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tofuturkey

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Everything posted by tofuturkey

  1. Phew, glad (not really) that I'm not the only one with the current missing mod issue. Good to hear the devs are working on a fix, you guys rock. KSP Modding is so much better with CKAN!
  2. Einstein has been proven wrong about FTL, because there are sub-atomic particles capable of traveling faster than the speed of light. Besides, who are we to say the Laws of Physics have been discovered, and Science will never find new "facts"? Just because we can't travel faster than light now doesn't mean it is impossible. Every time I hear someone quote Einstein I get mad... Back in the Medieval Ages, there were many scientific phenomena that were "unexplainable" and were treated as mystical and/or witchcraft. That didn't make it any more fake or "fantastical", did it? Now we know the scientific truth to a great many of these so-called magical occurrences. Who knows, 100 years from now we could have civilization on Mars, something that many people would swear to you was impossible only 100 years past. BTW, even though this GAME has many realistic features, it is still a GAME and there are plenty of un-realistic things about it, such as Kerbals, the coloring of the planets, etc. So, it is perfectly reasonable to find FTL drives in this GAME. It isn't a simulator, after all... Maybe a suggestion to a mod to close this thread? After typing this response, I realized that there are many threads regarding this subject already on the forums. No need to keep beating a dead horse. The horse has been beat; lets just wait until KSP has been around a while longer and see what the future has in store.
  3. lol I know what you mean, I think of the Sims as well. I don't think the soundtrack is finalized yet though, so better music will probably be put in eventually.
  4. Mmm... Yummy in my Tummy. Maybe a slice of fresh baked nut bread would motivate the devs to post an update
  5. Maybe the wrong place to ask this, but what are the parameters to get the re-entry effects? I haven't had any luck so far when de-orbiting. :/
  6. I see lot's of people here saying that there is going to be no docking implemented in 0.18, but so far I haven't found a single dev post supporting this statement. Would someone be so kind as to post a link here for all us innocent bystanders who don't want to get our hands dirty in the quagmire of forum flame wars?
  7. When I try to un-zip the file it keeps telling me that it requires a password... ???
  8. Thanks SQUAD for making a game literally from my dreams... You guys ROCK!
  9. OK, so how could I 'flip' my Pe with my Ap? My Pe is lined up perfectly, but it would be a long while before my Ap was in the right place to leave Kerbin orbit.
  10. Well, I have managed to achieve various different orbits around Kerbin, but I can\'t get to the Mun. I can\'t figure out which way around Kerbin the Mun travels, so I can line up my apoapis for interception. Any answers?
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