-
Posts
55 -
Joined
-
Last visited
-
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Join me in the SEP server https://discord.gg/v7jWcmpa -
tobynfighter started following Fossilized
-
[1.12.x] Shaddy - A Shader Library for KSP Modding [v2.5]
Fossilized replied to Icecovery's topic in KSP1 Mod Releases
Hey, do you have a discord? -
W.V Kerman started following Fossilized
-
Weekly Challenge # 19 - Put on an Air Show!
Fossilized replied to Dakota's topic in Challenges & Mission Ideas
thanks -
Weekly Challenge # 19 - Put on an Air Show!
Fossilized replied to Dakota's topic in Challenges & Mission Ideas
My go at all the challenges https://streamable.com/x2dh3h -
I'm having an issue with what I believe might be the ray marching of volumetrics in this mod? When far from my plume, like low FOV or cameratools, it becomes very stringy. In the first image, you can see how the nozzle glow effect becomes ruined. In the second, you can see a bit of noise down in the plume that just turns into speckles. From even further, the entire plume becomes a stretched, stringy mess. Is there a solution?
-
Hello, I'm experiencing a mod-breaking issue for developing plumes. My plume development was going normally until I suddenly started experiencing this. Whenever I add a new effect, save the template, then reload my game, the effect isn't visible. It's there in the editor, but has no "Edit Material" button and adding modifiers opens a bugged version of the modifier panel. I've tried reinstalling but this didn't help. Has this been heard of before and is there a solution?
-
Im excited for a lot of things, especially habitats and multiplayer, as well as the new variety of construction available.
-
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
It's the same as installing any other mod. You can use CKAN if it's easier for you. Or just place the 'Fossil Industries' Folder in 'KerbalSpaceProgram/GameData' -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Yes but those are not my arms -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Thank you. This mod was ready to release v2.0 with a carriage and full motion functionality in March, but the person helping me with writing plugins decided to quit last second. I'm still working on finding someone to help write plugins, as I'm ready on my part. -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
That's partially on me, because I never mentioned that it's a requirement. My mod only adds the actual mechazilla -
Fossil's Mechazilla [1.10.1+] [12-23-21]
Fossilized replied to Fossilized's topic in KSP1 Mod Releases
Thanks for letting me know about the KK Continued. Also, not sure what your problem with the tower is. It's part of SLE. -
I play 1.10.1