User 456456
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[1.12.x] Kerbulator: use your own math!
User 456456 replied to wmvanvliet's topic in KSP1 Mod Releases
Actually tried it! Sorry for delay (you know how it works, returning to game once per month to see that Real Solar System mod not yet updated to last version and with all sadness and disappointment leaving game for another month). So, I tested mod for errors and here is test result: You are great person and we are blessed to have such people around! Everything else is fine, no other reports. -
User 456456 joined the community
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[1.12.x] Kerbulator: use your own math!
User 456456 replied to wmvanvliet's topic in KSP1 Mod Releases
Please, remove this from 1.9 version until fixed. It's just one huge freeze and bug. In general, excellent mod though. For example, after opening kerbulator from construction: Kerbulator.GameGlue.EnsureLockReleased (System.String lockName) (at <03e550aed1704ccd8090010c9465e99d>:0) Kerbulator.KerbulatorGUI.OnGUI () (at <03e550aed1704ccd8090010c9465e99d>:0) Kerbulator.KerbulatorGUI.OnGUI () (at <03e550aed1704ccd8090010c9465e99d>:0) Kerbulator.GameGlue.OnGUI () (at <03e550aed1704ccd8090010c9465e99d>:0) Freezes game on alt-tab too.