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MarsUltor

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Everything posted by MarsUltor

  1. The upgrade is provided automatically in the form of an update… if you bought the ps4 version, download that version on your ps5 from the store, and it automatically upgrades to the ps5 version once you fully update
  2. I would really love for you to cite a source that would suggest one to believe that parachute certification is going to exceed the cost of command pod manufacture. Like you said: Which would suggest that, based purely upon manpower, R&D, parts, complexity, etc, the command pod must be more expensive than any parachute.
  3. As with everybody above, this seems like a confusing problem... that said, after you stage your engine (and throttle up), does the engine info box (whatever it’s called) say “flameout” or (I don’t remember the exact wording) “no fuel present”? Because on your staging menu (the column on the left of the screen), it indicates that your engine has 4008 m/s dV, which means the engine is “seeing” the fuel.
  4. Unless I am mistaken, they should be in the decoupler menu. They appear as white cylinders.
  5. Considering the amount of stuff in it, and the big additions to gameplay, my guess is some time in the late spring... if we’re lucky... that said, nobody knows, since the porting is outsourced to blitworks, and they don’t seem to provide updates.
  6. This statement is a bit tone deaf, considering it appears that this guy seems new to the game, and is struggling to get into orbit; “the right initial conditions,” makes zero sense to somebody that is struggling to get into his first orbit... especially if he is ( I am assuming) playing career mode, where the launch clamps aren’t even until level 4. And, unless you’re a savant, a new player is not going to know how to make a “well designed rocket.”
  7. To amend this statement... is generally pretty easy, as long as you have control surfaces to control your trajectory, otherwise, you’ll just keeping on accelerating in the direction you launched... reaction wheels can also be used to control your trajectory.
  8. Yeah, I’ve had this happen a few times... one of my favorite mission types is recovering kerbals and debris, but every once in a while I’ll select the mission and it disappears once entering the VAB... what’s odd is the kerbal (or debris) still exist in the tracking station, and I can recover them (if I choose). However, I recover no reward for this recovery (aside from the free kerbal).
  9. So helpful, I would have never thought of that solution... many thanks!
  10. First, let me preface... I am on console, PLEASE DO NOT TELL ME THERE IS A MOD FOR THIS, because I can’t use mods! I have constructed a few small SSTO space planes, which I am able to get to orbit, but when I make larger crafts and switch from airbreathers, in atmo, to rockets in vacuum, the CoT of the rockets is off just enough to keep me flipping. Is there a way to get the CoT indicator in the hangar to show the CoT of a given engine (or set of engines), instead of showing the combined CoT of all the engines?
  11. It’s not a bug... the fairing closes differently following the update... if you want to close the fairing around a fuselage part you have to “end fairing,” or something like that (don’t have the game in front of me), there is no more “close fairing” option unless it is to close it to a point (at the apex of your craft). On console it seems to be a bit finicky, but if you’re patient, you can eventually get it to close properly (I did an Apollo-style mission yesterday, and it took a few tries to enclose my MEM and service module in the fairing.
  12. I think you’re getting a little off point, regardless of how I recall electron physics... I provide a literal example of the need for relativistic recalibration IN SPACE TRAVEL, and you counter with “it’s all relative... electrons in wire...” I’m sorry, but you’re example continues to be bad, considering my example is on topic, whereas yours has no real bearing to space travel.
  13. To be fair, electrons are a pretty bad example, since there is no example of Newtonian physics that can reasonably apply to their behavior... if memory serves, Newtonian physics and quantum mechanics are largely incompatible.
  14. I just remember one of my physics professors saying anything over 0.1c makes Newtonian physics break down... granted, I haven’t thought about this stuff since university, more than 25 years ago... and if it’s an issue for gps satellites in geostationary orbit, seems like it’d start being an issue at high speeds, far distances, etc
  15. What?! Half the speed of light will bring in huge time dilation. d(t’)=d(t)/(1-(v^2/c^2))^0.5 At 0.5c it’ll be d(t’)=d(t)/0.86!
  16. I’ve been playing the ps4 version for just under a year, and while this port is certainly rife with bugs, it seems like some of us experience them at significantly different frequency. My game will certainly crash after every few hours of playtime, and many times those result in corrupted save files, but I have never experienced the lag issues you’ve described, and have been able to platinum the game... so it is defiantly possible to plan, and execute, large missions on ps4. May I suggest reinstalling the game? Or perhaps deleting some of the extraneous things you have on your console? That could help with performance issues... I am using a ps4 pro, and have downloaded both dlc’s. ... and, obviously, submit all of your crashes to the built in ps4 bug tracker...
