Jump to content

RowBear

Members
  • Posts

    26
  • Joined

  • Last visited

Everything posted by RowBear

  1. Since I can't figure out how to put my text before the quote: linuxgurugamer, thanks so much for adopting this and the other half million mods! I als noticed the stage lock problem. I've tried to map it to a joystick button, and also to a keyboard key via AFBW, both don't register in the game. I'll try binding it to other keys/buttons to see if that matters, and if it persists will report it on GitHub. I haven't yet tried to stage via controller through the stage lock. It does sound properly Kerbal.. I imagine a cockpit where the big red 'Stage' button on the left has a safety cover, while the one on the right has a post it saying 'Don't touch, locked'. I too got that error last night with update from CKAN. I'll try a manual install tonight to see if that works.
  2. This is very interesting! Thanks @DrMarcel for making this, I'm trying out the Android app and it works great so far
  3. Do you know which version of Telemachus you have? One thing you could try, if you haven't already, is to remove the Telemachus folder and re-install it. To be sure, check https://github.com/TeleIO/Telemachus-1/releases for the current fork/version. It seems the OP has a few links to the original github page. If you open the http://127.0.0.1:8085/telemachus/information.html page on the PC that runs KSP, does it open the Telemachus page? If so, in the About tab, there are IP addresses. The third one listed (for me at least) is the IP address I use to connect from my tablet. On the tablet, I type that address followed by :8085 in the browser address bar and it works. As Stone Blue mentions, your router or firewall may interfere, but for me they do not.
  4. This one should be permanent: https://discord.gg/xYCrPJh Edit: oops.. had the reply window open too long and didn't see Stone Blue's answer.. my bad.
  5. I'm happy to help Bop and Celes are done, and if I'm looking at it correctly, they were the last ones. The archive folders are uploading to OneDrive now, so you should be able to see them within the hour. After that, I can add the raw folders for the last few planets to OneDrive if needed, but that will take longer to sync due to the amount of files. (131 064 files, ~ 10GB per planet if anyone wondered )
  6. Yes, run the game in borderless window mode. Depending on how you launch the game you can set this. I think there is an option in the launcher, or if you launch via CKAN you can add click in the top menu on Settings -> KSP Commandline and then add -popupwindow to the commands there. Search for KSP popupwindow, there will be better explanations than I can give somewhere out there.
  7. Starting Aden and Amos Update: and finished them. I might as well finish the lot then: starting Bop and Celes, should take about ~ 24 hours.
  8. Prax, Riga and Talos are done. Tam and Tylo are starting now.
  9. How is your internet connection at sea? The few times I was offshore, it was rather limited.. It shouldn't matter for Telemachus, but may effect your ability to use the map tracking component.
  10. Well, not much progress today. Windows update ate my disk space, so KSP stopped with 96% of Riga done.. I'll have to start zoom level 7 again, since I don't think it will skip already processed files.
  11. Laythe and Moho are done. Nara and Pol starting. We're past the halfway mark 16 done, 12 to go. Update: Nara and Pol are done, Prax and Riga starting. Update2: Prax is done. Riga starting again, I made an error with the config. Also starting Talos
  12. Gilly is still running, and Hamek as well on the laptop. I was a bit optimistic in my estimate, Gilly only started late afternoon, and then my SSD ran out of space.. The hardware is not too extreme, I do recall selecting a CPU with good single core performance. The trick is more in not using the PC. It runs 23 hours while I sleep, work and do things about the house. Gets me about 2 planets done per day. Maybe a bit more now with the laptop in the mix for the night. Progress might slow down if/when I get down to actually playing the game Update: It did actually slow down.. a lot. Gilly level 7 is almost done, after running for 20 hours. Not sure what is the bottleneck now.
  13. That's great, I'll set it up on multiple machines tomorrow. Enon is finished. Eve is running and Gilly will start sometime late tonight (Europe) and run through the day. (I know you said to claim only one, but I won't be able to post my claim in the morning.. sorry) File transfers may take some time, at 10 GB per planet so far, but I have about 20 Mbps upload so it should be doable.
  14. @CraigCottinghamTechnical question: Can I run one planet in separate runs if I split the .cfg file? And if so, can I run say the first 5 folders/levels on one PC (laptop) and the last 2 on another, or could that impact the result? I'm running it on my PC now, but have a laptop that could run a few hours a day as well, but maybe not the full ~12 hours it takes.
  15. I will start with Edna. I'm setting up KSP now and will leave it running overnight Edit: Edna done, starting Eeloo now Edit2: Eeloo done, starting Enon (yes, I'm doing the letter E)
  16. I too have JNSQ installed, and am willing to scan planets somehow if that's whats needed
  17. Well I've had no succes in getting a 1.3 build compiled and running. My attempts to work around this in the current version also failed. I'll have to let this rest for now, it's beyond my understanding.
  18. Do you know if these sensor readouts worked in previous versions of KSP/Telemachus? The DataLinkHandlers.cs part of Telemachus is able to find the sensors and read their info/value. However, in DataLinkFormatters.cs, Telemachus makes a list of sensors, but no sensors get added to it.
  19. No luck so far. I've downloaded Visual Studio and am fiddling around with this. I am no (definitely) no coder, but I am intrigued. I'll fiddle a bit more, and then read documentation (it's the Kerbal way..)
  20. Well.. I did find a workaround for Pressure and G-Force. Any data from sensors is not read/transmitted (I don't know which), it is possible to map the graphs to another dataset instead. In the file \GameData\Telemachus\Plugins\PluginData\Telemachus\js\console.js I made 2 changes: "G-Force": { series: ["s.sensor.acc"], to "G-Force": { series: ["v.geeForce"], and "Pressure": { series: ["s.sensor.pres"], to "Pressure": { series: ["v.atmosphericPressurePa"], This will make the temperature and G-Force graph plot data. For gravity and temperature I have not found a similar band-aid. Of course, a proper fix would involve getting the sensor data to read out properly, but I fear it is beyond me.
  21. Actually, I had tried but assumed it was another mod that broke this (Kerbalism changes a lot of science type things, it also removes the 'Toggle Display' option). But, I tried with only Telemachus and indeed, the Pressure, G-Force and Temperature data do not show. The G-Force and Atmospheric Pressure data streams from the Vessel category do show data. Not as a graph though.
×
×
  • Create New...