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KSP2 Release Notes
Everything posted by Yukkine
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Parallax is pretty much done, I've done it using Parallax Continued because is expected to be out by April for free, so I didn't see the need to make configs for v2 for now Did a small update because they were broken, update if you aren't on 1.0.1
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- volumetric clouds
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V1 is out and what's next!! This will be my last update for now, run out of ideas and I think every planet that should be covered is covered, I'm still open to suggestions tho. Parallax support is next. What's new: Only bug that's still persisting is Tarsiss with it's black clouds, don't know what's going on there
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Update it's out now with full support to GPP Secondary! I'm really not happy with Catullus at the moment. I'm open to ideas about it, get creative .
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It is!!!! Just not compatible with GPP secondary atm, Gael needs a patch
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Update is out!! What's new: Catullus complete redo (again), new clouds, colors, and lightning config New gas giant flowmaps, fixed weird cutline on textures and custom lightning configs and textures for them Complete new gas giant clouds Tweaked Hox and Leto fog Added new Tarsiss storm and clouds, still need some work IMGUR ALBUM DOWNLOAD
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Done with all the gas giants, new update on the way
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Deleted Hazardous body configs for gas giants, now you can really go deep below the kill-sphere, take a look at Nero
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New update is out!! What's new: - Better Hadrian cloud colors and heights - Fixed Nero colors - Gael's volcano now has a plume - Added cryovolcanic activity to Agrippina and Julia - Catullus clouds with new colors and now lighting config - Niven now has Duna-like cirrus and tweaked dust storms - Gratian clouds are now higher - Tarsiss got some new thin ice clouds - Hox and Leto got new fog simulating ice sublimation Download at Github
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GPP Volumetrics - New Horizons Volumetric Clouds & Updated Scatterer Configs for GPP Niven dust storm This isn't an updated version of GPP configs, this is my personal take on how the planets should look, you are free to use the old ones. What's changed? No pics, no download: Dependencies: GPP ModuleManager EVE Release 4 & Scatterer Compatibility: Rescale GPP Secondary Download and installation: Github Credits: Gauss clouds Kerbin atmo from Spectra Custom cloud textures Thanks to @ProximaCentauri_star for helping me with textures. To-Do: Better cloud colors Update the stock GPP configs? Changelog:
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Been working for a while on bringing Parallax Continued to JNSQ, everything is working until I decide to add scatters configs to the JNSQ worlds, when textures loads on demand planet just disappear and FPS drops significantly, deleting scatterer configs fixes the issue, terrain configs works just fine. Can provide LOG if needed.
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Hi, I'm trying to install the latest version from the new GitHub link but it isn't working, got this error on Kopernicus.log and on Eve.log Previous version (0.30) worked like a charm to me. Hope I can get some help
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- totm nov 2023
- revamp
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Yeah, did some research, it has to do with TUFX HDR, disable it and it'll be fine
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Having the same issue here, any idea what might be causing it?
- 129 replies
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Yes and Parallax too Do what I just did, add the rings yourself, go to the new Kerbin config files and copy the configs from the Minmar file, they worked for me that way
- 107 replies
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- totm nov 2023
- revamp
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Just came across this mod, is it still alive?
- 119 replies
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- binary star
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Yukkine replied to Nertea's topic in KSP1 Mod Releases
The nuclear aerospike LOx augmented mode waterfall config isn't updated to match waterfall 0.6.x, engine ID is still in the old place instead of the new one. Can you check that out in the next update. -
I'm getting black rings on Salus, any idea why? I'm on 1.10.1.
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- j1407b
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
Yukkine replied to Nertea's topic in KSP1 Mod Releases
Hi, I'm using KA 1.2.1, for now I'm only using the Nuclear Aerospike, I don't know if it's going to happen to other engines, but the waterfall plume only shows when the engine is using LH2 mode, if I swich to LH2Ox the plume doesn't show, also in the WF pannel the effect is there, just isn't working, for example if I throttle the engine the throttle controller doesn't move. This is also happening to me Nertea, 1.3.1 works on KSP 1.10.1? So I can fix the issue that's described above. -
So, here's the problem, there's a folder inside Warplugin/Patches/B9PartSwitch (IE parts) that has Cryotanks patches and those where the ones that the game was applying, just copied the patches from Cryotanks/Patches to that folder and now I have CH4O and LH2O tanks, of anyone else face the same issue as me, that's the solution.
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So to be clear, that's how the mod is intended to work, a tank for LH or LM and another for the O, it doesn't hold both on a single tank, I need to write my own configs then. I'll check the links anyway. Edit: What I'm trying to say is that in game, none of the tanks holds LH2Ox or CH4Ox. Only each one separately
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Hi, is there a discord server where I can join? Or something else to get in contact with the developer team other than the forum.