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  1. It is my own mod (it's gonna be my first mod). The anomaly occours when I time-warp while splashed on a water moon of the last planet.
  2. Please help! How do I fix THIS? https://drive.google.com/open?id=11xhZ1Y96FDE6kpUeWAjx0aM6p0KMEJ4i I'm so confused...
  3. How can I modify the Sun's luminosity curve without making my planets' orbits go crazy?
  4. I need help (again) While testing my star pack, I landed (through hyperedit) in one of the moons of a gas giant I made, then I time-warped. After time-warping, I noticed that all the planets and moons went off-orbit. Can anyone help me please? Here's my moon's code: @Kopernicus:FOR[EPP] { Body { name = Thao cacheFile = EPP/Cache/Thao.bin Template { name = Duna removeAllPQSMods = true } Orbit { referenceBody = Tripia inclination = 0.04 eccentricity = 0.01 semiMajorAxis = 18000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 25 color = RGBA(0,0,93,255) } Properties { description = Thao is a very interesting moon of Tripia. It posseses high concentrations of oxygen and nitrogen in its atmosphere, but most interestingly, blue unicellular bacteria! The bacteria are not everywhere, but if you happen to crash, ahem, land on the blue terrain, you could see the colonies with your own eyes. radius = 475000 geeASL = 0.8 mass = 2.53973106291216E+22 rotates = true tidallyLocked = false rotationPeriod = 30000 initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 30000 30000 60000 120000 200000 400000 500000 sphereOfInfluence = 3600000 biomeMap = EPP/PluginData/thao_biome.png Biomes { Biome { name = Barren Zone value = 0.7 color = 1,1,1,1 } Biome { name = Bacteria Higlands value = 1.0 color = 0,0,1,1 } Biome { name = Southern Barren Zone value = 0.8 color = 1,0,1,1 } Biome { name = Northern Barren Zones value = 0.8 color = 1,1,0,1 } } ScienceValues { landedDataValue = 9 flyingLowDataValue = 8 flyingHighDataValue = 7 inSpaceLowDataValue = 6 inSpaceHighDataValue = 5 recoveryValue = 9 flyingAltitudeThreshold = 10000 spaceAltitudeThreshold = 195000 } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = EPP/PluginData/thao_color.png normals = EPP/PluginData/thao_normal.png shininess = 0.1 specColor = 0.2,0.2,0.2,1 rimPower = 0.5 rimBlend = 0.4 Gradient { 0.0 = RGBA(21,30,145,255) 0.2 = RGBA(0,0,0,255) 0.4 = RGBA(0,0,0,255) 0.6 = RGBA(0,0,0,255) 1.0 = RGBA(0,0,0,255) } } } PQS { Mods { VertexColorMap { map = EPP/PluginData/thao_color.png order = 500 enabled = true } VertexHeightMap { map = EPP/PluginData/thao_height.png offset = 0 deformity = 4000 scaleDeformityByRadius = false order = 500 enabled = true } VertexSimplexHeight { type = Perlin deformity = 400 frequency = 20 octaves = 6 persistance = 0.6 seed = 30295121 order = 500 enabled = true } } } Atmosphere { enabled = True oxygen = True staticDensityASL = 0.764571404126208 adiabaticIndex = 1.39999997615814 atmosphereDepth = 50000 gasMassLapseRate = 4.84741125702493 atmosphereMolarMass = 0.0289644002914429 pressureCurveIsNormalized = False staticPressureASL = 60.795 temperatureCurveIsNormalized = False temperatureLapseRate = 0.00564 temperatureSeaLevel = 282 ambientColor = 0.187128037,0.239393175,0.305882365,1 lightColor = 0.843283594,0.668219268,0.49830395,0 pressureCurve // Assigns a pressure value to a height value inside of the atmosphere. { key = 0 60.795 0 -0.005216384 key = 5250 33.40898 -0.004252711 -0.004252711 key = 10000 17.78605 -0.002407767 -0.002407767 key = 17000 7.100577 -0.001092064 -0.001092064 key = 22000 3.812421 -0.0004677011 -0.0004677011 key = 31000 1.312482 -0.0001961767 -0.0001961767 key = 38000 0.5104055 -7.855808E-05 -7.855808E-05 key = 50000 0 0 0 } temperatureCurve // Assigns a temperature value to a height value inside of the atmosphere. { key = 0 277 0 -0.009285714 key = 5250 206 -0.009253677 0 key = 10000 206 0 0.001419616 key = 17000 217.8 0.001414257 0.003959919 key = 22000 235.5 0.0039412 -0.0002581542 key = 31000 203 -0.003911343 -0.0007623209 key = 38000 199 0 0.001478429 key = 50000 214 0 0 } temperatureSunMultCurve { key = 0 1 0 0 key = 5250 0.1 -6.848309E-05 -6.848309E-05 key = 10000 0 0 0 key = 17000 0 0 0 key = 27000 0.1763835 4.519309E-05 4.519309E-05 key = 38000 1 4.497274E-05 4.497274E-05 key = 50000 1.2 0 0 } } } }
  5. Thanks a lot, @Sigma88! Now the planetary lighthing works properly! It was the normalmaps all this time...
  6. Please Help! I'm making a star pack and something very strange happened: The light face of the planets is turned 45 degrees from the side of the planets which faces the star. Can anyone send me any help, please? Here's my code: @Kopernicus:FOR[EPP] { Body { name = Falsarium Template { name = Sun } Properties { description = Falsarium is a yellow main-sequence star, and one of the closest stars to Kerbol. For years, Kerbal astronomers thought it was a reflection of the Sun in their telescopes. But with further investigation, they realized it was a whole another star. Some kerbals still speculate it's just a reflection. radius = 361700000 mass = 2.1554950e+28 sphereOfInfluence = 5000000000000 } Orbit { referenceBody = Sun color = 255,255,0,255 inclination = 10 eccentricity = 0.1 semiMajorAxis = 10076165843942.6 longitudeOfAscendingNode = 60.5 argumentOfPeriapsis = 60 meanAnomalyAtEpoch = 7 epoch = 200000 } ScaledVersion { Light { sunlightColor = 1,1,1,1 scaledSunlightColor = 1,1,1,1 IVASunColor = 1,0.976999998,0.896000028,1 sunLensFlareColor = 1,1,1,1 sunAU = 13599840256 brightnessCurve { key = -0.01573471 0.217353 1.706627 1.706627 key = 5.084181 3.997075 -0.001802375 -0.001802375 key = 38.56295 1.82142 0.0001713 0.0001713 } IntensityCurve { key = 0 5 0 0 key = 3739946767.275 2 0 0 key = 14959787069.1 1 0 0 key = 59839148276.4 0.5 0 0 key = 239356593105.6 0.25 0 0 key = 957426372422.4 0.125 key = 2.50E+12 0 0 0 } ScaledIntensityCurve { key = 0 5 0 0 key = 623324.4612125 2 0 0 key = 2493297.84485 1 0 0 key = 9973191.3794 0.5 0 0 key = 39892765.5176 0.25 0 0 key = 159571062.0704 0.125 key = 2.50E+12 0 0 0 } IVAIntensityCurve { key = 0 5 0 0 key = 3739946767.275 2 0 0 key = 14959787069.1 1 0 0 key = 59839148276.4 0.5 0 0 key = 239356593105.6 0.25 0 0 key = 957426372422.4 0.125 key = 2.50E+12 0 0 0 } } } } } Sorry for my kinda bad english, it's not my native language.
  7. Hello. In the development of my planet pack I stumbled across two errors: first, the ground textures won't show up, second, this: https://docs.google.com/document/d/1UNEv5q7NRJsOwzoTnnQKbA014ZRDufk0U_TuyDjhJlU/edit PLEASE HELP!!!! Sorry for my (kinda) bad English, it's not my native language.
  8. Hello, I'm making a planet/star pack and a semi-transparent blue-ish bar appeared between the day and night side of one of my planets. Please help! Also, how do I use HazardousBody? I am confused.
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