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SpaceGreer

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  1. So what's next for Luciole? (Love the launch pads. Managed to do two simoultaneous launches by joining the large and small pads together!)
  2. Tried out the update earlier - launch pads are great! Thanks again. They look excellent and I love that you can attach fuel lines from the tower! Gonna Google 'grounded' mod. R
  3. Thanks for this looking forward to trying it out!
  4. Oh wow! Thank you thank you! Looks great
  5. Perfect! One of the things I like about Orbiter is countdown and launch can be a big deal. In KSP hitting spacebar sometimes feels unceremonial. So, fueling the rocket adds some suspense Can wander a kerbal around for inspection before too etc etc. I always wished KSP had a crawler which took your rockets to the pad (optional). Anyway, thanks!
  6. Just a thought - could you include a fuel tank in the pad, so you can start the rocket empty and fuel up...if you want? (I don't know how easy it would be to add a fuel tank)...
  7. Looks great - I particularly love the stairs so a kerbal can inspect the rocket!
  8. Haha, I meant 'immense' in the figurative - like 'great/awesome/brilliant'. Funny choice of word though!
  9. This looks immense - can't wait. Also, looking forward to trying out 1.3!
  10. Ofcourse, I meant no pressure. Thanks for your time on all of this. R
  11. Hi everyone! @Nertea, are there plans to 'fix'/ update the fairings for NFLaunchers for 1.10? Thanks! R
  12. Thanks both! Really appreciate it!
  13. Haha that's not a bad idea. But I'd prefer it to house crew; the advantage to making something this size is more tourists, more money. If I don't use the extra capacity then it'll cost more to launch than the 5m version etc etc...
  14. Hi everyone I've made a starship-esque vehicle using Nertea's brilliant Near Future Launchers mod. However, I can't find a crew Compartment modnthat is the same diameter as the largest tanks (7.5m I think?). Can anyone point me to a crew Compartment that large, please? Thanks! R
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