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EimajOzear

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Everything posted by EimajOzear

  1. I am having trouble configuring CryoTanks to use ChrisAdderley's patch on Githhub (https://github.com/ChrisAdderley/CryoTanks) under "Heating Effects"; I want the boiloff rate to be dependent on solar and body radiation. Do I have to apply this patch to every fuel tank I want to make use of the radiation-dependent boiloff or is there a way for this to apply whenever I use a tank with LH2 inside? Apologies if this is a pain; I have only recently started dabbling in config files.
  2. I did the playlist editing to get the Space 1-5 tracks to play in space around all the OPM planets + moons, if anyone wants to use it my playlist config file is below: Just replace your playlist.cfg file (in the playlist folder) with the spoiler. Also, I'm not sure if anyone else has seen anything like this, but every time the orchestrated main theme finishes on the main menu, KSP becomes a RAM hog for some reason. I just tested this and it did exactly what I described - it does eventually recover and save files can be loaded, it just takes a while and KSP does not respond until it fixes itself.
  3. Love the music! Is there any way to allow any track to play in any circumstance? I'd much prefer some music to play rather than none when I'm visiting non-stock planets.
  4. I agree and I like the idea of rock being present everywhere, but with an exceptionally low lithium concentration.
  5. The use case I had in mind was the MPDTs from NFP. I've always been wary of using the included ore -> lithium ISRU chain that NFP adds since it gives way too much lithium for my tastes (since it should be exceptionally rare aside from Earth's/Kerbin's oceans) and it is unaffected by Kerbalism. However, I'm yet to test it with RR; perhaps the reduced ore abundance may just about balance it. This is mostly a personal issue: the blanket term of "ore" irks me. With all of the other ISRU chains I'm extracting explicit resources (or at least groups like hydrates/alumina), but with ore, I don't really know what I'm harvesting, especially when there are separate resources for MetalOre and others (which are still a little vague, but not so much). Sounds good! The question is... which ones?
  6. One last thing! I noticed you've talked about adding lithium to some templates in the past (about a year ago), but I can't find any when using your converters. It's a tricky resource, lithium; it's so rare I'm torn on having it included at all unless the abundance is several orders of magnitude lower than hydrogen/hydrates. What are your thoughts on it now?
  7. @JadeOfMaar This is perfect the way it is, thank you! There will be a methane decompressor / thaw process, right?
  8. @JadeOfMaarThank you so much for the quick updates! Now that you mention the LqdMethane resource something came to mind: Since Kerbalism substitutes "Liquid Fuel" for methane, is there any way to merge the two resources without messing up the ISRU chains? Perhaps a hydrocarbon refinery/converter? When it comes to places like Tekto in OPM, the LqdMethane oceans would be perfect to exploit and set up ISRU chains, but it's practically a dead-end when used in conjunction with Kerbalism AFAIK.
  9. Thanks anyway, glad to know it's on the horizon!
  10. Loving the mod, but having a small issue: Not sure if this is a Kerbalism issue (I have it installed with stock planet planet + OPM), but I can't seem to find any parts that can split hydrates into its constituent parts. It's not a deal-breaker, it's just a bit of a pain to rely on 100% pure water instead of that AND hydrates. Now that I mention it, I'm not sure if there's a way for me to extract hydrates and the other RR resources (RRR!) since Kerbalism requires a dedicated drill config for each resource.
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