thanks ! I do the model in the Sketchup, then I do post-processing in blender (I just rename each objects) and then I import it in Unity using Build Tools like any other mod !
  5. Lot of work in the real aerospace world, sorry for the little amount of update: During the week-end I plan to model the SLC-37 MST Tower, and I also plan to put in KSP my SLC-6 3D model. No date for release, but I want to finish this ASAP SLC-6 in KSP is my top priority right now.
  6. You will need to alter the texture file here: AuroraSpaceCenter\Statics\Droneship\material_9 (Override the Return To Sender area only) I do not started SMC-4E yet
  7. Insane!! Really a great work and thanks for the documentation for developers. I will definitely contribute on this one as I already tried multiple times to do VAFB by myself!
  8. Hotfix: Aurora Space Center 1.2.1 - Fix Landing Zone Logo - Fix MediumHIF Logo brightness (oops I forgot to check this one, If i've worked correctly all transparent objects are now unlit!) - HOT: Fix Droneship Mesh Collider Download on SpaceDock: https://spacedock.info/mod/2352/Aurora Space Center/download Download on GitHub: https://github.com/Zoeille/Aurora-Space-Center/releases/download/1.2/ASC121.zip
  9. Let's go ! Aurora Space Center 1.2 is out ! This release will add some contents that I'm currently testing right now. ELA-1 & SLC-37B are released but not really finished, so don't worry if they don't look complete. The Next Update will feature SLC-37B (finished), ELA-1 (finished), SLC-6 and its MST tower and some others Vandenberg launchpads. 1.2: Return To Sender Update - Add ELA-1 (Pre-Alpha) - Add SLC-37B (Pre-Alpha) [Without the MST] - Add Return To Sender droneship. - Remove Factory - Remove "Hydrogen Aerospace" mention. Welcome "Black Space" ! - All logos have been updated - Fix: Medium Light Download on GitHub: https://github.com/Zoeille/Aurora-Space-Center/releases/download/1.2/ASC121.zip Download on SpaceDock:  https://spacedock.info/mod/2352/Aurora Space Center/download
  10. Working on new stuff! My old drone ship was quite horrible So I decided to model a new one ! (inspired by A Shortfall Of Gravitas) 4 names will be proposed: "Return To Sender", "Look Ma, No Hands", "A Short Hop in Space", "They Go Up So Fast" This barge will be available on Kerbal Konstructs. Sadly, I wanted to make it also available as a part, but it will not be possible due to the use of KSP Textures (and I cannot redistribute them) Also, you will be able to change the center logo ! For your own space program needs. Update available in the evening.
  11. Almost no progress since last year (wow SLC-37 turned 1 YR ?!) BUT, I'm currently having exams at the end of the week, so I will have some free time and I want to work on more. No pads planned for Kourou at the moment (maybe ELA-4 one day ?, would be pretty easy) On the next update ? Yes, I will release SLC-37 and SLC-6 (Delta IV era) I want to focus on the Delta IV launch pad, release them, and then do a release of (almost) all VAFB pads
  12. Haha yes It's ELA-1 in the Ariane era, but I will also do this one for Vega c: Well I can't really explain how I make these, it's somehow complicated because you have to model them and adapt them to the game but I do: - SketchUp for modeling - Blender for corrections (mergings faces, normals, rename faces according to textures names) - Unity (using Part Tools) - and then do the .cfg
  13. 1.1.1: Kodiak Update - Add the ability to disable lights from ELA-3 launchpad Download: Aurora Space Center 1.1.zip NB: Next Aurora Space Center update is planned in some weeks, more details coming soon. (lot of great stuff!)
  14. @Jacktical Hi guys, thanks you for your report! I updated the ELA3 launchpad with the possibility to remove the lights https://github.com/Zoeille/Aurora-Space-Center/blob/master/GameData/AuroraSpaceCenter/Pads/ELA3/ELA3.cfg You just have to edit your launchpad and select "Without Lights" variant:
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