-
Posts
43 -
Joined
-
Last visited
Reputation
53 ExcellentRecent Profile Visitors
1,059 profile views
-
Yukkine started following [1.12.5] GPP Parallax Continued Configs - TERRAIN ONLY
-
GPP Parallax Continued Fresh new configs with support for the new raymatched terrain shadows Experience the breathtaking beauty of the Ciro system like never before with these custom configurations for Galileo's Planet Pack. Thanks to the new Parallax rewrite, the entire system, along with volumetric cloud support is back in the business with the latest graphics. IMGUR ALBUM Dependencies: GPP Parallax Continued Compatibility: Rescale Not compatible with GPP_Secondary for now!! Download and installation: Github Recommended mods: GPP Volumetric Clouds Firefly configs Try them for yourself and let me know, I'm open to feedback License: Creative Commons CC BY 4.0.
-
So i'ts out, please test and let me know any issues or ideas, I'm open to it DOWNLOAD Making a hole new thread for it
- 46 replies
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
So...power went out again tonight :(, gonna try tomorrow, things aren't the best here, give me some time, I have a laptop so in the meantime I'm going to keep working on scatters.
- 46 replies
-
- 1
-
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
I'm glad to see that performance has improved, lag was killing me. So, the volcano plume, idk what to do anymore, if the plume is composed of 2 or more cloud types, the transparency bug spawns, bc I've tried doing like a mushroom cloud like plume and work just fine, but looks like a geyser like you two said, I'm gonna revert back to the old one in the meantime. So parallax, I'm guessing you're downloading them from GitHub, they're just config files, some will work, some won't, but I got good news, I'll try to release the full configs and textures tonight. And you're right, but should be out tonight
- 46 replies
-
- 1
-
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
New update is out on GitHub!!! Please do a clean install this time and read the install instructions again, lot of things changed textures wise. Did something: Complete redo of Gratian storms Deleted Gael Seasonal clouds for now New Gael volcano plume, this should fix the transparency bug and fix a horrendous lag while transitioning between 3D and 2D layers, if it's still happening to you, use the patch described below Redo Augustus clouds, no lag this time. Added SDF maps to all the volcanic plumes I also added a extra patch if you don't want the volcano close to the KSC and embedded some Distant Object Enhancements configs and some Firefly configs here And the star of the show, gathered some assets from KSS2 and gave some love to Ciro and Grannus with new surface textures, flares and coronas. <--Deleted bc of licensing issues, new textures on their way Ciro: Grannus: Parallax terrain configs for all bodies is done, I'm just having a hard time uploading them bc of slow internet sorry . Also should I bundle everything in one mod and make it like a visual overhaul mod or do separate things?
- 46 replies
-
- 2
-
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
Actually last night I found out what I was doing wrong, I'm trying to make a new plume that should fix all the issues, including a horrendous lag that I was having when transitioning into 2D clouds. Appreciated, I though the same, why is a mod with so many interesting bodies left untouched so long, so here I am I saw them for myself last night, and it's not a bug, is bc I am using to low resolution noise to make the coverage maps, Hadrian has the same issue as well, the next update should bring up the quality of pretty much all clouds on all planets as well as the new plume.
- 46 replies
-
- 2
-
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
Hi, yeah, the translucent volcanic plume is something that I just don't know why is happening, I'm planning to redo the plume and make it more vertical and see if that fixes it idk. About the small clouds, can you get a screenshot of it? I'm pretty sure that's a mistake on my part, still learning how to do coverage maps properly .
- 46 replies
-
- 1
-
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
Little update fixing what was broken: - Fixed Catullus clouds color not matching scaled version - Changed Tellumo's clouds height to avoid some terrain clipping - Gael's Volcano now has some lightning - Redo Gratian's dust - Redo Gael's seasonal clouds Download Things like completely black clouds or cloud clipping like on Gael's volcano are out of my reach for now, sorry
- 46 replies
-
- 1
-
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
Well guess what After I'm done fixing all issues here and Parallax support is finished gonna move into GEP to do the same, just wait a little. I'm still learning.
- 46 replies
-
- 3
-
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
Thank you for reaching out, and I appreciate your feedback regarding my use of your work. I apologize for any oversights on my part, and I value the effort you put into your creations. I'm pretty much new to this modding stuff and didn't know how to credit stuff accordingly. I'll fix this. Again, didn't know, I'll make sure I credit everything I copy from you and fix those issues Addressing each one of your suggestions: I thought that if I didn't change the name it'll be obvious that is yours, so to do things right, I should change the name and give you credit for it right? Yeah description was pretty much copy paste by me, I'll try to be more creative, used yours bc loved your work and GPP and JNSQ are from the same team and idk, made sense to me scaleFade configs was pretty much on purpose, does that need credit too? I'll check the Duna texture, again, I was just trying to do something like you did for JNSQ but on GPP And you're right, is not what I wanted, I'll try to redo the hole thing to be more unique Thanks for letting me know what I did wrong so kindly, but I tried asking for help and didn't get much of an answer, so the next best way to learn is to screw things up ig.
- 46 replies
-
- 2
-
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
yeah, you are supposed to use it, configs are updated to the latest version
- 46 replies
-
- 1
-
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
I see, yeah it looks damm horrible, disable it for now if you want, gonna try to fix it Rings clipping trough atmospheres is normal as far as I remember, it's a limitation, gonna check anyway in a few min and edit this post with a picture on my side can you check this folder GPP\GPP_Scatterer\Planets\Tellumo and tell me how many files do you have in there, there should be 4 and a folder. Gonna check this too, pretty sure it's a mistake from my side On this note, Gael must be working fine because is internally named Kerbin, so it's using the stock configs I'm gonna try a clean install and see, maybe there is something I forgot to mention on the install instructions. Really appreciate the feedback, it's my first time modding and some criticism is appreciated
- 46 replies
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with:
-
As far as I know, is a volumetrics issue, had that on stock configs as well, there is a workaround, can you tell me where it's happening? I think I can at least try to fix it. Well, I can say that pretty much all errors are because of my mistake :), I'll check Gauss, I know what's happening. Tellumo's atmo and ocean can't tell, check log and try to see, also check in GPP_Scatter folder if the patch files are there, maybe I forgot them idk. EDIT: download this and replace it on GPP Volumetrics/Config folder and Gauss should be fixed Thanks for helping on debugging
- 46 replies
-
- volumetric clouds
- scatterer
-
(and 1 more)
Tagged with: