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qaz123asdsdd started following CarnationRED
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As for stock, the mod calculates part's drag cube using a built-in KSP API called "DragCubeSystem.RenderProceduralDragCube(Part p)". A drag cube describes all aerodynamics of a part. It's very likely that the rendering process will take account of part's shape, but I haven't researched the difference bettwen calculated drag cubes using custom shaped parts and stock parts' ones.
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offset有什么影响吗? 最开始做的时候是没有动offset的,会导致拖动一个黄色手柄会导致另一个一起动, 加之要做偏移转轴的全动翼,索性就改成了现在的模式。 Translation: Does it have any side effect?At the beginning, offset is not being modified, which would cause two yellow handles to move together when dragging. In addition, to make a full-moving wing with an offseted axis, I simply changed to the current way.
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Me1_base started following CarnationRED
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v1.0.0B Attachable all-moving wings, compatibility with OpenGL / Mac This is my edit based on @Jebman82 's v1.0.0 B9PW, released under MIT license Tested on Windows KSP1.9.1 and KSP1.10.1 New Feature 1. You can now attach all-moving wings to all-movings, and they will share the same deflection if their rotaion axis are aligned Improvement 1. Reducing sm target for compatibility with OpenGL / Mac, this fix was removed in v1.0.0 Demonstration Changelog Download Source
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RandomKerbal started following CarnationRED
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[WIP][1.8.x-1.12.x] KSP Secondary Motion [v0.1.1]
CarnationRED replied to Icecovery's topic in KSP1 Mod Development
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zxzx started following CarnationRED