My game is failing to load when trying to use Mechjeb.
It gets through the entire process but is hung up on "Loading Expansions." When I take Mechjeb out of my mod list, it loads fine. I checked my KSP.log and found this:
[ERR 11:33:02.733] MechJeb module MechJebModuleMenu threw an exception in OnLoad: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0
at AssemblyLoader+LoadedAssembly.TypeOperation (System.Action`1[T] action) [0x00006] in <55ba45dc3a43403382024deac8dcd0be>:0
at AssemblyLoader+LoadedAssembyList.TypeOperation (System.Action`1[T] action) [0x0001c] in <55ba45dc3a43403382024deac8dcd0be>:0
at MuMech.ToolbarTypes.getType (System.String name) [0x00014] in <69cd4154929043e4be186d3c0636ed5e>:0
at MuMech.ToolbarManager.get_Instance () [0x00023] in <69cd4154929043e4be186d3c0636ed5e>:0
at MuMech.ToolbarManager.get_ToolbarAvailable () [0x0000c] in <69cd4154929043e4be186d3c0636ed5e>:0
at MuMech.MechJebModuleMenu.ClearButtons () [0x00034] in <69cd4154929043e4be186d3c0636ed5e>:0
at MuMech.MechJebModuleMenu.OnLoad (ConfigNode local, ConfigNode type, ConfigNode global) [0x00000] in <69cd4154929043e4be186d3c0636ed5e>:0
at MuMech.MechJebCore.OnLoad (ConfigNode sfsNode) [0x002fc] in <69cd4154929043e4be186d3c0636ed5e>:0
I cant make sense of this message, and it may not even be what is causing the overall error. However, if anyone can shed some light on what I could do to get my game to load, I would greatly appreciate it.
Edit: I should probably mention that I used 2.9.2 as well as the current dev build