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Spades_Neil

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Everything posted by Spades_Neil

  1. Considering I found a glitched artifact underneath the surface of the Mun, I think the plugin detects everything just fine.
  2. So then, all the old satellite and station parts are making a comeback I hope? I miss the Kosmos space stations.
  3. Not the rover, but the thing sticking out of the sand. What is it a reference to?
  4. MechJeb seems to have extreme difficulty traveling to the inner planets. Traveling outward never seems to be an issue, but traveling inward seems to take bloody forever.
  5. I don't understand how the argument usage functions. There's nothing in the readme or first post about how to actually use it. Just a bunch of lines of code and no directions on where to put them.
  6. I believe this is only so the game can determine the lineup of who's next to be pilots when your kerbals die.
  7. That happened to me too. To the creator of MechJeb, can you please reprogram the deceleration of the time warp so it clicks down at a slower speed? Because currently, the whiplash of the sudden jump from hyperspeed to 1x speed is causing rockets to rip up. Also I've found a bug where SAS won't turn off while transferring between planets during warp to course correction burn, and consequently the warp no longer works, meaning that you have to abort the trip and go around the sun for at least another lap before doing it again.
  8. Now my next questions are how do braveness/dumbness affect behavior, and what does badS actually mean--because Jeb isn't the only one with this trait.
  9. CREW { name = Thompger Kerman brave = 0.7771108 dumb = 0.7572525 badS = False state = 0 ToD = 7671260.05305465 idx = 0 } Let's say I wanted to add in my own pilot or edit an existing one. How can I do this? What do all these lines mean?
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