  17. I can’t tell you how badly I want KSP2 to be awesome and successful... but your “either-or” statement is not a truthful statement... so many delayed games have turned out to be garbage for some reason or another, and some games that have kept to the publicized release data end up good... granted, game delays are becoming expected and the norm, but a delay now does not equal a great game upon release.
  18. While there might be an early access version, March to April seems exceptionally optimistic... realistically, if they just pushed the game to 2022, my guess is the game will be out in 18-24 months (fall or Christmas 2022)... so, maybe if we’re lucky, in a year, but I’d guess if they’re gonna do an early access, it’ll be to beta test the multiplayer functionalities, which would probably only be a few months before release.
  19. While I agree, the game would need to either do a good job of explaining why certain fuels are better for particular missions, or provide some sort of “helper” mechanic that asks you the mission type, and optimizes the fuel for the engine... for example, a terrier is great on Duna surface and in vacuum, but I’d be willing to bet that there are fuel types that could be optimized for the Duna atmosphere... similarly, dense atmospheres like eve, would require a separate fuel type than kerbin, when using a vector, for example.
  20. A little arrogant to speak for “all of us,” especially considering that is not the consensus of this board... To be fair... SPACE planes... whereas rovers REQUIRE friction with the ground to operate, they cannot operate “in space.”
  21. Yeah, it gets really annoying when you have a razor thin energy budget... I sometimes need to make sure I have an extra 1000 dv just for Duna missions... hell, missions to bodies as close as minimus can go horribly awry because of it. I have a “sometimes“ solution... in fact it works in a minority of cases... and less after some of the updates... sometimes, if you gradually step up the warp speed, the trajectory won’t “twitch” as much as if you ramp it all the way up immediately... that said, if you’re trying to warp to a distant node, you cannot do a “warp to next maneuver” option, because the game automatically steps it up too fast.
  22. To be fair, when KSP literally describes parts as being found on the side of the road, or in a junkyard, your example of a “campfire blower engine” isn’t far fetched. I think you’re putting the science way ahead of the game, and taking the hard science way more seriously than the game ever intended. While I get your perspective, interstellar travel isn’t a thing... so, it’s all just different levels of speculation at this point, some more grounded in demonstrable physics than others, but still on the fiction side of science-fiction. [snip] I remember learning all sorts of scientific facts that blew up my childhood preconceptions about how the universe works... you know what I did? I became I scientist. Sure, the game presents a lot of actual science, but it in no way presents itself as a prophetic game... and in no way presents itself as anything more than a game. While it has educational components, these are in the form of thrust, orbital mechanics, etc... but the game takes liberties to make for a more playable experience; for example, if you think asparagus staging works in real life, I hate to break it to you but... it doesn’t! So if you’re arguing over the fundamental physics of an impossible fuel source, but not concerning yourself with the physical impossibility of creating pumps that would allow for asparagus staging to be possible, please get off of the soap box.
  23. Happened to me the other day... make sure to run fuel lines from any tanks you have to the base plate of the module.
  24. I think this is what is getting most of us... you only need one maneuver to bring your kerbin Pe to 40k... if you’re coming in from the Mun, and you just want to enter kerbin without any orbital burns, you just need a single burn from Mun’s SOI to set your Pe to 40k (although from the Mun, you can even set it lower without a heating re-entry problem)... once you’re there, don’t bother with modifying your Ap, because you will definelty get pulled to the surface (even if it shows you have an elliptical orbit in the patched conic)... even if you are traveling fast enough, the atmospheric drag will automatically pull your Ap down below the atmosphere. Once your Pe is set to 40k, ditch your engine, set your capsule to retrograde, activate your parachutes, and wait until you’re on the surface (you’ll have to speed up time)... even if you are moving fast enough to “bounce off the atmosphere” and reescape, your Pe is already below 40k, and you’ll definitely drop on the next orbit without any correction burns. Long story short, get rid of your fuel filled payload when you’re in the atmosphere, that’s probably what is blowing up... or the overheating engine that your are seemingly burning while in atmo?
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