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TheNeutralCat

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    Amateur Lithobraker

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  1. I spent 30 minutes trying to land a small mining probe/fuel refining craft on minmus. I finally "landed" it after a few quicksaves (I forgot reaction wheels so it took 30 seconds each time I wanted to point retrograde), but then lost probe signal and had to abandon the project. Launching a new model with reaction wheels and antennas, maybe I can set up a minmus base? Or something else, I'm not sure what to do with the fuel once I refine it.
  2. Agreed! Hopefully if the devs are sticking with that design they'll add a hide button. Or maybe they'll add the ability to move UI elements anywhere/resize them, but that kind of seems impractical.
  3. The UI, from what I've seen, seems a lot less... complex? I kind of like the more "sci-fi" look of things, but... Idk, it seems more like driving the Cyclops from Subnautica than it is like flying a spacecraft. Then again, I can't imagine what kind of stress the devs must be under, having to craft something new, have it be faithful to KSP, but also have it appeal to the community. In any case, yeah, I don't like the new UI that much. Edit: Wait, no, I take that back, I actually really like how the staging and time "zoom" looks. I just dislike the navball as it stands now.
  4. The UI elements of KSP 2 remind me of Subnautica, almost
  5. We definitely need another moon. Because, well, Earth has a substantial lack of mint ice cream in orbit without one.
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