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KSP2 Release Notes
Everything posted by Yukkine
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Been working for a while on bringing Parallax Continued to JNSQ, everything is working until I decide to add scatters configs to the JNSQ worlds, when textures loads on demand planet just disappear and FPS drops significantly, deleting scatterer configs fixes the issue, terrain configs works just fine. Can provide LOG if needed.
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Hi, I'm trying to install the latest version from the new GitHub link but it isn't working, got this error on Kopernicus.log and on Eve.log Previous version (0.30) worked like a charm to me. Hope I can get some help
- 107 replies
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- totm nov 2023
- revamp
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Yeah, did some research, it has to do with TUFX HDR, disable it and it'll be fine
- 121 replies
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- volumetric clouds
- scatterer
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Having the same issue here, any idea what might be causing it?
- 121 replies
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- volumetric clouds
- scatterer
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Yes and Parallax too Do what I just did, add the rings yourself, go to the new Kerbin config files and copy the configs from the Minmar file, they worked for me that way
- 107 replies
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- totm nov 2023
- revamp
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(and 2 more)
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Just came across this mod, is it still alive?
- 119 replies
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- binary star
- planet pack
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Yukkine replied to Nertea's topic in KSP1 Mod Releases
The nuclear aerospike LOx augmented mode waterfall config isn't updated to match waterfall 0.6.x, engine ID is still in the old place instead of the new one. Can you check that out in the next update. -
I'm getting black rings on Salus, any idea why? I'm on 1.10.1.
- 11 replies
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- j1407b
- kopernicus
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Yukkine replied to Nertea's topic in KSP1 Mod Releases
Hi, I'm using KA 1.2.1, for now I'm only using the Nuclear Aerospike, I don't know if it's going to happen to other engines, but the waterfall plume only shows when the engine is using LH2 mode, if I swich to LH2Ox the plume doesn't show, also in the WF pannel the effect is there, just isn't working, for example if I throttle the engine the throttle controller doesn't move. This is also happening to me Nertea, 1.3.1 works on KSP 1.10.1? So I can fix the issue that's described above. -
So, here's the problem, there's a folder inside Warplugin/Patches/B9PartSwitch (IE parts) that has Cryotanks patches and those where the ones that the game was applying, just copied the patches from Cryotanks/Patches to that folder and now I have CH4O and LH2O tanks, of anyone else face the same issue as me, that's the solution.
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So to be clear, that's how the mod is intended to work, a tank for LH or LM and another for the O, it doesn't hold both on a single tank, I need to write my own configs then. I'll check the links anyway. Edit: What I'm trying to say is that in game, none of the tanks holds LH2Ox or CH4Ox. Only each one separately
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Hi, is there a discord server where I can join? Or something else to get in contact with the developer team other than the forum.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yukkine replied to Galileo's topic in KSP1 Mod Releases
Now, the sky on JNSQ kerbin is black when flying, what's causing it? I'm using 1.10.1 with JNSQ as main system and GPP with GPP Secondary.- 7,371 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Yukkine replied to Galileo's topic in KSP1 Mod Releases
Is there a unorthodox way of fixing the scatterer not showing on map bug? It's also affecting the planets on JNSQ and it's a little frustrating.- 7,371 replies
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- gpp
- kopernicus
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No Bounds - Kerbol Switcharoo (EXTREME WIP)
Yukkine replied to smushanoob's topic in KSP1 Mod Releases
So if I understand correctly, this mod replaces the stock system right?