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AnimatedK

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Everything posted by AnimatedK

  1. Dres bullying never gets old
  2. Modeling is almost finished! We are one step closer to start animating. Starting to generate some previews of the final shots!
  3. First of all, I want to thank you very much for commenting and sharing your opinion on the project. I'm trying to use as many KSP parts as I can, with the minimum modification. But I want to make that extra step into realism, and for that I need to make some changes. --------------------------------------------------------------------------------------------------- Talking about the part mods, these Blender models I'm working with are very high poly for a game engine to handle. Of course we could cheat the system with baked textures but we must realise that details sell the product. All those pipes, lights, pistons and balls I added is what it really makes the engine look nice. That added geometry goes in decrement of the game performance... a game in which performance is not its greatest achievements. So unless the modder invents some kind of modding magickery, it's not gonna be possible for the parts I made to be ported into the game. --------------------------------------------------------------------------------------------------- About the engine bells, I have reasons to leave them as they are. Although what you say about the Poodle not being suitable for atmospheric operation is true, we must recall that Duna's atmosphere is very thin and has 1/15th the pressure of Kerbin's atmosphere, practically vacuum. That combined with the reduced gravity of Duna, makes the poodle engine a considerable option. I've been using this model in the game for a while now and it works like a charm. Could it be more efficient? yes, sure... but what the hell... it gets the job done. I can get from the surface of Duna to Kerbin with it. Picture on the right. I'm also leaving the poodle engine as it is for storytelling reasons. The mission commander will interact with the engine bells and the size adds to the story. --------------------------------------------------------------------------------------------------- I hope we can further discuss about stuff, I really enjoy community involvement. Don't forget to send me a flag design if you want, or the kerbal names.
  4. Hello my fellow KSP fans! Here's the 2nd update for the channel. Be sure to participate for the flag and the names! See you around!
  5. Hey KSK! I'm working in KSP animations. I do not know it they apply for the fan works library, so I'm asking you. Here's the link to the thread:
  6. Hello dear friends! This is the very first update of the AnimatedK channel. I'm working in a new, better and longer animation of KSP. Please, if you feel like it, consider subscribing and sharing this video with your fellow KSP fans. That would really help me.
  7. Thank you very much for your welcome. Remember this is a still frame of a whole animation I posted here. Go check the full video in this thread:
  8. A longer animation is on the way. An update is coming up this weekend and I will post them on my YouTube Channel on a weekly basis. I'm very glad you like the first one. Stay tuned.
  9. Release May 2024: Release October 2021: Release July 2021: Update June 2021: Update April 2021: Well, here it is... The lack of KSP fan art animations was bothering me. I am a long time fan of KSP with hundreds of hours well spended in the game. I'm convinced we can bring to the community some good kerbal stories and get a good laugh on the go. A new, longer and better animation is in early steps of production, but animations are no easy feat; every supporter joining this endeavour means more time I can spend doing this kind of things. I really hope you like this and, as always, I'm open to questions & recommendations.
  10. Thanks for the welcome. I will post the animation tomorrow morning. See you there!
  11. Hello everybody! My name is Juan Ignacio and I should have created a KSP forum account a long time ago, but here I am! I wanted to mention that I'm an animator and also wanted to share a still frame: This kerbal is going to experience a roller coaster of emotions in just 30 seconds of animation. My only question is: which KSP forum section should I post the finished animation? I hope you have a fantastic day! Jgilhutton
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