toxicgu23
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How can I change the head observation angle limit in the cockpit?
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- iva
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Ha ha ha ha ha ha, I got it!!! Thanks very much.
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You are Awesome!!! I made a mistake. Because of the localization language, the two command modules are translated with the same name. If change the gLimit parameter to 14.7, the power will be interrupted when the G value reaches 14.7 But there is a small problem that I hope can be solved. There is no mk1InlineInternal file in the GameData\MOARdV\FlightSystems folder. How can I add or modify it
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I just replace the alarm audio file in the folder(D:\GAME\Steam\steamapps\common\Kerbal Space Program\GameData\ASET\ASET_Props\Sounds) with my own voice, for example (LOWALT.wav HighG.wav GroundProximity.wav) .Maybe it's because the length of the original file is different. When encountering power failure, the last audio has not finished playing, and it starts to play again. I tried to find the relevant configuration options in the \MOARdV\FlightSystems folder according to the WIKI tutorial you sent, for example MAS_mk1-3.cfg @PART[mk1-3pod]:NEEDS[AvionicsSystems] { @INTERNAL { @name = MAS_Mk1-3 } MODULE { name = MASFlightComputer requiresPower = true gLimit = 14.7 baseDisruptionChance = 0.20 I changed the original gLimit=4.7 to gLimit=14.7, but when using the MK1-3 cockpit in the game, it will still be powered off at 4.7G.Is it a problem I understand or an operation error? Later, I opened all the CFG and TXT files in the module folder and searched for fc. Conditioned,give an example MAS_LUA { name = MAS IFMS scripts script = MOARdV/MFD/IFMS/IFMS_Scripts.lua } PROP { name = MAS_IFMS_MainCompUnit MODEL { model = ASET/ASET_Props/Misc/JSIMainCompUnit/JSIMainCompUnit } MODULE { name = MASComponent startupScript = IFMS_MCU_Init("%AUTOID%") //--- Decorative Elements COLOR_SHIFT { name = JSI Label backlight transform = pCube30 passiveColor = 0, 0, 0, 255 activeColor = 255,255,255,255 blend = true variable = fc.Conditioned(fc.GetPersistentAsNumber("Backlight")) } I deleted the content in brackets, but MFD in the game doesn't work properly
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Unfortunately, I don't understand programming code. I can't find the location of this code in the MK1InlineInternal cockpit.
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Please provide the option to turn it off. When I replace the cabin high G alarm tone with a voice prompt, the whole voice cannot be played completely because of the power-off effect There is no sense of immersion! Or how to set the trigger threshold value to reduce the alarm tone, so that the overload of the aircraft can be controlled to trigger the alarm tone before power failure?
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Sadly, I tested it and it didn't change anything. As you said, it does not apply to version 1.12.3
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Thanks again. I'm in the same situation as you.
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Thank you. Is the module set like this? Didn't something go wrong?
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它看起来像这样 [Moderator added translation] it looks like this https://imgur.com/BXAC28W
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There are some problems. Why does my dashboard flicker constantly when I fly my plane for high G maneuvers? When I reach a load of about 20G, the entire dashboard even goes out. Is this caused by a setting or an error?
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