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KSP2 Release Notes
Everything posted by Soyuzturtle
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Soyuzturtle replied to K.Yeon's topic in KSP1 Mod Releases
Ive got this mod working before but for some reason now when i've re-installed it , i always get this. Does anyone know how i can fix it? -
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Decided to cheat my newest plane to Laythe for fun and took some nice screenshots
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landing gear not working
Soyuzturtle replied to Soyuzturtle's topic in KSP1 Technical Support (PC, unmodded installs)
Its fixed now but i know how to brake. The thing is when i clicked the brake button or pressed B it didn't do anything. -
landing gear not working
Soyuzturtle replied to Soyuzturtle's topic in KSP1 Technical Support (PC, unmodded installs)
for whatever reason its now working. -
Thanks alot!
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image Ive started a new save but all my rocket trajectories look like this. They are white and dont let you click on them. i cant time warp to place in the orbit or create maneuverer nodes??? Thanks in advance for the help
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Here is my new LA2 23 Sparrow cargo aircraft. It was made to be a logistical aircraft for my Polar exploration program. It flies quite easily with and without cargo ( take off speed is normally around 100m/s ) but the most mass i recommend you carry with it is an orange fuel tank. Root part is the mark 3 cockpit. It has: -36 kerbal crew capacity -3 different communications antenna -a large bulge on the top of the fuselage containing science equipment -airbrakes -solar pannels -fuel capacity to reach the polar regions of Kerbin and return ( i think ) blueprint (kerbalx)
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Here is a screenshot over Kerbin's North pole taken by my Korolev 3 relay satelite! screenshot
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It's partly for realism but mainly it's because I don't have revert flights enabled. I'm also not very good at keeping the right angle on re-entry so it's not rare for things to blow up , hence the need for my kerbals to be able to escape if something critical to flight is destroyed. I'll give that detaching crew cabin a try.
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I now have another question. My spaceplane has a little elevator to bring kerbals to the ground from the plane. The problem is that the elevator is in the cargo bay and the only way to use it is to start in the external seat on it , is there any way to transfer kerbals to the external seat without performing an EVA from the crew cabins?
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I am designing a passenger space plane but i'm having some trouble with my last resort abort system. If the vehicle is in-atmosphere but has no way of landing safely , my abort system is quite simply just for the kerbals to jump out and use their parachutes to land. The only problem is that when they jump out , they hit the vertical stabiliser. I have tried using a hinge to rotate it out of way but the kraken didn't seem to like that. I've also tried using side decouplers to detach it but i cant seem to get abort action groups working. Does anyone have any ideas? Also how do you post pictures from your computer on the forums?
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My proudest moment would be my 1st rendezvous and docking. It was on my 1st minmus crewed mission and I decided to try an Apollo style mission. Can anyone relate to having to use one of Scott Manley's tutorials for their first docking?
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It's an apple original series , it's really good. Check it out if you can!
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My disappointment is immeasurable and my day is ruined. 'hi Bob' is a reference to the TV show , ' for all mankind ' where if one person says it , everyone else says it too.
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I'm new to the forums and just wanted to say... Hi bob ( Whoever gets that reference deserves a medal )