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Blalo

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  1. This isn't compatible with SCANSAT, the different homeworlds show kerbin's biome map instead of their own Edit: I checked and laythe just has kerbin's biomes, ie: desert. None of the laythe biomes are accessible
  2. Scatterer stops working on all generated planets when I try to modify the generated objects by changing their parent body or orbit. I know what I'm doing isn't intended, but since the generation is still a bit icky I would've liked having more control on the procedural planets.
  3. I'm not a coder so I don't really know how the backend stuff works but it would be nice if gas giants had a much higher chance of having moons. If I try to increase the moon count then there is a chance there will be a small dwarf planet with 5 nearly identical moons. Having gas giants with no moons is fine, but I've noticed that a lot of, if not a majority of them have no moons, which kinda makes them less interesting to explore. Maybe having some way to control the amount of moons relative to the size of the parentbody? It would also be nice if there was some relation to the size of the parentbody and the size of the moons. I know that's already in the code, but I was thinking that the BIG gas giants could have bigger then kerbin sized moons. Edit: Checked the github and this is already being worked on, nvm!
  4. Sublime, your doing great. I like this mod very much!
  5. You sure? I'm talking about the line at the bottom left, where the ring looks werid.
  6. Some rings have very small black lines in them. Is this normal? https://ibb.co/ry3qBSB
  7. Interesting! I am really exited for the Kerbol system overhaul, I often use homeswitches with GU since the stock system has become kinda boring but having new content in the original system is very interesting!
  8. Not too sure if this is a bug that is known, but when I use the kerbmun homeswich, the RND building is gone, as in it just does not exist. Is this a known issue?
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